National Dex Annihilape [Done!]

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hidin

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:sv/annihilape:
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Taunt / Rest
move 3: Rage Fist
move 4: Drain Punch
item: Leftovers / Chesto Berry
ability: Defiant
nature: Careful
tera type: Water / Fairy / Fire
evs: 252 HP / 228 SpD / 28 Spe

[SET COMMENTS]
Annihilape's amazing bulk and the fantastic Rage Fist make it an amazing late-game wincon and wallbreaker. Bulk Up makes it harder for foes such as Great Tusk and Dragonite to break through it, as well as allowing it to break through defensive Pokemon like Buzzwole and Mega Scizor. Taunt prevents status, recovery, and set up from Pokemon like Skeledirge, Mega Scizor, and Landorus-T while also forcing foes to damage Annihilape, boosting the power of Rage Fist. Rage Fist lacks no switch-in once boosted up and allows Annihilape to demolish Pokemon that wouldn't mind it unboosted, such as Gholdengo and Mega Scizor. It also notably invalidates Unaware, enabling it to break through Pokemon like Clodsire and Skeledirge. Drain Punch provides Annihilape with some additional recovery, preventing it from being worn down quickly. Rest combined with Chesto Berry can be used over Taunt, as it provides Annihilape with a one-time way to recover HP and status, as well as being the premier way to heal from strong incoming hits, but it can be easily exploited if the foe is able to chip down Annihilape enough. Tera Water is the premier option, as it boosts Annihilape's defensive profile, giving it resists to moves like Urshifu-R's Surging Strikes and Gholdengo's Make It Rain. Fairy is another option that gives Annihilape nice resistances to moves like Mega Lopunny's Close Combat and an immunity to Draco Meteor or Dragon Darts from Dragapult. Tera Fire gives Annihilape an immunity to Will-O-Wisp from Pokemon like Skeledirge and Rotom-W while giving it a Fairy resistance as well, preventing the likes of Mega Diancie and Iron Valiant from revenge killing it. Notably, all of these types give Annihilape a Flying- and Ghost-type neutrality, preventing Pokemon such as Tornadus-T, Dragapult, and Gholdengo from revenge killing it as easily. 28 Speed EVs help Annihilape outspeed Pokemon such as Mega Tyranitar, Gholdengo, and Rotom-W. The other EVs maximize its special bulk, letting it take hits comfortably from Pokemon like Heatran and Volcarona. Dual screens setters like Tapu Koko and Grimmsnarl let Annihilape tank hits more easily. Entry hazard support from Pokemon like Ting-Lu, Ferrothorn, and Heatran to wear down Pokemon like Iron Valiant and Tapu Lele is appreciated. Allies like Heatran and Tyranitar handle Pokemon such as Tapu Lele, Iron Valiant, and Tornadus-T, with Annihilape cleaning up once the aformentioned threats are removed.

[SET]
name: Entry Hazard Lead
move 1: Rage Fist
move 2: Final Gambit
move 3: Stealth Rock
move 4: Taunt
item: Sitrus Berry
ability: Defiant
nature: Jolly
tera type: Ghost
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Annihilape carves a niche in being a Stealth Rock user that is immune to Rapid Spin from foes like Great Tusk and Iron Treads. Annihilape being a Defog deterrent due to Defiant, as well as its bulk and Final Gambit picking up easy KOs also strengthens this niche. Final Gambit lets Annihilape safely bring in a teammate while dealing massive damage due to its large HP stat. Taunt denies other entry hazards from being set up by Pokemon like Ting-Lu and preventing the use of Defog from Pokemon like Rotom-W and Tornadus-T on the switch. Defog can also activate Defiant, giving Annihilape way more offensive output for Rage Fist and making it easier to pick up a KO. Annihilape won't be Terastallizing often, but Tera Ghost can be used as the to boost the power of Rage Fist in scenarios where it is boosted, and it gives Annihilape neutralities to moves like Mega Diancie's Moonblast and Tornadus-T's Hurricane or Bleakwind Storm. Annihilape fits on hyper offense exclusively, so Pokemon that benefit from entry hazards being simultaneously denied and set up, such as Espathra and Dragonite, are good partners. Pokemon like Tornadus-T and Mega Diancie are very big problems for Annihilape, so partners like Gholdengo and Mega Scizor are very valuable. Final Gambit removing Pokemon like Great Tusk and Tornadus-T can also be a big help to teammates like Kingambit and Dragonite.

[CREDITS]
- Written by: [[hidingflames, 589564]]
- Quality checked by: [[Sulo, 528036], [adem, 529732]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:

Sulo

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National Dex Leader
add remove comment

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Taunt / Rest
move 3: Rage Fist
move 4: Drain Punch
item: Leftovers / Chesto Berry
ability: Defiant
nature: Careful
tera type: Water / Fairy / Fire
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Annihilape possesses posses the coveted Ghost and Fighting STAB combination, along with good bulk, Bulk Up, Defiant, and a fantastic broken (it's broken for sure but we cant rly use that language in analyses) move in Rage Fist, make it an amazing wincon. Bulk Up boosts Annihilape's already nice Defense stat, making it harder for foes such as Great Tusk and Dragonite Kartana to break through it, as well as boosting its offensive pressure, allowing it to break through defensive Pokemon like Buzzwole and Mega Scizor. Taunt is a very nice way to prevent status, recovery, and entry hazard setting coming from Skeledirge, Mega Scizor, and Ferrothorn, while also forcing your opponents to damage you, boosting the power of Rage Fist. (period) , while Rest combined with a Chesto Berry provides you with a one-time way to recover. definitely explain the downsides to rest, in that after the chesto berry is used up it becomes very very exploitable. can be freer with examples; mention stuff like setup sweepers, strong incoming hits to wear it down faster, etc. Rage Fist is a incredibly spammable move, with no good switch in once boosted up, and allows you to muscle through Pokemon like Iron Hands and Clodsire. specifically mention rage fist ignoring unaware, making it more potent at breaking through clodsire and annoying skeledirge as well And lastly, Drain Punch gives you longevity, and a nice STAB move option in general. Water as a Tera type is a very nice option, as it boosts Annihilape's defensive profile, giving you resists to moves like Urshifu's Surging Strikes, Gholdengo's Make It Rain, and allowing it to take hits from Pokemon like Iron Valiant and Tapu Lele, while Fairy is another option that gives you nice resistances to moves like Mega Lopunny's Close Combat and an immunity to Draco Meteor or Dragon Darts from Dragapult, and allows you to tank moves like Shadow Ball from the latter. Tera Fire gives you an immunity to Will-O-Wisp from Pokemon like Skeledirge and Rotom-Wash, while giving you a Fairy resistance as well. mention that all tera types remove its weakness to flying, which is super important for torn t (this interaction is so broken.) 16 Speed EVs lets you outpace the neutral 60 speed tier. maximum speed? uninvested? should probably specify, and mention what pokemon are included under the base 60 speed tier. Annihilape really likes screens to eat moves even better than before, so Pokemon like Tapu Koko and Grimmsnarl can be a good help to Annihilape, and it also appreciates Stealth Rock and Spikes from Pokemon like Ting-Lu, Ferrothorn, and Heatran to wear down Pokemon like Gholdengo. ghold is a super shaky answer imo, since even max spa doesnt ohko this spread. would like to see this replaced with something else that ape rly wants worn down, like iron valiant lele etc. Allies like Heatran and Tyranitar handle Pokemon such as Tapu Lele, Iron Valiant, and Tornadus-Therian.

[SET]
name: Entry Hazard Lead
move 1: Rage Fist
move 2: Final Gambit
move 3: Stealth Rock
move 4: Taunt
item: Focus Sash
ability: Defiant
nature: Jolly
tera type: Fairy / Water / Steel
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Lead Annihilape carves a niche in being a Stealth Rock user that is immune to Rapid Spin from foes like? and isn't easy to Defog on, due to Defiant increasing Annihilape's offensive pressure. Rage Fist is a very spammable STAB option, and Final Gambit provides Annihilape to safely bring in an teammate, while dealing massive damage due to its large HP stat. Setting up Stealth Rock is Annihilape's main role, and combined with it not being easy to use hazard control on it makes it a good user of the hazard. And lastly, Taunt denies Defog from? and other hazards that can be set up on it from other entry hazard setters leads like Ting-Lu and leads like Glimmora. Tera Fairy provides a resistance to Knock Off from Pokemon like Weavile and Kingambit while resisting Close Combat from Mega Lopunny, Tera Water gives you a very nice Water resistance and a good defensive typing, mention the pokemon this helps against, particularly heatran/skeledirge probably and Tera Steel gives you a better matchup against Pokemon like Tapu Lele and Mega Diancie. Lead Annihilape fits on hyper offense exclusively, so Pokemon that benefit from no hazards being on the field while hazards being on the opponent's field such as Espathra and non-Heavy-Duty Boots variants of Dragonite are good partners. Pokemon like Tornadus-Therian and Mega Diancie are very big problems for Lead Annihilape, so partners like Gholdengo and Mega Scizor are very valuable. mention pokemon that rly rly appreciate ape removing mons like torn/gtusk/corv etc with final gambit, some stuff would be like iron valiant/kingambit/dd pult

[CREDITS]
- Written by: [[hidingflames, 589564]]
- Quality checked by: [[Sulo, 528036], [username2, userid2]
- Grammar checked by: [[username1, userid1]]

  • role that the Pokemon plays
  • coverage moves that affect its role
  • if/when the Pokemon uses Terastal
  • EV spread in one sentence or less
  • brief example of teammates that benefit from the Pokemon's presence
  • brief example of foes that the Pokemon is vulnerable to + teammates to help cover them
remove all of this
Sulo_Smalloml.gif


nice job Little Boy. QC 1/2.
 

adem

yap
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:sv/annihilape:
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Taunt / Rest
move 3: Rage Fist
move 4: Drain Punch
item: Leftovers / Chesto Berry
ability: Defiant
nature: Careful
tera type: Water / Fairy / Fire
evs: 252 HP / 252 SpD / 4 Spe EVs: 252 HP / 228 SpD / 28 Spe run this spread it outspeeds most washtom and other useful things around that area

[SET COMMENTS]
Annihilape‘s possesses the coveted Ghost and Fighting STAB combination, along with good amazing bulk, in conjunction with a Bulk Up, Defiant, and a fantastic move in Rage Fist, make it an amazing win condition and wallbreaker in the late game (wallbreaker mainly applies to taunt sets imo, since they lack the longevity to consistently win but they definitely break very well and force multiple sacks if positioned well). Bulk Up boosts Annihilape's already nice great Defense stat, making it harder for foes such as Great Tusk and Dragonite to break through it, as well as boosting its offensive output pressure, allowing it to break through defensive Pokemon like Buzzwole and Mega Scizor. Taunt is prevents status, recovery, set up, and entry hazard im ngl thats another nice perk but like not integral to the set, entry hazards are a free bulk up for u lol setting coming from Skeledirge, Mega Scizor, and Ferrothorn, while also forcing your opponents to damage you, boosting the power of Rage Fist. Rest combined with a Chesto Berry provides you with a one-time way to recover and a very nice way to heal from strong incoming hits, but can be easily exploited if you are able to chip down Annihilape enough mention how it also heals status so ur not forced into wasting early turns with taunt, thats the biggest part. also move this down below all the moves and before the tera types. Rage Fist is a incredibly spammable move, with no good switch in once boosted up, and allows you to muscle through Pokemon like Iron Hands pick better examples and Clodsire, and it notably invalidates Unaware very well, enabling it to break through Pokemon like Clodsire and Skeledirge. i wld hype up rage fist even more imo, “an incredibly spammable move” u can say that about all ghost moves with more than 20 bp, its the main reason why ape is so good, maybe also touch a tiny bit of how it works and the interactions that has w certain mons and chipping it down. this small point can also be in the first sentence where u talk abt why its good, depends on how u word it and ur preference And lastly, Drain Punch gives you longevity, and a nice STAB move in general this needs rewording it sounds like fluff but it shouldnt be fluff. “Drain Punch provides Annihilape w some additional recovery, preventing it from being worn down quickly” like that maybe. Water as a Tera type is a very nice option, as it boosts Annihilape's defensive profile, giving you resists to moves like Urshifu's Surging Strikes, Gholdengo's Make It Rain, and allowing it to take hits from Pokemon like Iron Valiant and Tapu Lele u can say this in general abt both fairy and water, no need to be too deep, while Fairy is another option that gives you nice resistances to moves like Mega Lopunny's Close Combat and an immunity to Draco Meteor or Dragon Darts from Dragapult, and allows you to tank moves like Shadow Ball from the latter. Tera full names please, Fire-type Terastal, Terastal type option, etc Fire gives you an immunity to Will-O-Wisp from Pokemon like Skeledirge and Rotom-Wash, while giving you a Fairy resistance as well preventing the likes of Iron Valiant and Mega Diancie from being able to revenge kill you safely. Notably, all of these types give you a Flying neutrality, letting you handle Pokemon like Zapdos and Tornadus-T better im not too sold on zappy but u can rub in torn t more since its the best mon. all of these also give u a sball neutrality so rub that in. Maximum bulk investment helps when it comes to taking strong hits from Pokemon like Volcarona and Heatran, and 4 Speed lets you outspeed opposing uninvested Annihilape adjust for new spread. Annihilape really likes screens to eat moves even better than before, so Pokemon like Tapu Koko and Grimmsnarl can be a good help to Annihilape, and it also appreciates Stealth Rock and Spikes from Pokemon like Ting-Lu, Ferrothorn, and Heatran to wear down Pokemon like Iron Valiant and Tapu Lele. Allies like Heatran and Tyranitar handle Pokemon such as Tapu Lele, Iron Valiant, and Tornadus-Therian. i think these can be expanded more on, maybe also mention what mons ape helps in return? these feel a bit cut off

[SET]
name: Entry Hazard Lead
move 1: Rage Fist
move 2: Final Gambit
move 3: Stealth Rock
move 4: Taunt
item: Focus Sash change to sitrus
ability: Defiant
nature: Jolly
tera type: Fairy / Water / Steel im ngl idt this many options is worth, just go ghost, its not setting up so the defensive utility is not that needed, ghost gives u a hit hard option worst case
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Lead Annihilape carves a niche in being a Stealth Rock user that is immune to Rapid Spin from foes like Great Tusk and Iron Treads, and isn't easy to Defog on, due to Defiant increasing Annihilape's offensive pressure its bulk is broken add that on, also add on gambit kos shit easily. Rage Fist is a very spammable STAB option idt u need to touch on fist on this set, if u do this isnt the way to do it, and Final Gambit provides Annihilape to safely bring in an teammate, while dealing massive damage due to its large HP stat. Setting up Stealth Rock is Annihilape's main role, and combined with it not being easy to use hazard control on it makes it a good user of the hazard. f to the l to the u ff And lastly, Taunt denies Defog and other hazards that can be set up on it from other entry hazard setters like Ting-Lu mention it taunting foggers too, sometimes for the oppo procing defiant and potentially losing a mon is fine if screens and rocks dissapear. Tera Fairy provides a resistance to Knock Off from Pokemon like Weavile and Kingambit while resisting Close Combat from Mega Lopunny, Tera Water gives you a very nice Water resistance and a good defensive typing while helping you against Pokemon like Skeledirge and Heatran, and Tera Steel gives you a better matchup against Pokemon like Tapu Lele and Mega Diancie. adjust to ghost, wasting ur tera on lead ape is, as mentioned, a waste, u only tera if u rlly rlly need to worst case, if they lead those u lead smtg else Lead Annihilape fits on hyper offense exclusively, so Pokemon that benefit from no hazards being on the field hazards can still be on ur field, ur not lead deo s hazards come up easily while hazards being on the opponent's field such as Espathra and non-Heavy-Duty Boots variants of Dragonite are good partners. Pokemon like Tornadus-Therian and Mega Diancie are very big problems for Lead Annihilape, so partners like Gholdengo and Mega Scizor are very valuable. And with Final Gambit removing Pokemon like Great Tusk and Tornadus-T, teammates like Kingambit and Dragon Dance Dragapult pair very well with it.

[CREDITS]
- Written by: [[hidingflames, 589564]]
- Quality checked by: [[Sulo, 528036], [username2, userid2]
- Grammar checked by: [[username1, userid1]]
overall quite good, made a few changes to sets + a lot of changes in set1 so lmk when ready so i can recheck
 

adem

yap
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Water as a Tera type is a very nice the premier option,
very nice sucks stop saying stuff is nice OH MY GOD. there are a few more there u shld change bc it sounds atrocious ya allah

Notably, all of these types give you a Flying- and Ghost-type neutrality, preventing Pokemon such as Tornadus T, Dragapult, and Gholdengo from revenge killing you as easily. letting you handle Pokemon like Tornadus-T better, and a neutrality to Shadow Ball from Pokemon like Dragapult and Gholdengo.
can combine the two, fits and sounds better

Tera Fairy provides a resistance to Knock Off from Pokemon like Weavile and Kingambit while resisting Close Combat from Mega Lopunny, Tera Ghost gives you a neutrality to moves like Moonblast from Mega Diancie and Hurricane or Bleakwind Storm for Tornadus-Therian, but most of the time it won't need to Tera
shld just be ghost, and start with “While most of the time Annihilape wont be Terastallizing, Ghost is chosen as the Tera type because yada yada yada, sounds better”

And with Final Gambit removing Pokemon like Great Tusk and Tornadus-T, teammates like Kingambit and Dragon Dance Dragapult pair very well with it.
u cant start sentences with “and”, so “Final Gambit removing Pokemon like x and y makes teammates who appreciate the aforementioned pokemon weakened or dead such as a and b pair well with it”

and how Final Gambit kills opposing Pokemon so easily
like stuff like this shld be changed, or just nuked

content wise its on point, no issue there atp. just a lot of sentence structure and grammar issues ive found, and some choice of words suck sometimes so wld work on that, but otherwise 2/2
 

Sulo

pure heroine
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
add remove comment
ac = add comma, rc = remove comma
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Taunt / Rest
move 3: Rage Fist
move 4: Drain Punch
item: Leftovers / Chesto Berry
ability: Defiant
nature: Careful
tera type: Water / Fairy / Fire
evs: 252 HP / 228 SpD / 28 Spe

[SET COMMENTS]
Annihilape's amazing bulk and the fantastic Rage Fist , in conjunction with a fantastic move in Rage Fist, make it an amazing late-game wincon and wallbreaker. wincondition and wallbreaker in the late game. Bulk Up makes it boosts Annihilape's already great Defense stat, making it harder for foes such as Great Tusk and Dragonite to break through it, as well as boosting its offensive output, allowing it to break through defensive Pokemon like Buzzwole and Mega Scizor. Taunt prevents status, recovery, and set up coming from Pokemon like Skeledirge, Mega Scizor, and Landorus-T (rc) while also forcing foes to damage Annihilape, your opponents to damage you, boosting the power of Rage Fist. Rage Fist lacks switch-ins is a move with no good switch in once boosted up (rc) and allows Annihilape you to demolish Pokemon that wouldn't mind it unboosted, (ac) such as Gholdengo and Mega Scizor. It also notably invalidates Unaware, enabling it to break through Pokemon like Clodsire and Skeledirge. And lastly, Drain Punch provides Annihilape with some additional recovery, preventing it from being worn down quickly. Rest combined with a Chesto Berry can be used over Taunt, as it provides Annihilape you with a one-time way to recover your HP and status, as well as being and the premier way to heal from strong incoming hits, but it can be easily exploited if the foe is you are able to chip down Annihilape enough. Tera Water Water as a Tera type is the premier option, as it boosts Annihilape's defensive profile, giving it you resists to moves like Urshifu-R's Urshifu's Surging Strikes (rc) and Gholdengo's Make It Rain. (period) and giving you a good defensive typing in general, while Fairy is another option that gives Annihilape you nice resistances to moves like Mega Lopunny's Close Combat and an immunity to Draco Meteor or Dragon Darts from Dragapult. Tera Fire gives Annihilape you an immunity to Will-O-Wisp from Pokemon like Skeledirge and Rotom-Wash (rc) while giving it you a Fairy resistance as well, preventing the likes of Mega Diancie and Iron Valiant from revenge killing it you. Notably, all of these types give Annihlape you a Flying- and Ghost-type neutrality, preventing Pokemon such as Tornadus-T, (hyphen) Dragapult, and Gholdengo from revenge killing it you as easily. 28 Speed EVs help you speed creep Pokemon such as Mega Tyranitar, Gholdengo, and Rotom-Wash. (ok, do these have any other purpose? because speed creep isn't allowed.) discussed on discord. The other EVs maximize maximizes its special bulk, letting it you take hits comfortably from Pokemon like Heatran and Volcarona. Dual screens setters like Tapu Koko and Grimmsnarl let Annihilape tank hits more easily. Entry hazard support Annihilape really likes screens to eat moves even better than before, so Pokemon like Tapu Koko and Grimmsnarl can be a good help to Annihilape, and it also appreciates Stealth Rock and Spikes from Pokemon like Ting-Lu, Ferrothorn, and Heatran to wear down Pokemon like Iron Valiant and Tapu Lele. Allies like Heatran and Tyranitar handle Pokemon such as Tapu Lele, Iron Valiant, and Tornadus-Therian, with Annihilape cleaning up as Annihilape helps with cleaning up late game once the aforementioned threats are removed.

[SET]
name: Entry Hazard Lead
move 1: Rage Fist
move 2: Final Gambit
move 3: Stealth Rock
move 4: Taunt
item: Sitrus Berry
ability: Defiant
nature: Jolly
tera type: Ghost
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Lead Annihilape carves a niche in being a Stealth Rock user that is immune to Rapid Spin from foes like Great Tusk and Iron Treads. (period) Annihilape being a Defog deterrent due to Defiant, and isn't easy to Defog on, due to Defiant increasing Annihilape's offensive pressure, its bulk, (removed apostrohe) and Final Gambit picking up easy KOs also strengthens this niche. how Final Gambit is able to claim a Pokemon with general ease. Final Gambit lets Annihilape provides Annihilape to safely bring in a an teammate (rc) while dealing massive damage due to its large HP stat. And lastly, Taunt denies other entry hazards from being set up hazards that can be set up on it from other entry hazard setters like Ting-Lu and preventing the use of , while it can also block Defog from Pokemon like Rotom-Wash and Tornadus-Therian on the switch. Defog can also activate Defiant, giving Annihilape you way more offensive output for Rage Fist and making it easier to pick up a KO. claim a Pokemon. Annihilape won't be Terastallizing often, but Tera Ghost can be used While most of the time Annihilape won't be terastallizing, Ghost is chosen as the Tera type to boost the power of Rage Fist in scenarios the scenario where it is boosted, and it gives Annihilape you neutralities to moves like Mega Diancie's Moonblast and Tornadus-T's Hurricane or Bleakwind Storm. Lead Annihilape fits on hyper offense exclusively, so Pokemon that benefit from entry hazards being simultaneously denied and set up, little to none hazards being on the field while hazards being on the opponent's field such as Espathra and Dragonite, (ac) are good partners. Pokemon like Tornadus-Therian and Mega Diancie are very big problems for Lead Annihilape, so partners like Gholdengo and Mega Scizor are very valuable. Final Gambit removing Pokemon like Great Tusk and Tornadus-T can also be a big help to teammates like Kingambit and Dragonite.

[CREDITS]
- Written by: [[hidingflames, 589564]]
- Quality checked by: [[Sulo, 528036], [adem, 529732]
- Grammar checked by: [[Sulo, 528036]]
Sulo2_Small.gif

GP 1/1

GP Team done
will comment on the evs below
 

Sulo

pure heroine
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
28 Speed EVs help you creep Pokemon such as Mega Tyranitar, Gholdengo, and Rotom-Wash. The other EVs maximizes its special bulk, letting you take hits comfortably from Pokemon like Heatran and Volcarona.
change to:
"28 Speed EVs help Annihilape outspeed you speed creep Pokemon such as Mega Tyranitar, Gholdengo, and Rotom-Wash. The other EVs maximize maximizes its special bulk, letting it you take hits comfortably from Pokemon like Heatran and Volcarona."
 
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