National Dex UU Azumarill [GP 1/1]

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, with only healthy, physically bulky Pokemon such as Buzzwole and Cobalion surviving. Even unboosted, Azumarill's Aqua Jet helps hyper offense teams keep threats such as Meteor Beam Nihlego and Terrakion in check, while its typing enables it to check Urshifu-R for them. Play Rough and Knock Off afford Azumarill coverage and immense wallbreaking ability, and they will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item so Azumarill can set up via Z-Belly Drum no matter its health, provided it can survive the turn at half health. However, if your team already has another Z-Move user, Sitrus Berry may also be used. The 4 HP EVs are particularly important with Sitrus Berry to ensure it activates after a Belly Drum. A Jolly nature may be considered to outspeed Pokemon invested to outspeed Adamant Azumarill, such as Seismitoad, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams, which appreciate it wallbreaking early-game for a teammate and cleaning late-game. Belly Drum Azumarill greatly appreciates entry hazard support to secure OHKOs at +6, such as against Celesteela, so teammates such as Deoxys-D and lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill and Fire Blast Mega Altaria can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. In return, Bisharp can set up on a Choice Band Scizor that just locked itself into Bullet Punch to revenge kill Azumarill. Finally, Bisharp can use its boosted Sucker Punch to weaken Urshifu-R into +6 Aqua Jet range. Partners that can weaken other fast Water-resistant Pokemon such as Zarude and Rotom-W into +6 Aqua Jet range, such as Bulk Up Zeraora, are greatly appreciated as well.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Azumarill forgoes sweeping potential for immediate wallbreaking power. Due to its perfect accuracy, Liquidation is the main move, and it slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihilego, as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band-boosted Aqua Jet can also clean up late-game. This powerful priority is one selling point of Azumarill that differentiates it from competing Water-type wallbreakers such as Keldeo, Primarina, and Urshifu-R. However, generally, these faster competitors are easier to fit onto a team. Play Rough is Azumarill's strongest move and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W. Play Rough also strongly discourages Fairy-weak Pokemon like Salamence and Rocky Helmet Buzzwole from switching in and absorbing Liquidation. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. However, Ice Punch can be used instead to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred, as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those with pivot support to enable it to hit the field many times and launch its powerful attacks. Therefore, pivots in Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor also helps against Zarude, which forces Azumarill out, and may lure in Pokemon that punish U-Turn like Flame Body Moltres, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that would usually annoy Zeraora. Mega Manectric may lure in and destroy bulky Grass-types like Tangrowth and Amoonguss, which especially helps if Azumarill is not running Ice Punch. Moltres is another pivot that can deal with them, so it can be considered too. Moltres often lures in Rock-types such as Nihlego and Rhyperior, as well, which Azumarill can take advantage of. Swampert can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric, as well as provide momentum with Flip Turn.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set makes Azumarill a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the wallbreaking power of Choice Band or Belly Drum Azumarill. A Sap Sipper set with Whirlpool, Protect, and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trapping and eliminating certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill. SubToxic Aegislash is a good partner for Perish Song Azumarill that appreciates the removal of Zarude.

Checks and Counters
===================

**Grass-types:** Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

**Electric-types:** While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with a STAB move or use Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy, but Volt Switch is commonly its only Electric-type attack, meaning it usually lacks the option to stay in after KOing Azumarill.

**Volcanion:** Volcanion deserves special mention among counters, as it outspeeds Azumarill, is immune to Water, and resists Fairy. It can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb.

**Faster Water-resistant Pokemon:** Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

**Physically Bulky Pokemon:** Some Pokemon with exceptional physical bulk, such as Mega Aggron and Mega Steelix, can survive any hit at full health from Azumarill and proceed to revenge kill it

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121]], [[Arishem, 546157]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Pubo

bom dia
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
add remove comments


i want to take a second look before stamping it, tag me once done. take a look at the grammar standards to fix gp stuff https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3656658/


[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe / 4 HP

[SET COMMENTS]

Courtesy of Huge Power doubling its attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, and with only healthy physically bulky Pokemon such as Buzzwole and Cobalion surviving. mention the crucial utility that azu provides against urshifu-r and meteor beam nihi for ho Play Rough and Knock Off afford Azumarill coverage and immense breaking ability, and will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum provided that it can survive the opponent's attack. However, if your team already has another Z-move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry activates after a Belly Drum. If an alternate EV spread from the one given is used, ensure that the HP number is even so that Sitrus Berry will activate upon using Belly Drum. Maximum Attack investment alongside an Adamant nature ensures Azumarill hits as hard as possible, and maximum Speed investment allows Azumarill to outpace as many Pokemon as possible, such as uninvested Buzzwole. fluff A Jolly nature may be considered to outspeed uninvested Rotom-W, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. Belly Drum Azumarill greatly appreciates entry hazard support, so teammates such as Deoxys-D or lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that can weaken and break down each other's checks, such as Skarmory which ones? and other bulky Steel types. Mega Altaria provides resistances to Grass and Electric type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword.


[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 252 Spe / 4 SpD

Choice Band Azumarill forgoes sweeping potential for immediate breaking power. Liquidation is the main move, and slams almost anything that does not resist it for massive damage. Even Physically Defensive Skarmory is almost always 2HKOed with Stealth Rock up. The 20% chance to drop the target's Defense also may come in handy. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band boosted Aqua Jet can also clean up late game. Play Rough is Azumarill's strongest move, and pummels many Pokemon resistant to Water, such as Keldeo, Salamence, and Urshifu-R i would mention more defensive options like Tangrowth/Mega Altaria/Slowking. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Slowbro-Galar Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. mention ice punch to hit amoonguss/tang etc Maximum Attack investment alongside an Adamant nature ensures that Azumarill's damage output is maximized, while full speed investment ensures Azumarill outspeeds as many targets as possible. The remaining 4 EVs are put into Special Defense to ensure that Download Porygon-Z does not receive a Special Attack boost. fluff + pz is always adaptability. Mention the fact that Adamant is used to almost always 2hko skarm with liquidation here

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to launch its powerful attacks. As such, Scizor, Mega Manectric, and Zeraora may be good teammates.expand this more and talk about which mons these pivots can lure in and azu can take advantage off Scizor boasts a Poison immunity while also helping against Zarude which forces Azumarill out, while Zeraora also provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. Slowking is another pivot that can be considered, as it can switch into Volcanion, a major stumbling block for Azumarill. double slow waters looks bad, mention mons that can threaten bulky grass-types like moltres and checks to azu's revenge killers instead

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the breaking power of Choice Band or Belly Drum. A Sap Sipper Perish Trapping set with Whirlpool, Protect and Perish Song may be used to check some Grass types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill.

Checks and Counters
===================

Grass-types: Grass type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

mention electric-types here!

Volcanion: Volcanion deserves special mention as it is immune to Aqua Jet courtesy of Water Absorb, and can either threaten a burn with Steam Eruption or deal serious damage with Sludge Wave.

Faster Water-Resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria, Urshifu-R and Rotom-W, can generally take a boosted Aqua Jet if healthy and retaliate.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
add remove comments


i want to take a second look before stamping it, tag me once done. take a look at the grammar standards to fix gp stuff https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3656658/


[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe / 4 HP

[SET COMMENTS]

Courtesy of Huge Power doubling its attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, and with only healthy physically bulky Pokemon such as Buzzwole and Cobalion surviving. mention the crucial utility that azu provides against urshifu-r and meteor beam nihi for ho Play Rough and Knock Off afford Azumarill coverage and immense breaking ability, and will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum provided that it can survive the opponent's attack. However, if your team already has another Z-move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry activates after a Belly Drum. If an alternate EV spread from the one given is used, ensure that the HP number is even so that Sitrus Berry will activate upon using Belly Drum. Maximum Attack investment alongside an Adamant nature ensures Azumarill hits as hard as possible, and maximum Speed investment allows Azumarill to outpace as many Pokemon as possible, such as uninvested Buzzwole. fluff A Jolly nature may be considered to outspeed uninvested Rotom-W, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. Belly Drum Azumarill greatly appreciates entry hazard support, so teammates such as Deoxys-D or lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that can weaken and break down each other's checks, such as Skarmory which ones? and other bulky Steel types. Mega Altaria provides resistances to Grass and Electric type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword.


[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 252 Spe / 4 SpD

Choice Band Azumarill forgoes sweeping potential for immediate breaking power. Liquidation is the main move, and slams almost anything that does not resist it for massive damage. Even Physically Defensive Skarmory is almost always 2HKOed with Stealth Rock up. The 20% chance to drop the target's Defense also may come in handy. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band boosted Aqua Jet can also clean up late game. Play Rough is Azumarill's strongest move, and pummels many Pokemon resistant to Water, such as Keldeo, Salamence, and Urshifu-R i would mention more defensive options like Tangrowth/Mega Altaria/Slowking. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Slowbro-Galar Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. mention ice punch to hit amoonguss/tang etc Maximum Attack investment alongside an Adamant nature ensures that Azumarill's damage output is maximized, while full speed investment ensures Azumarill outspeeds as many targets as possible. The remaining 4 EVs are put into Special Defense to ensure that Download Porygon-Z does not receive a Special Attack boost. fluff + pz is always adaptability. Mention the fact that Adamant is used to almost always 2hko skarm with liquidation here

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to launch its powerful attacks. As such, Scizor, Mega Manectric, and Zeraora may be good teammates.expand this more and talk about which mons these pivots can lure in and azu can take advantage off Scizor boasts a Poison immunity while also helping against Zarude which forces Azumarill out, while Zeraora also provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. Slowking is another pivot that can be considered, as it can switch into Volcanion, a major stumbling block for Azumarill. double slow waters looks bad, mention mons that can threaten bulky grass-types like moltres and checks to azu's revenge killers instead

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the breaking power of Choice Band or Belly Drum. A Sap Sipper Perish Trapping set with Whirlpool, Protect and Perish Song may be used to check some Grass types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill.

Checks and Counters
===================

Grass-types: Grass type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

mention electric-types here!

Volcanion: Volcanion deserves special mention as it is immune to Aqua Jet courtesy of Water Absorb, and can either threaten a burn with Steam Eruption or deal serious damage with Sludge Wave.

Faster Water-Resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria, Urshifu-R and Rotom-W, can generally take a boosted Aqua Jet if healthy and retaliate.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Ok Pubo do you want to take another look at it?
 

Pubo

bom dia
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
add remove comments

much better, QC 1/2
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, and only healthy physically bulky Pokemon such as Buzzwole and Cobalion survive. Even unboosted, Azumarill's Aqua Jet helps hyper offense keep Meteor Beam Nihlego in check, while its typing also enables it to check Urshifu-R. Play Rough and Knock Off afford Azumarill coverage and immense breaking ability, and will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum provided that it can survive the opponent's attack. However, if your team already has another Z-move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry activates after a Belly Drum. A Jolly nature may be considered to outspeed uninvested Rotom-W, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. Belly Drum Azumarill greatly appreciates entry hazard support, so teammates such as Deoxys-D or lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric-type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. mention some partners that can weaken Water resistances like Rotom-W and Zarude to put them in range of +6 Aqua Jet like Bulk Up Zeraora


[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 252 Spe / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate breaking power. Liquidation is the main move, and slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band boosted Aqua Jet can also clean up late game. make a brief sentence here about Azumarill facing competition from Urshifu-R / Keldeo / Prima as Water-type wallbreaker Play Rough is Azumarill's strongest move, and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W Slowking since you already mentioned slowking on the knock off sentence. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. Ice Punch is an alternative to Knock Off that allows Azumarill to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to launch its powerful attacks. As such, Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor boasts a Poison immunity while also helping against Zarude which forces Azumarill out. U-turn Scizor may lure in Pokemon like Flame Body Moltres trying to burn it, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that give Zeraora headaches. Moltres is another pivot that can be considered, especially if Azumarill is not running Ice Punch, as it can deal with bulky Grass-types such as Tangrowth and Amoonguss. Moltres often lures in Rock-types such as Nihlego or Rhyperior, which Azumarill can take advantage of. Hippowdon Swampert (mainly because offense would use Flip Turn Swamp instead of Hippo) is another teammate that may be considered, as it can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the breaking power of Choice Band or Belly Drum. A Sap Sipper Perish Trapping set with Whirlpool, Protect and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill. idk about av being usable here tbh so i will leave it to the next qc

Checks and Counters
===================

Grass-types: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

Electric-types: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with Thunderbolt or use Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy.

Volcanion: Volcanion deserves special mention as it is immune to Aqua Jet courtesy of Water Absorb, and can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb Wave.

Faster Water-Resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
add remove comments

much better, QC 1/2
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, and only healthy physically bulky Pokemon such as Buzzwole and Cobalion survive. Even unboosted, Azumarill's Aqua Jet helps hyper offense keep Meteor Beam Nihlego in check, while its typing also enables it to check Urshifu-R. Play Rough and Knock Off afford Azumarill coverage and immense breaking ability, and will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum provided that it can survive the opponent's attack. However, if your team already has another Z-move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry activates after a Belly Drum. A Jolly nature may be considered to outspeed uninvested Rotom-W, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. Belly Drum Azumarill greatly appreciates entry hazard support, so teammates such as Deoxys-D or lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric-type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. mention some partners that can weaken Water resistances like Rotom-W and Zarude to put them in range of +6 Aqua Jet like Bulk Up Zeraora


[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 252 Spe / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate breaking power. Liquidation is the main move, and slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band boosted Aqua Jet can also clean up late game. make a brief sentence here about Azumarill facing competition from Urshifu-R / Keldeo / Prima as Water-type wallbreaker Play Rough is Azumarill's strongest move, and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W Slowking since you already mentioned slowking on the knock off sentence. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. Ice Punch is an alternative to Knock Off that allows Azumarill to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to launch its powerful attacks. As such, Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor boasts a Poison immunity while also helping against Zarude which forces Azumarill out. U-turn Scizor may lure in Pokemon like Flame Body Moltres trying to burn it, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that give Zeraora headaches. Moltres is another pivot that can be considered, especially if Azumarill is not running Ice Punch, as it can deal with bulky Grass-types such as Tangrowth and Amoonguss. Moltres often lures in Rock-types such as Nihlego or Rhyperior, which Azumarill can take advantage of. Hippowdon Swampert (mainly because offense would use Flip Turn Swamp instead of Hippo) is another teammate that may be considered, as it can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the breaking power of Choice Band or Belly Drum. A Sap Sipper Perish Trapping set with Whirlpool, Protect and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill. idk about av being usable here tbh so i will leave it to the next qc

Checks and Counters
===================

Grass-types: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

Electric-types: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with Thunderbolt or use Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy.

Volcanion: Volcanion deserves special mention as it is immune to Aqua Jet courtesy of Water Absorb, and can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb Wave.

Faster Water-Resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Changes implemented!
 

Add / Remove / Comments
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, and with only healthy physically bulky Pokemon such as Buzzwole and Cobalion survive surviving while healthy. I'm guessing this is what you mean? Even unboosted, Azumarill's Aqua Jet helps hyper offense keep threats such as Meteor Beam Nihilego and Terrakion in check, while its typing also enables it to check Urshifu-R. Play Rough and Knock Off afford Azumarill coverage and immense breaking ability, and will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum provided that it can survive the opponent's attack. However, if your team already has another Z-move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry activates after a Belly Drum. A Jolly nature may be considered to outspeed uninvested Rotom-W This is almost never going to be the case so I'd instead mention mons that are usually EV'd to outspeed it like Seismitoad, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. Belly Drum Azumarill greatly appreciates entry hazard support, so teammates such as Deoxys-D or lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric-type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. Mention that Bisharp can put faster stuff like Urshifu-R into Aqua Jet range with +2 Sucker and also abuses CB Scizor locked into Bullet Punch Partners that can weaken fast Water resistant Pokemon such as Zarude and Rotom-W into +6 Aqua Jet range, such as Bulk Up Zeraora, are greatly appreciated as well.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate breaking power. Liquidation is the main move, and slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band boosted Aqua Jet can also clean up late game. This is one selling point of Azumarill that differentiates it from competing Water-type wallbreakers such as Keldeo, Primarina, and Urshifu-R. Play Rough is Azumarill's strongest move, and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W Salamence and Rocky Helmet Buzzwole should be added here, STAB PR being able to deter them from switching in is a huge plus compared to Urshifu. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. Although Ice Punch is can be used as an alternative to Knock Off that allows Azumarill to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

I find this set to be pretty niche overall compared to other options so just mention that it's generally outclassed by most faster breakers somewhere.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to launch its powerful attacks. As such, Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor boasts a Poison immunity You're almost never going to pivot Scizor into Poison-types since they all carry moves for it (Scald on Tentacruel, Spore on Amoong) that they can easily spam on a forced switch since it's pretty riskless either way, remove this while also helping against Zarude which forces Azumarill out. U-Turn Scizor may lure in Pokemon like Flame Body Moltres trying to burn it, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that give would usually annoy Zeraora headaches. MMane's Overheat is pretty good for luring in and weakening Grass-types for Azu so I'd add it to the same paragraph as Moltres Moltres is another pivot that can be considered, especially if Azumarill is not running Ice Punch, as it can deal with bulky Grass-types such as Tangrowth and Amoonguss. Moltres often lures in Rock-types such as Nihilego or Rhyperior, which Azumarill can take advantage of. Swampert is another teammate that may be considered, as it can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric, as well as provide momentum with Flip Turn.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the breaking power of Choice Band or Belly Drum. A Sap Sipper Perish Trapping set with Whirlpool, Protect and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate certain defensive Pokemon Maybe mention some mons like SubTox Aegi that appreciate Azu's ability to trap and remove these Grases, but it is far less consistent than Huge Power Azumarill.

Checks and Counters
===================

Grass-Types: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

Electric-Types: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with Plasma Fists or Thunderbolt respectively in the case of the former two, or use while also using I assume? Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy.

Volcanion: Volcanion deserves a special mention as it outspeeds Azumarill and is immune to Aqua Jet courtesy of Water Absorb, and can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb.

Faster Water-Resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

Also make a mention of the naturally bulky Pokemon that can survive any hit from +6 Azu and KO it at 50% (MAggron, MSteelix .etc)

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121]], [Arishem, 546157]]
- Grammar checked by: [[username1, userid1]]
Pubo did a pretty good job covering the basics already in his QC checks, so I didn't have to follow up on much this time.

2/2 when implemented.
 

Add / Remove / Comments
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, and with only healthy physically bulky Pokemon such as Buzzwole and Cobalion survive surviving while healthy. I'm guessing this is what you mean? Even unboosted, Azumarill's Aqua Jet helps hyper offense keep threats such as Meteor Beam Nihilego and Terrakion in check, while its typing also enables it to check Urshifu-R. Play Rough and Knock Off afford Azumarill coverage and immense breaking ability, and will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum provided that it can survive the opponent's attack. However, if your team already has another Z-move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry activates after a Belly Drum. A Jolly nature may be considered to outspeed uninvested Rotom-W This is almost never going to be the case so I'd instead mention mons that are usually EV'd to outspeed it like Seismitoad, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. Belly Drum Azumarill greatly appreciates entry hazard support, so teammates such as Deoxys-D or lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric-type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. Mention that Bisharp can put faster stuff like Urshifu-R into Aqua Jet range with +2 Sucker and also abuses CB Scizor locked into Bullet Punch Partners that can weaken fast Water resistant Pokemon such as Zarude and Rotom-W into +6 Aqua Jet range, such as Bulk Up Zeraora, are greatly appreciated as well.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate breaking power. Liquidation is the main move, and slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band boosted Aqua Jet can also clean up late game. This is one selling point of Azumarill that differentiates it from competing Water-type wallbreakers such as Keldeo, Primarina, and Urshifu-R. Play Rough is Azumarill's strongest move, and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W Salamence and Rocky Helmet Buzzwole should be added here, STAB PR being able to deter them from switching in is a huge plus compared to Urshifu. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. Although Ice Punch is can be used as an alternative to Knock Off that allows Azumarill to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

I find this set to be pretty niche overall compared to other options so just mention that it's generally outclassed by most faster breakers somewhere.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to launch its powerful attacks. As such, Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor boasts a Poison immunity You're almost never going to pivot Scizor into Poison-types since they all carry moves for it (Scald on Tentacruel, Spore on Amoong) that they can easily spam on a forced switch since it's pretty riskless either way, remove this while also helping against Zarude which forces Azumarill out. U-Turn Scizor may lure in Pokemon like Flame Body Moltres trying to burn it, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that give would usually annoy Zeraora headaches. MMane's Overheat is pretty good for luring in and weakening Grass-types for Azu so I'd add it to the same paragraph as Moltres Moltres is another pivot that can be considered, especially if Azumarill is not running Ice Punch, as it can deal with bulky Grass-types such as Tangrowth and Amoonguss. Moltres often lures in Rock-types such as Nihilego or Rhyperior, which Azumarill can take advantage of. Swampert is another teammate that may be considered, as it can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric, as well as provide momentum with Flip Turn.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the breaking power of Choice Band or Belly Drum. A Sap Sipper Perish Trapping set with Whirlpool, Protect and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate certain defensive Pokemon Maybe mention some mons like SubTox Aegi that appreciate Azu's ability to trap and remove these Grases, but it is far less consistent than Huge Power Azumarill.

Checks and Counters
===================

Grass-Types: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

Electric-Types: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with Plasma Fists or Thunderbolt respectively in the case of the former two, or use while also using I assume? Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy.

Volcanion: Volcanion deserves a special mention as it outspeeds Azumarill and is immune to Aqua Jet courtesy of Water Absorb, and can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb.

Faster Water-Resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

Also make a mention of the naturally bulky Pokemon that can survive any hit from +6 Azu and KO it at 50% (MAggron, MSteelix .etc)

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121]], [Arishem, 546157]]
- Grammar checked by: [[username1, userid1]]
Pubo did a pretty good job covering the basics already in his QC checks, so I didn't have to follow up on much this time.

2/2 when implemented.
Changes implemented!
 

Adeleine

after committing a dangerous crime
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[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared (vr sez its b+ so imagine ppl build while cognizant of it? if you meant like "weakened teams or bad matchups" thatd be fine) teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, with only healthy, physically bulky Pokemon such as Buzzwole and Cobalion surviving while healthy. Even unboosted, Azumarill's Aqua Jet helps hyper offense teams keep threats such as Meteor Beam Nihlego and Terrakion in check, while its typing also enables it to check Urshifu-R for them. Play Rough and Knock Off afford Azumarill coverage and immense wallbreaking ability, and they will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum so Azumarill can set up via Z-Belly Drum no matter its health, provided that it can survive the opponent's attack. turn at half health. However, if your team already has another Z-Move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry The 4 HP EVs are particularly important with Sitrus Berry to ensure it activates after a Belly Drum. A Jolly nature may be considered to outspeed Pokemon invested to outspeed Adamant Azumarill, such as Seismitoad, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams, (AC) which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. it wallbreaking early-game for a teammate and cleaning late-game. Belly Drum Azumarill greatly appreciates entry hazard support to secure OHKOs at +6, such as against ___, (assuming i'm correct, fill in the blank. if not, elaborate on why azu especially appreciates hazards more than offensive mons generally do) so teammates such as Deoxys-D or and lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that and Fire Blast Mega Altaria can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric-type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. In return, Bisharp can set up on a Choice Band Scizor that had just locked itself into Bullet Punch to revenge kill Azumarill. Finally, Bisharp can use its boosted Sucker Punch to weaken Urshifu-R into +6 Aqua Jet range. Partners that can weaken other fast Water-resistant (added hyphen) Pokemon such as Zarude and Rotom-W into +6 Aqua Jet range, such as Bulk Up Zeraora, are greatly appreciated as well.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate wallbreaking power. Liquidation is the main move, and it slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego Nihilego, (or "Nihilego and chipped...") as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band-boosted (added hyphen) Aqua Jet can also clean up late-game. (added hyphen) This powerful priority (if you meant smth else, just reword/clarify) is one selling point of Azumarill that differentiates it from competing Water-type wallbreakers such as Keldeo, Primarina, and Urshifu-R. However, generally, (AC) these faster Water-type wallbreakers competitors are easier to fit onto a team. Play Rough is Azumarill's strongest move (RC) and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W. Play Rough also strongly discourages Fairy-weak Pokemon like Salamence and Rocky Helmet Buzzwole from switching in and absorbing Liquidation. (imo specify why liquidation is the main move over PR, either here or somewhere else in the paragraph. is it the accuracy? does liquidation have better coverage? etc) Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and it aids progress against the enemy team by removing the target's item. However, Ice Punch can be used as an alternative to Knock Off that allows Azumarill instead to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred, (AC) as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to and launch its powerful attacks. As such, Therefore, pivots in Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor provides U-turn support and also helps against Zarude, (AC) which forces Azumarill out. U-Turn Scizor out, and may lure in Pokemon that punish U-turn (or "...Pokemon like Flame Body Moltres that Azumarill can exploit.") like Flame Body Moltres trying to burn it, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that would usually annoy Zeraora. Moltres is another pivot that can be considered, especially if Azumarill is not running Ice Punch, as it can deal with bulky Grass-types such as Tangrowth and Amoonguss. Mega Manectric is another pivot may also lure in and destroy these bulky Grass-types. Mega Manectric may lure in and destroy bulky Grass-types like Tangrowth and Amoonguss, which especially helps if Azumarill is not running Ice Punch. Moltres is another pivot that can deal with them, so it can be considered too. Moltres often lures in Rock-types such as Nihlego or and Rhyperior, as well, which Azumarill can take advantage of. Swampert is another teammate that may be considered, as it can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric, as well as provide momentum with Flip Turn.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as makes Azumarill a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the wallbreaking power of Choice Band or Belly Drum Azumarill. A Sap Sipper Perish Trapping set with Whirlpool, Protect, (AC) and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate trapping and eliminating certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill. SubToxic Aegislash is a good partner for Perish Song Azumarill that appreciates the removal of Zarude.

Checks and Counters
===================

**Grass-types**: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

**Electric-types**: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with Plasma Fists or Thunderbolt respectively, in the case of the former two a STAB move or use Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy, but Volt Switch is commonly its only Electric-type attack, meaning it usually lacks the option to stay in after KOing Azumarill. (this seemed like what you meant with your decision to say only the former two can "easily revenge kill with plasma fists or thunderbolt", but change as needed)

**Volcanion**: Volcanion deserves special mention among counters, as it outspeeds Azumarill, (AC) and is immune to Aqua Jet courtesy of Water Absorb, and is immune to Water, and resists Fairy. It (I imagine fairy resist and general water immunity matter for switching into band azu?) can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb.

**Faster Water-resistant Pokemon**: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

**Physically Bulky Pokemon**: Some Pokemon with exceptional physical bulk, such as Mega Aggron and Mega Steelix, (AC) can survive any hit at full health from Azumarill and proceed to revenge kill it

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121]], [[Arishem, 546157]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
1/1
 
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(AC)/(RC): Add/Remove Comma

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened or unprepared (vr sez its b+ so imagine ppl build while cognizant of it? if you meant like "weakened teams or bad matchups" thatd be fine) teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, with only healthy, physically bulky Pokemon such as Buzzwole and Cobalion surviving while healthy. Even unboosted, Azumarill's Aqua Jet helps hyper offense teams keep threats such as Meteor Beam Nihlego and Terrakion in check, while its typing also enables it to check Urshifu-R for them. Play Rough and Knock Off afford Azumarill coverage and immense wallbreaking ability, and they will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item as it allows Azumarill to always set up via Z-Belly Drum so Azumarill can set up via Z-Belly Drum no matter its health, provided that it can survive the opponent's attack. turn at half health. However, if your team already has another Z-Move user, Sitrus Berry may also be used. 4 EVs are placed in HP to ensure that Sitrus Berry The 4 HP EVs are particularly important with Sitrus Berry to ensure it activates after a Belly Drum. A Jolly nature may be considered to outspeed Pokemon invested to outspeed Adamant Azumarill, such as Seismitoad, but the loss in power generally makes it suboptimal.

Belly Drum Azumarill often finds itself on hyper offense teams, (AC) which appreciate both its ability to wallbreak for a teammate early game or act as a cleaner late game. it wallbreaking early-game for a teammate and cleaning late-game. Belly Drum Azumarill greatly appreciates entry hazard support to secure OHKOs at +6, such as against ___, (assuming i'm correct, fill in the blank. if not, elaborate on why azu especially appreciates hazards more than offensive mons generally do) so teammates such as Deoxys-D or and lead Azelf should be considered. Galarian Moltres is a good partner for Azumarill, as it can handle some of the Grass-types such as Zarude that Azumarill can struggle with. Azumarill can be used alongside Fire Blast Mega Altaria to form an offensive core that and Fire Blast Mega Altaria can weaken and break down each other's checks, such as Skarmory, Celesteela, and Aegislash. Mega Altaria provides resistances to Grass and Electric-type attacks and can also deal with Zarude. Swords Dance Bisharp is another hyper offense staple that synergizes well with Azumarill. Often Azumarill can KO or set up on the Fighting-type Pokemon that check Bisharp, especially a Keldeo locked into Secret Sword. In return, Bisharp can set up on a Choice Band Scizor that had just locked itself into Bullet Punch to revenge kill Azumarill. Finally, Bisharp can use its boosted Sucker Punch to weaken Urshifu-R into +6 Aqua Jet range. Partners that can weaken other fast Water-resistant (added hyphen) Pokemon such as Zarude and Rotom-W into +6 Aqua Jet range, such as Bulk Up Zeraora, are greatly appreciated as well.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate wallbreaking power. Liquidation is the main move, and it slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihlego Nihilego, (or "Nihilego and chipped...") as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band-boosted (added hyphen) Aqua Jet can also clean up late-game. (added hyphen) This powerful priority (if you meant smth else, just reword/clarify) is one selling point of Azumarill that differentiates it from competing Water-type wallbreakers such as Keldeo, Primarina, and Urshifu-R. However, generally, (AC) these faster Water-type wallbreakers competitors are easier to fit onto a team. Play Rough is Azumarill's strongest move (RC) and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W. Play Rough also strongly discourages Fairy-weak Pokemon like Salamence and Rocky Helmet Buzzwole from switching in and absorbing Liquidation. (imo specify why liquidation is the main move over PR, either here or somewhere else in the paragraph. is it the accuracy? does liquidation have better coverage? etc) Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and it aids progress against the enemy team by removing the target's item. However, Ice Punch can be used as an alternative to Knock Off that allows Azumarill instead to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred, (AC) as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.

Choice Band Azumarill often slots best on offense and bulky offense teams, particularly those that can provide it with pivot support to enable it to hit the field many times to and launch its powerful attacks. As such, Therefore, pivots in Scizor, Mega Manectric, and Zeraora may be good teammates. Scizor provides U-turn support and also helps against Zarude, (AC) which forces Azumarill out. U-Turn Scizor out, and may lure in Pokemon that punish U-turn (or "...Pokemon like Flame Body Moltres that Azumarill can exploit.") like Flame Body Moltres trying to burn it, which Azumarill can exploit. Zeraora provides a valuable Electric immunity to help patch up Azumarill's Electric weakness, especially against Volt Switch users such as Rotom-W and opposing Mega Manectric. In return, Azumarill greatly helps against bulky Ground-types like Hippowdon that would usually annoy Zeraora. Moltres is another pivot that can be considered, especially if Azumarill is not running Ice Punch, as it can deal with bulky Grass-types such as Tangrowth and Amoonguss. Mega Manectric is another pivot may also lure in and destroy these bulky Grass-types. Mega Manectric may lure in and destroy bulky Grass-types like Tangrowth and Amoonguss, which especially helps if Azumarill is not running Ice Punch. Moltres is another pivot that can deal with them, so it can be considered too. Moltres often lures in Rock-types such as Nihlego or and Rhyperior, as well, which Azumarill can take advantage of. Swampert is another teammate that may be considered, as it can check the Electric-types that attempt to revenge kill Azumarill, such as Zeraora and Mega Manectric, as well as provide momentum with Flip Turn.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with the same moves as the Choice Band set allows Azumarill to act as makes Azumarill a tank that can repeatedly check special attackers such as Keldeo. However, it lacks the wallbreaking power of Choice Band or Belly Drum Azumarill. A Sap Sipper Perish Trapping set with Whirlpool, Protect, (AC) and Perish Song may be used to check some Grass-types such as Zarude that Azumarill normally cannot beat, as well as trap and eliminate trapping and eliminating certain defensive Pokemon, but it is far less consistent than Huge Power Azumarill. SubToxic Aegislash is a good partner for Perish Song Azumarill that appreciates the removal of Zarude.

Checks and Counters
===================

**Grass-types**: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

**Electric-types**: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with Plasma Fists or Thunderbolt respectively, in the case of the former two a STAB move or use Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy, but Volt Switch is commonly its only Electric-type attack, meaning it usually lacks the option to stay in after KOing Azumarill. (this seemed like what you meant with your decision to say only the former two can "easily revenge kill with plasma fists or thunderbolt", but change as needed)

**Volcanion**: Volcanion deserves special mention among counters, as it outspeeds Azumarill, (AC) and is immune to Aqua Jet courtesy of Water Absorb, and is immune to Water, and resists Fairy. It (I imagine fairy resist and general water immunity matter for switching into band azu?) can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb.

**Faster Water-resistant Pokemon**: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

**Physically Bulky Pokemon**: Some Pokemon with exceptional physical bulk, such as Mega Aggron and Mega Steelix, (AC) can survive any hit at full health from Azumarill and proceed to revenge kill it

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Pubo, 535121]], [[Arishem, 546157]]
- Grammar checked by: [[Finland, 517429]]

View attachment 4304271/1
Ok should be implemented now
 
[SET COMMENTS]

Courtesy of Huge Power doubling its Attack and priority Aqua Jet, Belly Drum Azumarill is a monstrous offensive powerhouse that is capable of flattening weakened teams with only a single turn of setup. After a Belly Drum, Aqua Jet blows through most fast targets that do not resist it, with only healthy, physically bulky Pokemon such as Buzzwole and Cobalion surviving. Even unboosted, Azumarill's Aqua Jet helps hyper offense teams keep threats such as Meteor Beam Nihlego and Terrakion in check, while its typing enables it to check Urshifu-R for them. Play Rough and Knock Off afford Azumarill coverage and immense wallbreaking ability, and they will demolish slower targets that resist Aqua Jet, with the former OHKOing Tangrowth at +6 and the latter OHKOing Amoonguss. Normalium Z is the preferred item so Azumarill can set up via Z-Belly Drum no matter its health, provided it can survive the turn at half health. However, if your team already has another Z-Move user, Sitrus Berry may also be used. The 4 HP EVs are particularly important with Sitrus Berry to ensure it activates after a Belly Drum. A Jolly nature may be considered to outspeed Pokemon invested to outspeed Adamant Azumarill, such as Seismitoad, but the loss in power generally makes it suboptimal.
Remove the space between [SET COMMENTS] and the first paragraph

[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

Choice Band Azumarill forgoes sweeping potential for immediate wallbreaking power. Due to its perfect accuracy, Liquidation is the main move, and it slams almost anything that does not resist it for massive damage. Choice Band Azumarill also wields an incredibly strong Aqua Jet that can revenge kill Nihilego, as well as chipped frail Pokemon such as Mienshao and Azelf. Choice Band-boosted Aqua Jet can also clean up late-game. This powerful priority is one selling point of Azumarill that differentiates it from competing Water-type wallbreakers such as Keldeo, Primarina, and Urshifu-R. However, generally, these faster competitors are easier to fit onto a team. Play Rough is Azumarill's strongest move and pummels many Pokemon resistant to Water, such as Tangrowth, Mega Altaria, and Rotom-W. Play Rough also strongly discourages Fairy-weak Pokemon like Salamence and Rocky Helmet Buzzwole from switching in and absorbing Liquidation. Knock Off provides good coverage alongside Play Rough against targets such as Slowking, Galarian Slowbro, and Aegislash, and aids progress against the enemy team by removing the target's item. However, Ice Punch can be used instead to 2HKO Amoonguss and slightly chipped Tangrowth. An Adamant nature is preferred, as it enables Azumarill to almost always 2HKO Skarmory with Stealth Rock up.
[SET COMMENTS] should come before the first paragraph on the CB set, like what you did for the Belly Drum set above.

Checks and Counters
===================

Grass-types: Grass-type Pokemon such as Zarude, Amoonguss, Tangrowth, and Roserade resist Aqua Jet and can KO Azumarill with their STAB attacks. However, Amoonguss and Tangrowth cannot stomach Belly Drum Azumarill's Play Rough or Knock Off, while Roserade must remain healthy to take +6 Aqua Jet.

Electric-types: While they generally cannot switch into Azumarill, Electric-types such as Zeraora, Mega Manectric, and Rotom-W can easily revenge kill Azumarill with a STAB move or use Volt Switch to gain momentum as Azumarill is forced out. Rotom-W can even take a boosted Aqua Jet if healthy, but Volt Switch is commonly its only Electric-type attack, meaning it usually lacks the option to stay in after KOing Azumarill.

Volcanion: Volcanion deserves special mention among counters, as it outspeeds Azumarill, is immune to Water, and resists Fairy. It can either threaten a burn with Steam Eruption or deal serious damage with Sludge Bomb.

Faster Water-resistant Pokemon: Faster Pokemon that resist Water, such as Mega Altaria and Urshifu-R, can generally take a boosted Aqua Jet if healthy and retaliate.

Physically Bulky Pokemon: Some Pokemon with exceptional physical bulk, such as Mega Aggron and Mega Steelix, can survive any hit at full health from Azumarill and proceed to revenge kill it
Add ** ** to each title for the checks and counters section (it should be **Grass-types:** not Grass-types:)

Other than that, this should be fine the way it is. Let me know when you're done and I'll ask if this can be uploaded
 
Remove the space between [SET COMMENTS] and the first paragraph



[SET COMMENTS] should come before the first paragraph on the CB set, like what you did for the Belly Drum set above.



Add ** ** to each title for the checks and counters section (it should be **Grass-types:** not Grass-types:)

Other than that, this should be fine the way it is. Let me know when you're done and I'll ask if this can be uploaded
Done! Let me know if it is correct!
 

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