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Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities: Speed Boost / Infiltrator (U)
Speed Boost - Type: Passive | Mold Breaker: No | Description: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator - Type: Passive | Mold Breaker: No | Description: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
"BEEP BEEP BOOP. RUNNING GREEDY ALGORITHM TO FIND OPTIMAL ORDER SEQUENCE..." Ice Beam > Protect > Ice Beam
IF Fury Cutter misses a1 THEN replace a2 with Thunderbolt.
IF Porygon freezes Nincada for a duration of at least 1a THEN replace a2 with Thunderbolt.
Round 1:
Normal | Analytic
HP: 90/90 | EN: 100
2/3/4/3/40 | 1/3/17
Status: OK
"BEEP BEEP. PROJECTIONS INDICATE HIGH PROBABILITY OF SUCCESS." Thunderbolt > Ice Beam > Thunderbolt
IF under D/E THEN Protect odd instances, Recover even instances, always pushing back.
IF under P/E THEN Chill, pushing back.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (U)
Steadfast - Type: Passive | Mold Breaker: Yes | Description: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified - Type: Passive | Mold Breaker: No | Description: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Level Up
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Fury Cutter
Night Slash
Draining Kiss
Calm Mind
Heal Pulse
Slash
Quick Guard
Wide Guard
Swords Dance
Imprison
Calm Mind
Psycho Cut
Helping Hand
Feint
Protect
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap
Encore
Moves:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Iron Head
Outrage
Iron Tail
Ancient Power
Focus Energy
Dragon Dance
Pursuit
Iron Defense
"There went my plan of just using Drain Punch to win in the big leagues... Actually, that might still work."
"One of us has to get hurt, friend. And I think we both will. I also think you're in the wrong line of work."
Knock Off > Will-o-Wisp > Drain Punch
IF Tyranitar has a substitute up when you would use Will-o-Wisp, THEN use Drain Punch that action, pushing each time
IF P/E move, THEN Reflect first instance and Feint following instances
"Ahem... All right, thanks for waiting. I'm ready to fight now!" Rock Slide > Rock Slide > Rock Slide
IF under P/E THEN Chill.
IF Wide Guard THEN Iron Head.
"What is with this establishment and hiring noncombatants? It really makes me feel bad here."
Drain Punch > Psychic > Drain Punch
IF Bewear is under the effects of Bide THEN Reflect first instance, Double Team (2 clones) second instance
IF Payback THEN Trick Room ONCE
Dawn Stone
Psychic/Fighting | Justified
HP: 90/90 | EN: 71
(6)/4/3/4/69 | 3/4/21
Status: -10% Eva, Taunted (1a)
"Yay! Fun, fun, fun! Now, Stufful hit back!" Bide > Endure > Flail
IF Encore THEN Protect first instance, Baby-Doll Eyes second, always pushing back.
IF Gallade is under the effect of Reflect THEN Brick Break, pushing back.