Arena: Lost Woods
Following the instructions of the Gym League people, Michael Helix rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a strange advice. How can I find Music in these Woods?"
Still, Michael Helix heard that the Fire Gym was an easy target, so he moves on. Somewhere in the trail, he feels...weird, as if he were not there anymore...or as if "there" wasn't there anymore.
"Hmmm...this does not bode well"
Michael Helix and his rented Gogoat continue to move forward, following the trail. He can find footprints of many species...and yet doesn't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing him to see your way quite clearly.
"These woods could use some fire on them..."
After a good hour, the trail divides into two. Before falling to despair, Michael Helix manages to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. He decides to follow it and in no time he finds...
GAAAAHHH!!!
Michael Helix yells, after seeing the such an odd kid. Needless to say, his Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"I am looking for the Fire Gym Leader."
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Same to you. I was looking for the Fire Gym Leader. I was told that he was here"
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Finally. Are you ready to prove your worth?"
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine
trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"
Michael Helix takes a good while to check his surroundings and notices the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Item/Ability/Weather Effects)
*0.67 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.