Battle Hall Challenge - TMan87

Only users: epicdrill and TMan87 should be posting in this thread.

TMan87 will be using Eevee with Adaptability:

Daraen | Eevee (Male)
Interestingly enough, while this Eevee is your average Eevee in terms of cuteness, he's also extremely acute and perceptive. Aimlessly wandering around isn't his thing: he has everything planned out and carefully tailored towards optimization. That serves him well in battle: he always seems to be three steps ahead of his opponent, which is not only fascinating to watch, but also infuriating for the poor Pokémon trying to fight him. I noticed he's been looking at the sun with glimmering eyes, so I guess I know what to evolve him into...

[Type]
Normal​

[Abilities]
Run Away | Adaptability | Anticipation (H)​
[Nature]
Timid (+Spe, -Atk, +9% Acc)​

[Stats]
HP: 80​
Atk: 1 (-)​
Def: 2​
SpA: 2​
SpD: 3​
Spe: 64 (+)​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 13​

[Counters]
MC: 0​

[Learned Moves]
[(22)|(??)]​

[Level-Up]​
Covet​
Helping Hand​
Growl​
Tackle​
Tail Whip​
Sand Attack​
Baby-Doll Eyes​
Swift​
Quick Attack​
Bite​
Refresh​
Take Down​

[Egg]​
Curse​
Detect​
Endure​
Wish​
Yawn​

[Tutor]​

[TM/HM]​
Toxic​
Dig​
Shadow Ball​
Bide​
Skull Bash​

[Event/Error]​


TMan87, you may choose your first type. Your options are:








Good luck!
 
Pokemon roll: 4 (Litwick)

Ability roll: 3 (Infiltrator)

TMan87 is fighting Litwick with Infiltrator


Litwick (♀)

Type: Ghost/Fire
Ability: Infiltrator

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 80
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 17 (-)
Total: 12

Size: 1
Weight: 1

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Heat Wave
Endure
Clear Smog
Acid Armor
Acid

Protect
Solar Beam
Shadow Ball
Fire Blast
Hidden Power (Fairy)


"Come on Litwick, let's do this!"

TMan87 to order
 

TMan87

We shall bow to neither master nor god
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"Not the best roll, but far from the worst, I'd say."
"Let's devise a plan."


Shadow Ball | Bite | Shadow Ball

IF Will-o-Wisp AND not in a combo THEN Dig and restart queue
IF Shadow Ball is Imprisoned when you are to use it THEN Yawn instead
 
Heat Wave, Fire Blast, Heat Wave


80/80
100/100
1/2/2/3/64


80/80
100/100
2/2/4/2/17

8021 + 9316 + 8494 + 4303 + 4793 + 6859 + 7475 + 2050 + 5271 + 6614 + 7259 + 8874 + 7829 + 4308 + 729 = 92195
A1
Eevee Shadow Ball
No crit, no effect (8021 + 9316)
(8+4-4)*1.5=12
6 EN

Litwick Heat Wave
Hit, no crit, no effect (8494 + 4303 + 4793)
10+3+8-6=15
6 EN

A2
Eevee Bite
No crit, no effect (6859 + 7475)
(6+2-4)*1.5=5.5->6
4 EN

Litwick Fire Blast
Hit, no crit, no effect (2050 + 5271 + 6614)
11+3+8-6=16
7 EN

A3
Eevee Shadow Ball
No crit, no effect (7259 + 8874)
(8+4-4)*1.5=12
6 EN

Litwick Heat Wave
Hit, no crit, effect (7829 + 4308 + 729)
10+3+8-6=15
6 EN

Eevee BRN (-2 HP)



32/80
84/100
1/2/2/3/64
BRN


50/80
81/100
2/2/4/2/17

Fire Blast, Heat Wave, Fire Blast
IF Eevee is in the evasive stage of a D/E move when you are to act, THEN Imprison (Shadow Ball) on the first instance, Acid Armor on the second, and Minimize on the third.
IF Eevee uses a damaging Ghost-type combo, THEN Protect.
 

TMan87

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Okay that was a mistake.

Sand Attack | Shadow Ball | Shadow Ball
 

32/80
84/100
1/2/2/3/64
BRN


50/80
81/100
2/2/4/2/17

4967 + 5260 + 7842 + 6350 + 8431 + 7717 + 7075 + 781 + 8910 + 3179 + 8347 + 9718 + 1871 + 5496 + 7655 = 93599
A1
Eevee Sand Attack
5 EN

Litwick Fire Blast
Hit, no crit, no effect (4967 + 5260 + 7842)
11+3+8-6=16
7 EN

Eevee BRN (-2HP)

A2
Eevee Shadow Ball
No crit, no effect (6350 + 8431)
(8+4-4)*1.5=12
6 EN

Litwick Heat Wave
Miss (7717)
6 EN

Eevee BRN (-2 HP)

A3
Eevee Shadow Ball
No crit, effect (7075 + 781)
(8+4-4)*1.5=12
10 EN

Litwick Fire Blast
Miss (8910)
7 EN

Eevee BRN (-2 HP)



10/80
63/100
1/2/2/3/64
BRN


26/80
61/100
2/2/4/2/17
-1 SDef, -1 Acc
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Bite | Shadow Ball | Shadow Ball

IF Imprison (Shadow Ball) AND NOT A1 THEN use (Dig + Dig), pushing back.
IF Shadow Ball is Imprisoned when you are to use it THEN use Sand Attack first instance, Dig second instance, pushing back each time.
 
Ember, Ember, Ember


10/80
63/100
1/2/2/3/64
BRN


26/80
61/100
2/2/4/2/17
-1 SDef, -1 Acc

3909 + 6307 + 3339 + 9783 + 2739 + 631 + 6815 + 487 + 9965 + 4471 + 9684 + 2361 + 7486 + 3867 + 8900 = 80744
A1
Eevee Bite
No crit, no flinch (3909 + 6307)
(6+2-4)*1.5=6
4 EN

Litwick Ember
Hit, other rolls don't matter (3339)
4+3+8-6=9
2 EN

Eevee BRN (-2HP)
Eevee KO



KO/80
KO/100
1/2/2/3/64


20/80
59/100
2/2/4/2/17

Better luck next time!

Rewards:

TMan87 2 CC
Eevee 3 KOC

epicdrill 9 UC

The earliest you can re-challenge the Battle Hall is August 31, 2018.
 

nightblitz42

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Only users: nightblitz42 and TMan87 should be posting in this thread.

TMan87 will be using Spinda with Contrary (R2).

Rin is quite the stereotypical Spinda. For once, she never seems to know where she's going and it's a miracle she manages to go from point A to point B without falling. Alternatively, while she can hold a somewhat coherent conversation at times, the parts where she spouts incoherent semi-philosophical tirades are quite frequent, which leaves almost everyone in the dark as to what's going on inside her mind. In reality, Emi just brought Rin in her arms once, while we were out camping and training, and asked if we could recruit her because 'she is so cute and funny'. I'm one to say the more the merrier, but when asked it she was alright with it, this peculiar Spinda just began rambling about the sky. Since she didn't seem afraid or reluctant or anything, I just... rolled with it.
In fight, she just does, uh, Rin things, which seem to greatly disorient her opponents. Whatever works, I guess? With Rin, you just can't help but seriously wonder whether or not she's consciously doing the things she does...

Spinda [Rin] (Female)
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks:

Level Up
Tackle
Uproar
Copycat
Feint Attack
Psybeam
Hypnosis
Dizzy Punch
Sucker Punch
Double-Edge
Teeter Dance
Psych Up

Egg
Disable
Encore
Fake Out
Icy Wind
Rock Slide
Baton Pass
Guard Split
Psycho Shift
Rapid Spin
Assist
Wish

TM/HM
Protect
Safeguard
Dig
Thief
Drain Punch
Toxic
Brick Break
Fling
Snatch

Tutor
Fire Punch
Low Kick
Substitute
Body Slam
Endure
Counter
Ice Punch
Rock Slide

Other
Superpower


TMan87, you may choose your first type. Your options are:








Good luck!
 

nightblitz42

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Moderator
Rolled 3/5: Chatot
Rolled 3/3: Big Pecks


Chatot (♂)

Type: Normal/Flying
Ability: Keen Eye/Tangled Feet/Big Pecks

Nature: Lonely (+Atk, -Def)
HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 91
Total: 16

Size: 1
Weight: 1

Moves:
Hyper Voice
Chatter
Confide
Taunt
Peck
Growl
Mirror Move
Sing
Fury Attack
Round
Mimic
Roost

Toxic
Protect
Return
Fly
U-Turn
Steel Wing

Nasty Plot
Encore
Air Cutter
Agility
Boomburst
Supersonic

"Chatot's a mighty useful partner to have when you're working in the mines."

TMan87 to order
 

TMan87

We shall bow to neither master nor god
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"Hm, that's not something I can Superpower to death..."


Ice Punch | Rock Slide | Ice Punch

IF Normal-type damaging combo THEN Dig and restart queue
IF Roost AND you are slower THEN Superpower and restart queue
 

nightblitz42

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"This little fella's Boomburst can collapse rock like a brick o' dynamite!"
Fly ~ Fly ~ Boomburst

Round 1

Normal | Contrary
HP: 90 | EN: 100
4/3/2/3/60 | 2/1/18
Status: OK

Normal/Flying | Big Pecks
HP: 90 | EN: 100
4/1/3/2/91 | 1/1/16
Status: OK​
A1

Fly (Evade)
-6en
(94en remaining)

Ice Punch
Miss!
-6en (94en remaining)

Fly (Attack)
Hit=95% (rolled 76/100)
Crit=1/24 (rolled 14)
Damage = 9+3+8-6 = 14 damage (76hp remaining)
-4en (90en remaining)

A2

Fly (Evade)
-6en
(84en remaining)

Rock Slide
Miss!
-6en (88en remaining)

Fly (Attack)
Hit=95% (rolled 77/100)
Crit = 1/24 (rolled 5)
14 damage (62hp remaining)
-7en (77en remaining)

A3

Boomburst
Crit=1/24 (rolled 22)
Damage = 14+3+6-6 = 17 damage (45hp remaining)
-9en (68en remaining)

Ice Punch
Crit=1/24 (rolled 8)
Damage = (8+8-2)*1.5 = 21 damage (69hp remaining)
Effect chance = 0.1 (rolled 10/10)
-6en (82en remaining)


Normal | Contrary
HP: 45 | EN: 82
4/3/2/3/60 | 2/1/18
Status: OK

Normal/Flying | Big Pecks
HP: 69 | EN: 68
4/1/3/2/91 | 1/1/16
Status: OK​

"Diligence and repetition! That's what it takes to carve out a mountain!"
Fly ~ Fly ~ Boomburst
IF Counter a1 OR a2 THEN Boomburst, pushing back actions AND subs.
IF under P/E THEN Chill, pushing back actions AND subs.

TMan87 to order
 

TMan87

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Moderator
Why do I get forgetting to sub for Fly aaaaaa

Fake Out | Wish | Ice Punch
 

nightblitz42

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Round 2

Normal | Contrary
HP: 45 | EN: 82
4/3/2/3/60 | 2/1/18
Status: OK

Normal/Flying | Big Pecks
HP: 69 | EN: 68
4/1/3/2/91 | 1/1/16
Status: OK​
A1

Fake Out
Crit=1/24 (rolled 3)
Damage = 4+3+8-2 = 13 damage (56hp remaining)
-3en (79en remaining)

Flinch!

A2

Fly (Evasive)
-6en
(62en remaining)

Wish
EN cost = 4+(90/10)-1-1 = -11en (68en remaining)

Fly (Attack)
Hit=95% (rolled 4/100)
Crit=1/24 (rolled 6)
14 damage (31hp remaining)
-4en (58en remaining)

A3

Boomburst
Crit=1/24 (rolled 21)
17 damage (14hp remaining)
-9en (49en remaining)

Ice Punch
Crit=1/24 (rolled 9)
21 damage (35hp remaining)
Effect chance = 0.1 (rolled 4/10)
-6en (62en remaining)


Normal | Contrary
HP: 14 | EN: 62
4/3/2/3/60 | 2/1/18
Status: Wish incoming (+22hp)

Normal/Flying | Big Pecks
HP: 35 | EN: 49
4/1/3/2/91 | 1/1/16
Status: OK​

TMan87 to order
 

TMan87

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Endure | Ice Punch | Ice Punch

IF Encore A1 THEN Dodge
IF Fly THEN (Counter + Counter)
 

nightblitz42

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"Might as well enjoy the fresh air out here while we still can, I guess."
Fly (Suspend) ~ Fly (Attack) ~ Fly

Round 3

Normal | Contrary
HP: 14 | EN: 62
4/3/2/3/60 | 2/1/18
Status: Wish incoming (+22hp)

Normal/Flying | Big Pecks
HP: 35 | EN: 49
4/1/3/2/91 | 1/1/16
Status: OK​
A1

Fly (Suspend)
-5en
(44en remaining)

Counter+Counter
Failed!
EN cost = 3.5*(6+2) = -28en (34en remaining)

Incoming Wish: +22hp (36hp remaining)

A2

Fly (Attack)
Hit=95% (rolled 91/100)
Crit=1/24 (rolled 20)
Damage = 9+3+8-6 = 14 damage (22hp remaining)
-9en (35en remaining)

Cooldown

A3

Fly (Evasive)
-6en
(29en remaining)

Fly (Attack)
Hit=95% (rolled 70/100)
Crit=1/24 (rolled 5)
14 damage (8hp remaining)
-7en (22en remaining)

Counter+Counter
Base EN cost = 6+(14/2)+8-1 + 6+(14/2)+12-1 = 44en
Insufficient EN!
Spinda fainted!


KO

Normal/Flying | Big Pecks
HP: 35 | EN: 22
4/1/3/2/91 | 1/1/16
Status: OK​

"All right, break time's over for us! Back to work!"

Rewards:
TMan87 : 2CC
Spinda: 3KOC

nightblitz42 : 9UC

Thanks for playing! You may challenge again no sooner than September 9.
 

nightblitz42

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TMan87 your signature links to your old hall thread.

Only users: nightblitz42 and TMan87 should be posting in this thread.

TMan87 will be using Pumpkaboo-XL with Pickup:

Well, most of my team is composed of mostly good-natured fellows. Some are quirky, or haughty, or airheaded, but they're all rather nice. Dahlia is not nice in the slightest. And I didn't even want to capture her, either, she just snatched a Poké Ball from me and forcefully entered it! She'll delight in your desperation and agony, hoping to squeeze out a few more screams out of you, trying to savor the taste of your struggles. She's got a really, really twisted mindset, but tries to hide it under a rather cute appearance. Well, at least she's efficient in battle, but I can't say I'm particularly thrilled...

Pumpkaboo-XL [Dahlia Hawthorne] (Female)
Types: Ghost / Grass

Abilities:
Pickup / Frisk / Insomnia (H)

Nature: Quiet (+SpA, -Spe, -10% Eva)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 35 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
MC: 0

Attacks:

Level Up
Trick
Astonish
Confuse Ray
Scary Face
Trick-or-Treat
Worry Seed
Razor Leaf
Leech Seed

Egg
Bestow
Curse
Destiny Bond
Disable

TM/HM
Toxic
Protect
Solar Beam
Shadow Ball
Flamethrower

Tutor
Giga Drain

Other


TMan87, you may choose your first type. Your options are:








Good luck!
 

nightblitz42

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Moderator
(rolled 1/5): Binacle
(rolled 3/3): Pickpocket


Pokemon (♀)

Type: Rock/Water
Ability: Tough Claws/Sniper/Pickpocket

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Total: 14

Size: 1
Weight: 3

Moves:
Shell Smash
Scratch
Sand Attack
Water Gun
Withdraw
Fury Swipes
Mud-Slap
Slash
Clamp
Rock Polish

Helping Hand
Switcheroo
Tickle
Water Sport

Rock Slide
Stone Edge
X-Scissor
Poison Jab
Earthquake
Protect

TMan87 to order
 

TMan87

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Well that's awfully nice of you.

Solar Beam | Razor Leaf | Solar Beam

IF Fury Swipes when you are to use Solar Beam THEN Giga Drain instead
 

nightblitz42

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Come on, flinch chance~
Rock Slide ~ Rock Slide ~ Rock Slide


Ghost/Grass | Pickup
HP: 90/90 | EN: 100
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva

Rock/Water | Pickpocket
HP: 80/80 | EN: 100
3/3/1/3/50 | 1/3/14
Status: OK​
A1

Pumpkaboo is gathering light!

Rock Slide
Hit chance = .9+.1 : HIT
Crit = 1/24 (rolled 16)
Damage = 8+3+6-6 = 11 damage (79hp remaining)
Flinch chance = .3 (rolled 3/10): FLINCH
-5en (95en remaining)

Flinch!

A2

Rock Slide
Crit = 1/24 (rolled 6)
11 damage (68hp remaining)
Flinch chance = .3 (rolled 9/10)
-9en (86en remaining)

Razor Leaf
Hit chance = .95 (rolled 66/100)
Crit = 1/8 (rolled 1/8): CRIT!
Damage = (6+3+3+6-6)*2.25 = 27 damage (53hp remaining)
-3en (97en remaining)

A3

Pumpkaboo is gathering light!

Rock Slide
Crit = 1/24 (rolled 24)
11 damage (57hp remaining)
Flinch chance = .3 (rolled 3/10): FLINCH!
-13en (73en remaining)

Flinch!


Ghost/Grass | Pickup
HP: 57/90 | EN: 95
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva

Rock/Water | Pickpocket
HP: 53/80 | EN: 73
3/3/1/3/50 | 1/3/14
Status: OK​

Huh, I didn't expect to get this far... I guess I gotta throw in a new move now to save my EN.
Mud-Slap ~ Rock Slide ~ Rock Slide
[2 subs] IF (Rock Slide is disabled OR Pumpkaboo is faster than Binacle) (a2 OR a3) THEN Stone Edge.

TMan87 to order
 

TMan87

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And here I thought it'd be an easy fight.

Protect | Giga Drain | Giga Drain
 

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