Where did you see it? The guy who wrote it probably explained how it was useful.I've seen talk of an empoleon set that is 156 HP / 252 Satk / 4 SpDef / 96 Spe. My question is, what is it used for and how can you use it effectively?
Where did you see it? The guy who wrote it probably explained how it was useful.I've seen talk of an empoleon set that is 156 HP / 252 Satk / 4 SpDef / 96 Spe. My question is, what is it used for and how can you use it effectively?
Psych071c suggested it for Moose when rating his team, he only suggested it to check certain threats while also hitting hard.Where did you see it? The guy who wrote it probably explained how it was useful.
Kokoloko said that today is when the ladder would be up, and that suspect testing will yes, have begun. However, a definite rating nor a thread has not been established. I'd play it to something like 2000/50, and check in with the suspect thread if that value isn't correct.I see the suspect ladder up. Are we testing victini now or something?
Getting suspect reqs as of nowUh, I can't tell you exactly how the ladder functions, (that's a mystery for the programmers to know,) but I would say the "best" way to ladder would be to battle a shitton. Even though you don't get as many points, just keep doing it and you'll get better and better.
That's what I think anyway. I don't ladder very often, but that's how I think most people do it.
/shrug
Just read this, it was really heful tyOther than the obvious making sure you have a good team that wins at minimum 60% of its games against good players, the only real 'trick' to laddering is making sure you win the first 4-6 games on an alt. If you lose any of these you miss out on an opportunity for massive points, and thus it becomes more difficult to get the required ranking. It may also be prudent to try to ladder when the best players are on, usually afternoon/evening in the US, so that you have plenty of good people to beat. If you're stuck fighting jimmyclaydol with all 1150 of his points, you're barely benefiting from each win, and any hax-related loss is going to hurt.
Pretty Much exactly this.When you say you're "weak to certain cores because of limited options" that's completely normal. It's impossible to have a hard counter to 100% of pokemon in UU. That being said, if you get paired up against one of the pokemon or cores that you don't have a hard counter to, you have to play your match differently. For example, Pretend you run a balanced team with Snorlax, Rhyperior, Cofagrigus, or Zapdos because the three of them counter the majority of stuff you'll be playing. (Electric-types, Fire-types, and Fighting-types.) A team like this probably won't have a 100% hard counter to Chocie Band Flygon. It doesn't mean Flygon just comes in and automatically wins, it just means the balanced team has to change their playstyle to try and keep CB Flygon off the field as much as possible. You might threaten it offensively with another fast team member like Scarf Mienshao. Or instead of coming in with Rhyperior and repetitively spamming Earthquake and Rock Blast (possibly letting CB Flygon in for free or very little damage), you might make decisions that have your Snorlax or your Zapdos in more often, because CB Flygon can't switch into a potential Return or Body Slam or HP Ice, so you keep it off the field despite not having a hard counter to it.
Just something to think about. I don't mean this as an insult, but it probably is in how you play the game. Not because you're bad (because I don't think you are), but because how you do on ladder really is all in how you play the game. People peak the ladder every day even though they use things like Claydol or Milotic that are for the most part outclassed by other pokemon. It's just because they play great games and now how to react to different situations.
Not that I say this from personal experience, but it would be worthwhile if you were to use it as a way to lure ground types in, only to nail them with either HP ice or HP grass. Otherwise you'd need life orb.How viable is Expert Belt on a Raikou intended for a VoltTurn focused team over Life Orb? Life Orb seems to wear it down very quickly.
If the Cobalion was Jolly (which it may have been by accident) and had a Lum Berry/Leftovers (I think it's probably Lum or something; I don't see lefties recovery) then it wouldn't be that strong.http://pokemonshowdown.com/replay/uu-50102351
How did my Flygon Survive HP Ice? (Yes I know I played terrible with togekiss, should have just airslashed to death, and I know I made quite a few bad predictions, that doesn't really matter to me though cause I saw all my mistakes)
Anyways Flygon was this: http://i.imgur.com/b3OIUHK.png (standard banded set although I apparently forgot to give it a nature and put the 4 extra EV's into SpD) As Contrary (at least that's how I know him from another game) aka Thousandcuts says, he was running HP Ice with +4 spA IVs. Is min damage on SD Cobalion's HP ICE really not strong enough to kill Flygon (and leave it with 61 HP) even with the x4 weakness or was there some kind of error in programming?
I would definitely say Viable. Although, Life orb does pack a punch. Preferably, Run HP Grass since Expert Belt bluffs choice, then you can get the jump on random Rhyperiors/Swamperts. Unless of course you really need Ice coverage, like if Flygon is a potential threat, or you're worried about Gligar.Artikyuno said:How viable is Expert Belt on a Raikou intended for a VoltTurn focused team over Life Orb? Life Orb seems to wear it down very quickly.
That helped a lot, thanks. However I still think my team has to be improved because it also struggles to beat some of the bulkiest walls, but I'm thinking of using a Choice Band instead of a Choice Scarf on my Guts Heracross, It'll probably be better like this. Also, the Flygon example is pretty good cause I'm using a steel type (Bronzong) especially because of CB Flygon...(And also because I need a Stealth Rock user) But now that you mention it it can' really switch on anything on my team, so I guess I can try using something else instead of Bronzong.When you say you're "weak to certain cores because of limited options" that's completely normal. It's impossible to have a hard counter to 100% of pokemon in UU. That being said, if you get paired up against one of the pokemon or cores that you don't have a hard counter to, you have to play your match differently. For example, Pretend you run a balanced team with Snorlax, Rhyperior, Cofagrigus, or Zapdos because the three of them counter the majority of stuff you'll be playing. (Electric-types, Fire-types, and Fighting-types.) A team like this probably won't have a 100% hard counter to Chocie Band Flygon. It doesn't mean Flygon just comes in and automatically wins, it just means the balanced team has to change their playstyle to try and keep CB Flygon off the field as much as possible. You might threaten it offensively with another fast team member like Scarf Mienshao. Or instead of coming in with Rhyperior and repetitively spamming Earthquake and Rock Blast (possibly letting CB Flygon in for free or very little damage), you might make decisions that have your Snorlax or your Zapdos in more often, because CB Flygon can't switch into a potential Return or Body Slam or HP Ice, so you keep it off the field despite not having a hard counter to it.
Just something to think about. I don't mean this as an insult, but it probably is in how you play the game. Not because you're bad (because I don't think you are), but because how you do on ladder really is all in how you play the game. People peak the ladder every day even though they use things like Claydol or Milotic that are for the most part outclassed by other pokemon. It's just because they play great games and now how to react to different situations.
If you have a small enough sample of a 50/50 event, some samples are going to skew markedly against the odds. It's a part of gamblers fallacy to assume that because you're on a losing streak you are about to win when in actuality every loss had the same chance of happening and you winning or losing has nothing to do with what happened previously.I know I'm not supposed to do that because it is probably considered spam, but I'll do it anyways, simply because I need to VENT OUT MY FRUSTRATION
http://pokemonshowdown.com/replay/uususpecttest-50185101
can someone please calc what percentage of my total attacks went through confusion? I'd really like to know ... because THAT WAS NOT FUCKING FIFTY PERCENT ...
Exactly this.If you have a small enough sample of a 50/50 event, some samples are going to skew markedly against the odds. It's a part of gamblers fallacy to assume that because you're on a losing streak you are about to win when in actuality every loss had the same chance of happening and you winning or losing has nothing to do with what happened previously.
Very unlucky, yes, but oftentimes when intense hax happens to someone, they will do one of three things:shady said:Well still he could only attack once while confused. Of course losing like 9 times in a row doesn't mean you should win the 10th time, but you can consider yourself very very unlucky if you lose 10 times when it's a 50-50 chance every time.