Battle Hall Challenge - Iron Caliber

Back on the grind. Time to resurrect my Hall run, too.

Name: Caliber
Challenge Thread (if any): None
Rank: 1
Pokemon: Torchic
Pokemon Ability: Blaze
Pokemon Info:

Ichigou [Torchic] (♂)
Nature: Jolly (+7 Speed, +9% Accuracy, -1 SpA)

Type: Fire
Fire
:
Fire STAB; immune to burn status. Access to Brighten Command.

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Speed: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 3

Abilities: Blaze / Speed Boost (H) (Locked)

Moves (18/???):
=====Level-Up=====
Scratch
Growl
Focus Energy
Ember
Sand Attack
Peck
Fire Spin
Quick Attack
=====Egg=====
Agility
Counter
Feint
Low Kick
Night Slash
=====TM/HM=====
Protect
Dig
Flame Charge
Will-o-Wisp
Rock Slide
=====Tutor=====
=====Other=====
Only Iron Caliber and the current referee should be posting in this thread.

Iron Caliber will be using Torchic with Blaze:

Ichigou [Torchic] (♂)
Nature: Jolly (+7 Speed, +9% Accuracy, -1 SpA)

Type: Fire
Fire
:
Fire STAB; immune to burn status. Access to Brighten Command.

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Speed: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 3

Abilities: Blaze / Speed Boost (H) (Locked)

Moves (18/???):
=====Level-Up=====
Scratch
Growl
Focus Energy
Ember
Sand Attack
Peck
Fire Spin
Quick Attack
=====Egg=====
Agility
Counter
Feint
Low Kick
Night Slash
=====TM/HM=====
Protect
Dig
Flame Charge
Will-o-Wisp
Rock Slide
=====Tutor=====
=====Other=====


Iron Caliber, you may choose your first type. Your options are:








Good luck!
 
You are challenged by Bug Catcher Jake!

"I found a really good bug the other day! Wanna see?"

[Pokemon: 1=Larvesta, 2=Dwebble, 3=Joltik, 4=Surskit, 5=Grubbin] 1 (Larvesta)
[Ability: 1=Flame Body, 2=Swarm] 1 (Flame Body)


Larvesta (♀)

Type: Bug/Fire
Ability: Flame Body/Swarm

Nature: Adamant (+Attack, -Special Attack)
HP: 80
Atk: 4 (+)
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 60
Total: 15

Size: 2
Weight: 3

Moves:
Absorb
Ember
Endure
Flamethrower
Leech Life
Magnet Rise
Morning Sun
Protect
Solar Beam
String Shot
String Shot
Take Down
Wild Charge
Zen Headbutt



"Cool, right?"

Iron Caliber orders.
 
Rock Slide ~ Rock Slide ~ Rock Slide
IF Larvesta is under the effects of a P/E move when you would act THEN Agility (Boost) and push back, but not consecutively.
IF damaging Psychic-type combination THEN Counter and push back.
 
Last edited:

"Pfft; like that lame bird can touch my bug!"

Zen Headbutt - Zen Headbutt - Zen Headbutt

Round 1:

Pre-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 80
Energy: 100
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Jake:

A



Larvesta (F)
HP
: 80
Energy: 100
Stats: 4/2/2/2/60
Abilities: Flame Body
Other: None


Action 1:
Larvesta used Zen Headbutt (Torchic)
[to hit <9000] 2999 yes
[to crit <416] 9148 no
[to flinch <2000] 8807 no
(8 + 8 - 4) = 12 damage
-6 energy

Torchic used Rock Slide
[to hit Larvesta <9900] 2401 yes
[to crit Larvesta <416] 204 yes
[(8 + 3 + 6 - 4) * 2.25] = 29.25 -> 30 damage (Torchic)
-6 energy

Action 2:
Larvesta used Zen Headbutt (Torchic)
[to hit <9000] 6568 yes
[to crit <416] 4501 no
[to flinch <2000] 7845 no
(8 + 8 - 4) = 12 damage
-10 energy

Torchic used Rock Slide
[to hit Larvesta <9900] 5709 yes
[to crit Larvesta <416] 2975 no
[(8 + 6 - 4) * 2.25] = 22.5 > 23 damage (Larvesta)
-10 energy

Action 3:
Larvesta used Zen Headbutt (Torchic)
[to hit <9000] 4970 yes
[to crit <416] 6419 no
[to flinch <2000] 601 yes
(8 + 8 - 4) = 12 damage
-14 energy

Torchic flinched!


Round 1:

Post-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 44
Energy: 84
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Jake:

A



Larvesta (F)
HP
: 27
Energy: 70
Stats: 4/2/2/2/60
Abilities: Flame Body
Other: None


"Told ya!"

Zen Headbutt - Zen Headbutt - Zen Headbutt
IF Torchic is under the effects of a successful PE move when you would act, use Morning Sun the first instance and Chill the second.
IF Torchic is in the evasive stage of a D/E move when you would act, use Magnet Rise the first instance, Chill the second instance, and Morning Sun the third.

Iron Caliber orders.
 

"Some bird you have there; it can't even grab a grub!"

Round 2:

Pre-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 44
Energy: 84
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Jake:

A



Larvesta (F)
HP
: 27
Energy: 70
Stats: 4/2/2/2/60
Abilities: Flame Body
Other: None


Larvesta used Zen Headbutt (Torchic)
[to hit <9000] 793 yes
[to crit <416] 3201 no
[to flinch <2000] 1102 yes
(8 + 8 - 4) = 12 damage
-18 energy

Torchic flinched!

Action 2:
Larvesta used Zen Headbutt (Torchic)
[to hit <9000] 2050 yes
[to crit <416] 2137 no
[to flinch <2000] 8147 no
(8 + 8 - 4) = 12 damage
-22 energy

Torchic used Rock Slide (Larvesta)
[to hit Larvesta <9900] 5620 yes
[to crit Larvesta <416] 5743 no
[(8 + 6 - 4) * 2.25] = 22.5 -> 23 damage
-6 energy

Action 3:
Larvesta used Zen Headbutt (Torchic)
[to hit <9000] 3177 yes
[to crit <416] 6952 no
[to flinch <2000] 3416 no
(8 + 8 - 4) = 12 damage
-26 energy

Torchic used Rock Slide
[to hit Larvesta <9900] 5740 yes
[to crit Larvesta <416] 606 no
[(8 + 6 - 4) * 2.25] = 22.5 -> 23 damage
Larvesta fainted!
-10 energy


Round 2:

Post-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 8
Energy: 68
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Jake:

X



Larvesta (F)
HP
: -19
Energy: 4
Stats: 4/2/2/2/60
Abilities: Flame Body
Other: Fainted


"That's not fair!"


Congratulations, Iron Caliber. You may choose your next type:






 
You are challenged by Rocker Christopher!


"I just finished me best set, yet. It's making me feel real good—like a king!"

[Pokemon: 1=Diglett-A, 2=Bronzor, 3=Aron, 4=Sandshrew-A, 5=Klink] 2 (Bronzor)
[Ability: 1=Levitate, 2=Heatproof, 3=Heavy Metal] 2 (Heatproof)



Bronzor (-)

Type: Steel/Psychic
Ability: Levitate/Heatproof/Heavy Metal

Nature: Brave (+Atk, -Spe)
HP: 90
Atk: 2 (+)
Def: 3
SpA: 1
SpD: 3
Spe: 20 (-)
Total: 12

Size: 1
Weight: 4[8, Heavy Metal]

Moves:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard

Trick Room
Flash Cannon
Solar Beam
Rock Slide
Earthquake
Gyro Ball
Payback
Shadow Ball
Protect
Sandstorm



"You got one chance to run; else I'll be sweepin' you off the floor!"


Iron Caliber orders.
 
Of course it rolled Heatproof.

Night Slash ~ Fire Spin ~ Night Slash
IF Earthquake THEN Counter and push back, but not consecutively.
IF Trick Room THEN WIll-o-Wisp and push back, but only once.
 
Last edited:

"All right...you asked for it!"

Rock Slide - Rock Slide - Rock Slide

Round 1:

Pre-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 80
Energy: 100
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Christopher:

A


Bronzor (-)
HP
: 90
Energy: 100
Stats: 2/3/1/3/20
Abilities: Heatproof
Other: -10% Evasion


Action 1:
Torchic used Night Slash (Bronzor)
[to crit <1250] 1611 no
[(7 + 6 - 6) * 1.5] = 10.5 -> 11 damage
-5 energy

Bronzor used Rock Slide
[to hit Torchic <9000] 2817 yes
[to crit Torchic <416] 4416 no
[(8 + 4 - 4) * 1.5] = 12 damage (Torchic)
-6 energy

Action 2:
Torchic used Fire Spin (Bronzor)
[to crit <416] 5764 no
(4 + 3 + 4 - 6) = 5 damage
Bronzor was trapped in the flames! (4 actions)
-4 energy

Bronzor used Rock Slide
[to hit Torchic <9000] 4133 yes
[to crit Torchic <416] 5252 no
[(8 + 4 - 4) * 1.5] = 12 damage (Torchic)
-10 energy

-2 HP (Bronzor) [Fire Spin]

Action 3:
Torchic used Night Slash (Bronzor)
[to crit <1250] 6723 no
[(7 + 6 - 6) * 1.5] = 10.5 -> 11 damage
-5 energy

Bronzor used Rock Slide
[to hit Torchic <9000] 3117 yes
[to crit Torchic <416] 1197 no
[(8 + 4 - 4) * 1.5] = 12 damage
-14 energy

-2 HP (Bronzor) [Fire Spin]


Round 1:

Post-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 44
Energy: 100
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Christopher:

A


Bronzor (-)
HP
: 63
Energy: 80
Stats: 2/3/1/3/20
Abilities: Heatproof
Other: -10% Evasion. Fire Spin (2 actions)


"Wicked!"

Earthquake - Earthquake - Earthquake
IF Torchic uses Counter, use Psywave that action instead.
IF Torchic is under the effects of a successful Protective Move when you would act, use Trick Room the first instance and Chill the second.
 

"Whoosh! Here come the drums, mate!"

Round 2:

Pre-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 44
Energy: 85
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Christopher:

A


Bronzor (-)
HP
: 63
Energy: 80
Stats: 2/3/1/3/20
Abilities: Heatproof
Other: -10% Evasion. Fire Spin (2 actions)


Action 1:
Torchic used Will-O-Wisp (Bronzor)
[to hit <9400] 2376 yes
Bronzor was Burned!
-6 energy

Bronzor used Earthquake
[to crit Torchic <416] 5929 no
[(10 - 3 + 4 - 4) * 1.5] = 10.5 -> 11 damage (Torchic)
-7 energy

-2 HP (Bronzor) [Fire Spin]
-1 HP (Bronzor) [Burn]

Action 2:
Torchic used Night Slash (Bronzor)
[to crit <1250] 4831 no
[(7 + 6 - 6) * 1.5] = 10.5 -> 11 damage
-5 energy

Bronzor used Earthquake
[to crit Torchic <416] 4415 no
[(10 - 3 + 4 - 4) * 1.5] = 10.5 -> 11 damage (Torchic)
-11 energy

-2 HP (Bronzor) [Fire Spin]
Bronzor was freed from Fire Spin!

-1 HP (Bronzor) [Burn]

Action 3:
Torchic used Night Slash (Bronzor)
[to crit <1250] 2251 no
[(7 + 6 - 6) * 1.5] = 10.5 -> 11 damage
-9 energy

Bronzor used Earthquake
[to crit Torchic <416] 3928 no
[(10 - 3 + 4 - 4) * 1.5] = 10.5 -> 11 damage
-15 energy

-1 HP (Bronzor) [Burn]


Round 2:

Pre-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 11
Energy: 65
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Christopher:

A


Bronzor (-)
HP
: 35
Energy: 48
Stats: 2/3/1/3/20
Abilities: Heatproof
Other: -10% Evasion. Burned



"It's getting dangerous, now; watch your step!"

Iron Caliber orders.
 

"I hear a crescendo coming!"

Earthquake - Rock Slide - Earthquake

Round 3:

Pre-Round:


Iron Caliber:

A


Torchic [Ichigo] (M)
HP
: 11
Energy: 65
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy


Christopher:

A


Bronzor (-)
HP
: 35
Energy: 48
Stats: 2/3/1/3/20
Abilities: Heatproof
Other: -10% Evasion. Burned


Action 1:
Bronzor used Earthquake
[to crit Torchic <416] 4905 no
[(10 - 3 + 4 - 4) * 1.5] = 10.5 -> 11 damage
Torchic fainted!
-19 energy


Round 3:

Post-Round:


Iron Caliber:

X


Torchic [Ichigo] (M)
HP
: 0
Energy: 65
Stats: 3/2/2/2/52
Abilities: Blaze
Other: +9% Accuracy. Fainted


Christopher:

A


Bronzor (-)
HP
: 35
Energy: 29
Stats: 2/3/1/3/20
Abilities: Heatproof
Other: -10% Evasion. Burned



"Yeah, baby! I'm king of the world!"


Unfortunately, Iron Caliber, your streak ends here. You may rechallenge the Battle Hall in seven days.
-------------

Rewards:
Iron Caliber: 4 CC
Torchic: 6 KOC

P2X7: 12 UC
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Only Iron Caliber and the current referee should be posting in this thread.

Iron Caliber will be using Roselia (R2) with Poison Point:


Esperanza [Roselia] (♂)

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Access to Bloom Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to Store Command.

Nature: Timid (+10 Speed, +10% Accuracy, -1 Atk)

Stats:
HP: 80
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Speed: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

MC: 0

Abilities: Natural Cure / Poison Point / Leaf Guard (H) (Locked)

Moves (28/?):

=====Level-Up=====
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Magical Leaf
Leech Seed
Grass Whistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Aromatherapy
Synthesis
Petal Dance
=====Egg=====
Sleep Powder
Extrasensory
Spikes
Synthesis
Leaf Storm
=====TM/HM=====
Sludge Bomb
Grass Knot
Substitute
Dazzling Gleam
Protect

Iron Caliber, you may choose your first type. Your options are:








Good luck!
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
(Rolled 5/5): Staryu
(rolled 1/3): Illuminate


Staryu (-)

Type: Water
Ability: Illuminate/Natural Cure/Analytic

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 85
Total: 14

Size: 2
Weight: 3

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball
Light Screen
Brine
Reflect Type

Thunder Wave
Scald
Dazzling Gleam
Flash Cannon
Psychic
Thunderbolt
Ice Beam
Reflect
Protect
Toxic

"Lights! Camera! Action! I'm the star of the show, so you'd better keep your eyes on me!"
"Yeah, that's the spirit! If you win this battle, we'll get a signing deal for sure, baby!"


Iron Caliber to order
 
We're slower, but this is definitely winnable.

"I'll show you how it's done!"
Stun Spore ~ Giga Drain ~ Giga Drain
IF Staryu is under the effects of Reflect Type during A2 THEN initiate string Extrasensory ~ Sludge Bomb ~ Extrasensory
IF Staryu is under the effects of P/E when you would act THEN Ingrain on the first instance and Substitute (20) on the second, pushing back each time.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"It's time for us to make our grand appearance on the big screen -- the Light Screen, that is!"
Reflect Type > Light Screen > Ice Beam


Water | Illuminate
HP: 80/80 | EN: 100
1/2/4/2/85 | 2/3/14
Status: +10% Acc (Illuminate)

Grass/Poison | Poison Point
HP: 80/80 | EN: 100
2/2/4/3/75 | 1/1/17
Status: +10% Acc (nature), +10% Acc (Illuminate)​
A1

Reflect Type

Staryu became Grass/Poison (6a)!
-5en (95en)
Reflect Type -> 5a

Stun Spore
But it had no effect!
-6en (94en)

A2

Light Screen

Staryu created a barrier of light (6a)!
-10en (85en)
Reflect Type -> 4a
Light Screen -> 5a

Extrasensory
Crit roll: 15/24
Damage = (8/2+8-4)*1.5 = 12 damage (68hp)
-6en (88en)

A3

Ice Beam

Crit roll: 5/24
Damage = (9+8-6)*1.5 = 16.5 damage (63hp)
Effect chance = .1 (rolled .2)
-7en (78en)
Reflect Type -> 3a
Light Screen -> 4a

Sludge Bomb
Crit roll: 17/24
Damage = 9/2+3+8-4 = 11.5 damage (56hp)
Can't be Poisoned!
-6en (82en)


Grass/Poison | Illuminate
HP: 56/80 | EN: 78
1/2/4/2/85 | 2/3/14
Status: +10% Acc (Illuminate), Reflect Type (3a), Light Screen (4a)

Grass/Poison | Poison Point
HP: 63/80 | EN: 82
2/2/4/3/75 | 1/1/17
Status: +10% Acc (nature), +10% Acc (Illuminate)​

"Looks like the stage is set! Are you ready for a breathtaking performance!?"
Ice Beam > Psychic > Ice Beam
IF damaging Grass-Type Combination a3 THEN Protect.
IF Healing Move THEN Recover first instance, Minimize second; reset the queue each time.

Iron Caliber to order
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 2:

Grass/Poison | Illuminate
HP: 56/80 | EN: 78
1/2/4/2/85 | 2/3/14
Status: +10% Acc (Illuminate), Reflect Type (3a), Light Screen (4a)

Grass/Poison | Poison Point
HP: 63/80 | EN: 82
2/2/4/3/75 | 1/1/17
Status: +10% Acc (nature), +10% Acc (Illuminate)​
A1

Ice Beam

Crit roll: 17/24
Damage = (9+8-6)*1.5 = 16.5 damage (46hp)
Effect chance = .1 (rolled .8)
-11en (67en)
Reflect Type -> 2a
Light Screen -> 3a

Ingrain
Roselia took root (6a)!
-8en (74en)

Ingrain: +4hp (50hp) -> 5a

A2

Psychic

Crit roll: 9/24
Damage = (6+1+8-6)*1.5 = 13.5 damage (36hp)
Effect chance = .1 (rolled .8)
-5.5en (61en)
Reflect Type -> 1a
Light Screen -> 2a

Extrasensory
Crit roll: 15/24
Damage = (8/2+8-4)*1.5 = 12 damage (44hp)
-6en (68en)

Ingrain: +4hp (40hp) -> 4a

A3

Ice Beam

Crit roll: 10/24
17 damage (23hp)
Effect chance = .1 (rolled .3)
-7en (54en)
Reflect Type wore off!
Light Screen -> 1a

Extrasensory
Crit roll: 9/24
Damage = 8/2+8-4 = 8 damage (36hp)
-10en (58en)

Ingrain: +4hp (27hp)

(If I'm not mistaken, Reflect Type ends right after Starmie acts a3.)
(Also, I don't think Ingrain triggers "Healing Move" subs, at least according to the Handbook).

"Oh, wonderful, you used Ingrain! Now everyone in the stadium will get to watch me and my Starmie battle for longer!"
"Yeah! A little bit more padding and we'll be able to hit YouTube's 10-minute monetization threshold!"



Water | Illuminate
HP: 36/80 | EN: 54
1/2/4/2/85 | 2/3/14
Status: +10% Acc (Illuminate), Light Screen (1a)

Grass/Poison | Poison Point
HP: 27/80 | EN: 58
2/2/4/3/75 | 1/1/17
Status: +10% Acc (nature), +10% Acc (Illuminate)
Iron Caliber to order
 

"Hmm..."
Giga Drain ~ Sludge Bomb ~ Giga Drain
IF Staryu is under the effects of Reflect Type when you would act THEN replace all instances of Giga Drain with Extrasensory.
IF Staryu is NOT under the effects of Reflect Type when you would act on A1 THEN Leech Seed instead.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"Here it is! Our coup de grace! Sparkling☆Star☆Blast!!!"
[Ice Beam + Ice Beam] > Cooldown > Dazzling Gleam

Round 3:


Water | Illuminate
HP: 36/80 | EN: 54
1/2/4/2/85 | 2/3/14
Status: +10% Acc (Illuminate), Light Screen (1a)

Grass/Poison | Poison Point
HP: 27/80 | EN: 58
2/2/4/3/75 | 1/1/17
Status: +10% Acc (nature), +10% Acc (Illuminate), Ingrain (3a)​
A1

Leech Seed

Staryu was seeded (6a)!
-9en (49en)

Freezer Beam!
Crit roll: 14/24
Damage = (9*2.25+8-4)*1.5 = 36.375 damage (KO!)
Cooldown (1a)
EN cost = (7+4+2)*3.5 = -45.5en (8en)
Light Screen wore off!


Water | Illuminate
HP: 36/80 | EN: 54
1/2/4/2/85 | 2/3/14
Status: +10% Acc (Illuminate), Cooldown

KO
"Thank you, all my fans! I couldn't have done it without you!"
"Aaand, Cut! That's a wrap! Hollywood, here we come!"


Rewards:
Iron Caliber : 2CC
Roselia: 3KOC

And, the startstruck nightblitz42 : 9UC

Iron Caliber , your Hall run has come to an end. Please wait at least one week before re-challenging.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Only Iron Caliber and the current referee should be posting in this thread.

Iron Caliber will be using Karrablast (R1) with Shed Skin:

Mordred - Karrablast (♂)
Nature: Adamant (+1 Atk, -1 Sp.Atk)

Type: Bug
Bug
:
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).

Stats:
HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Speed: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 2

Abilities: Swarm / Shed Skin / No Guard (H) (Locked)

Moves (17/??):
=====Level-Up=====
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
=====Egg=====
Megahorn
Drill Run
Knock Off
Pursuit
Counter
=====TM/HM=====
Poison Jab
Subsitute
Facade
Protect
Infestation
=====Tutor=====
=====Other=====

Iron Caliber, you may choose your first type. Your options are:








Good luck!
 

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