AAA Almost Any Ability

So I won the open and I promised UT I would make a post after I got knocked out, which technically means I’m not even required to do this but doing it anyways.

R1 vs UT

https://pokepast.es/37702b01eb5511b2 (L)

This team is built around the idea that scream tail with psychic noise can help walking wake break through bulky resists like empoleon. UT brought band roaring moon and I lost a mon every time it came in. Don't think this team is that good anymore, it did kind of start a revolution of people running psychic noise on scream tail though so proud of that at least.

https://pokepast.es/b75f5a9380e10155 (W)

Early on I learned stall was good in this tier (it fell off a little during the duration of the open) so I built my own version. UT brought a team that could not break through and I won in an easy game without losing a mon. This team got me great results on ladder and it should still do decently there even now.

https://pokepast.es/d353ffe55ff401cf (W)

I had not really thought about which team to use during g3 of this match, and I accidentally loaded a team that I didnt think was good because it lacked speed control, whoops. I got punished for it and only won because I won 2 speed ties with my iron moth vs UT’s Latios. 75% of the time I would have been out round one instead of winning the tournament. This was the series I was closest to losing during the entire tournament, part of that was me being quite new to the meta. But part of that is also UT being a great player.

R2 vs Codename C.A.T

https://pokepast.es/37ae635e1a79ae07 (W, W)

This week I really started liking building aaa again and got some nice results. I also used this team vs my w3 opponent because I really enjoyed using it. This is my favorite team from that time and I think it still holds up now.

https://pokepast.es/7249024c8a26d093 (W)

This is the other team I used, it used to be quite decent but I think the metagame has developed past it and there are better options now.

R3 vs Don Bork

https://pokepast.es/576af0eba94f9848 (W)

I really started noticing how broken hazards are in this meta, corviknight and great tusk are the only good removal options and both are pretty exploitable. From here on out you will see that every single team I built abuses hazards in some way.

https://pokepast.es/ddccdf9bcd80d105 (L)

Speaking of hazards, the other team that I used actually aims to use them as the main tool for progress.

R4 vs ghostlike

https://pokepast.es/7c7739df7a8ebf8b (W)

I knew I had to step up my building if I wanted to beat ghostlike because they are really good and not scared to use preparation to get an advantage. So I decided that I would build with a couple mons I had not used before. I think this team is pretty nice, mglo hands is slept on, that mon is a huge threat.

https://pokepast.es/80d13505aa9f4a5f (L)

This team was built with the idea that future sight + zamazenta destroys absolutely everything. Problem is actually setting that up. Especially with the uptick of roaring moon usage at the moment makes this team very inconsistent as you have to get many predictions right. The team is also pretty weak to special attacking ghosts.

https://pokepast.es/6ded57eeecee6e3f (W)

I built this team from an idea UT gave me. Specs tinted lens latios is a huge threat that is nearly impossible to switch into, but one of the many problems it faces is finding the right speed control to pair it with. This idea started from pairing it with sandy shocks for a special attacking core that is very tough to reliably switch into over the course of a game. Due to the fact that ting lu has become more popular lately this team will struggle to keep up.

Semifinals vs Slither Wing

https://pokepast.es/3d99ad700666cdc5 (L)

I wanted to try building with dnite to mix up my scout and because betticus kept insisting it is good. Pretty good standard team otherwise, sadly loaded it into a near unwinnable mu.

https://pokepast.es/5f74b2aff5e4e425 (W)

This offense is one of the scariest teams I have built for the open. It is extremely difficult to keep everything defended because of the big differences in what the breakers do. Physdef regenvest primarina holds everything together. That mon works really well on offensive teams like this one by compressing roles.

https://pokepast.es/37411b77dd77933a (W)
yes you see that right, I used Entei, and it won. This mon is pretty underrated rn and should probably be on the vr at least. In the worst case scenario it will get a burn vs a key target like manaphy or pecharunt and in some cases it can take over a game completely. It also does a job as a revengekiller with pixilate espeed. Cool mon thats underrated rn.

Finals vs Atha

https://pokepast.es/a2e63f3894a7ad18 (W)

This team came from an idea DFM shared with me, mglo ghold is extremely difficult to switch into in the current meta. the whole idea of the team is to get mons statussed and use the hexing ghosts to break holes in teams. Very effective team at that, but does not like playing against zapdos (that mon kinda sucks rn tho)

https://pokepast.es/2fd075c965e35151 (L)

I wanted to try something more defensive again but wanted to use a wincon that can win get out of control on its own without much support. Cm psynoise scream tail does that job splendidly. Sadly the gameplan did not work out this game.

https://pokepast.es/4e499115a7c1ae16 (W)

Back to my usual hazard offense. This team does what it is supposed to do. Very tough to play around the threats in combination with hazards.

Finals vs Lana

https://pokepast.es/be7bb9ccabd794b2 (W)

vs Lana I wanted to do something a little different. I did not have a good read on them and wanted to surprise them a little. This is a team I built a while ago (around the time of R3 iirc) but never felt like it would do amazing vs my opponents. I kind of regret bringing this team because I dont think it is actually that good and I pretty much only won because of a fortunate crit.

https://pokepast.es/10c651969344b9e7 (W)

This is also a team I built a while ago. I was pretty stressed with having to build something new every week (not just for aaa) and during the finals that really caught up with me. I also dont think this team is that great but I played out of my mind to win the tournament.
 

LordBox

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AAA Open is now officially over (congrats to Ivar!) and with its closing comes a flood of fairly good games to pour over and look at. As I was looking to ramble about the meta sometime anyway, AAA Open gives a good chance to look at some interesting statistics to analyse with the fairly large sample, though don't take too much from it.

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Corviknight        |  128 |  52.46% |  51.56% |
| 2    | Great Tusk         |  109 |  44.67% |  53.21% |
| 3    | Roaring Moon       |   84 |  34.43% |  52.38% |
| 4    | Empoleon           |   70 |  28.69% |  45.71% |
| 5    | Gholdengo          |   69 |  28.28% |  56.52% |
| 6    | Scream Tail        |   57 |  23.36% |  59.65% |
| 7    | Manaphy            |   56 |  22.95% |  53.57% |
| 8    | Pecharunt          |   54 |  22.13% |  40.74% |
| 9    | Walking Wake       |   48 |  19.67% |  52.08% |
| 10   | Iron Moth          |   39 |  15.98% |  43.59% |
| 11   | Dragonite          |   38 |  15.57% |  63.16% |
| 12   | Primarina          |   35 |  14.34% |  60.00% |
| 13   | Swampert           |   34 |  13.93% |  50.00% |
| 13   | Zamazenta-*        |   34 |  13.93% |  41.18% |
| 13   | Skarmory           |   34 |  13.93% |  38.24% |
| 16   | Garchomp           |   30 |  12.30% |  56.67% |
| 17   | Mandibuzz          |   28 |  11.48% |  53.57% |
| 18   | Heatran            |   27 |  11.07% |  55.56% |
| 19   | Iron Hands         |   26 |  10.66% |  57.69% |
| 19   | Latios             |   26 |  10.66% |  46.15% |
| 19   | Azelf              |   26 |  10.66% |  46.15% |
| 22   | Ceruledge          |   21 |   8.61% |  57.14% |
| 22   | Deoxys-Speed       |   21 |   8.61% |  52.38% |
| 22   | Chien-Pao          |   21 |   8.61% |  33.33% |
| 25   | Zapdos             |   20 |   8.20% |  45.00% |
| 26   | Sandy Shocks       |   18 |   7.38% |  66.67% |
| 27   | Electrode-Hisui    |   14 |   5.74% |  50.00% |
| 27   | Ting-Lu            |   14 |   5.74% |  50.00% |
| 27   | Blissey            |   14 |   5.74% |  35.71% |
| 30   | Kingambit          |   13 |   5.33% |  53.85% |
| 31   | Iron Boulder       |   12 |   4.92% |  50.00% |
| 31   | Chansey            |   12 |   4.92% |  41.67% |
| 33   | Cinderace          |   11 |   4.51% |  45.45% |
| 33   | Ogerpon-Hearthflame |   11 |   4.51% |  27.27% |
| 35   | Landorus-Therian   |   10 |   4.10% |  40.00% |
| 35   | Barraskewda        |   10 |   4.10% |  30.00% |
| 37   | Deoxys-Defense     |    9 |   3.69% |  44.44% |
| 38   | Meloetta           |    8 |   3.28% |  62.50% |
| 38   | Quaquaval          |    8 |   3.28% |  37.50% |
| 38   | Ogerpon-Cornerstone |    8 |   3.28% |  37.50% |
| 41   | Iron Crown         |    7 |   2.87% |  71.43% |
| 41   | Ogerpon-Wellspring |    7 |   2.87% |  57.14% |
| 41   | Jirachi            |    7 |   2.87% |  42.86% |
| 44   | Thundurus-Therian  |    6 |   2.46% |  66.67% |
| 44   | Chesnaught         |    6 |   2.46% |  50.00% |
| 44   | Mew                |    6 |   2.46% |  50.00% |
| 44   | Gengar             |    6 |   2.46% |  50.00% |
| 44   | Smeargle           |    6 |   2.46% |  50.00% |
| 49   | Archaludon         |    5 |   2.05% |  40.00% |
| 49   | Toxapex            |    5 |   2.05% |  40.00% |
| 49   | Volcarona          |    5 |   2.05% |  20.00% |
| 49   | Regieleki          |    5 |   2.05% |   0.00% |
| 53   | Cobalion           |    4 |   1.64% | 100.00% |
| 53   | Slither Wing       |    4 |   1.64% |  75.00% |
| 53   | Kilowattrel        |    4 |   1.64% |  50.00% |
| 53   | Zoroark-Hisui      |    4 |   1.64% |  25.00% |
| 53   | Zapdos-Galar       |    4 |   1.64% |  25.00% |
| 58   | Meowscarada        |    3 |   1.23% | 100.00% |
| 58   | Gliscor            |    3 |   1.23% |  66.67% |
| 58   | Goodra-Hisui       |    3 |   1.23% |  66.67% |
| 58   | Hydreigon          |    3 |   1.23% |  33.33% |
| 58   | Garganacl          |    3 |   1.23% |  33.33% |
| 58   | Iron Treads        |    3 |   1.23% |  33.33% |
| 58   | Milotic            |    3 |   1.23% |   0.00% |
| 65   | Ursaluna-Bloodmoon |    2 |   0.82% |  50.00% |
| 65   | Clefable           |    2 |   0.82% |  50.00% |
| 65   | Kommo-o            |    2 |   0.82% |  50.00% |
| 65   | Volcanion          |    2 |   0.82% |  50.00% |
| 65   | Moltres-Galar      |    2 |   0.82% |   0.00% |
| 65   | Cresselia          |    2 |   0.82% |   0.00% |
| 65   | Fezandipiti        |    2 |   0.82% |   0.00% |
| 65   | Mamoswine          |    2 |   0.82% |   0.00% |
| 73   | Talonflame         |    1 |   0.41% | 100.00% |
| 73   | Cloyster           |    1 |   0.41% | 100.00% |
| 73   | Samurott-Hisui     |    1 |   0.41% | 100.00% |
| 73   | Moltres            |    1 |   0.41% | 100.00% |
| 73   | Diancie            |    1 |   0.41% | 100.00% |
| 73   | Skeledirge         |    1 |   0.41% | 100.00% |
| 73   | Clodsire           |    1 |   0.41% | 100.00% |
| 73   | Revavroom          |    1 |   0.41% | 100.00% |
| 73   | Thundurus          |    1 |   0.41% | 100.00% |
| 73   | Metagross          |    1 |   0.41% | 100.00% |
| 73   | Blastoise          |    1 |   0.41% | 100.00% |
| 73   | Entei              |    1 |   0.41% | 100.00% |
| 73   | Enamorus-Therian   |    1 |   0.41% | 100.00% |
| 73   | Landorus           |    1 |   0.41% | 100.00% |
| 73   | Infernape          |    1 |   0.41% |   0.00% |
| 73   | Latias             |    1 |   0.41% |   0.00% |
| 73   | Lucario            |    1 |   0.41% |   0.00% |
| 73   | Salamence          |    1 |   0.41% |   0.00% |
| 73   | Tornadus-Therian   |    1 |   0.41% |   0.00% |
| 73   | Chi-Yu             |    1 |   0.41% |   0.00% |
| 73   | Zarude             |    1 |   0.41% |   0.00% |
| 73   | Regirock           |    1 |   0.41% |   0.00% |
| 73   | Ribombee           |    1 |   0.41% |   0.00% |
| 73   | Ursaluna           |    1 |   0.41% |   0.00% |
| 73   | Alomomola          |    1 |   0.41% |   0.00% |
| 73   | Gyarados           |    1 |   0.41% |   0.00% |
| 73   | Hydrapple          |    1 |   0.41% |   0.00% |
| 73   | Dusclops           |    1 |   0.41% |   0.00% |
| 73   | Bronzong           |    1 |   0.41% |   0.00% |
:corviknight:= As much as Corviknight retains various haters within the community, as so far as to avoid it like the plague, its utility is still undeniable and lands at a comfy #1 position. Being one of the few viable removers we have and compressing great defensive use with its ability as a pivot makes it still the best glue for an immense amount of teams. While there is no ability usage statistics, Fluffy is by far the most popular set for its security against mons like Roaring Moon and the Fighting-types and specially defensive VA is also a fine pick that can let it flex its role.

:great-tusk: = Great Tusk lands into a secure 2nd position in usage, being again one of the few viable removers but in comparison to Corviknight far less passive, retaining flexible use defensively and offensively with strong STABs useful in Moldy/Scrappy sets combined with Knock/Rocks able to exert extensive offensive pressure and its bulk + typing still affords the ability to check the likes of Roaring Moon and Kingambit, it's easy to see why GTusk lands itself high above the rest and there seems to be little reason it'll change any time soon.

:roaring-moon: ↑ Roaring Moon has seen a steady slow rise from its position as a fine mon up to secure a well deserved 3rd position in usage and become a great staple. Offensively, it's flexible and extremely consistent. Knock + U-Turn practically guarantee it progress on any given turn, especially with such a strong STAB Knock that RMoon wields. Scarf sets abuse it to act as fantastic speed control that still can guarantee progress while Band sets take it further to focus on utilising it to break though somewhat set back by Fluffy Corv but not immensely. MGLO sets have also found popularity in recent weeks, able to really focus on spamming Knock + U-turn without Choice lock or being hindered by chip like omnipresent Rocks/Rocky Helmet as well as being able to retain defensive utility with Roost as a bulky Dragon-type on the special side for threats like Electrode/Iron Moth. RegenVest serves as a rarer option though for those who want to maximise the defensive utility they want out of RMoon on certain structures.

:empoleon: Another mon that has seen a slow rise from its respectable position to being one of the pre-eminent defensive options on the special side, edging out 4th place. In part Empoleons rise can be attributed to the increasingly acknowledgment that Walking Wake is really really strong but has mostly just been about discovery as Swampert as fallen off. Empoleon's base in its typing and bulk are quite notable, with a good Water, Fairy and Psychic resist, letting it check the popular aforementioned Wake as well as Psysurge and STail check and being an ok Manaphy check which has risen. Combined with a movepool that is also quite respectable, with Knock/Rocks/Flip Turn letting it contribute progress consistently, it can fit on many teams quite comfortably as a easy glue and SpD blanket with a variety of abilities that just help to amplify its base utility.

:gholdengo: = Gholdengo retains respectable usage, only barely losing to Empoleon to sit at 5th place. Gholdengo for the most part does what it likes to do, with immunities and its unique defensive profile it serves as a fine defensive glue while not being entirely passive with Nasty Plot letting it exert considerable offensive pressure. Arguably it has seen a small rise as Swampert has fallen off quite a bit, with Manaphy taking its place and being a bit more exploitable for Gholdengo with its lack of EQ and also ability to be hit with T-Wave and Hexed. EE has generally been the predominant ability, with WBB rare corresponding to the popularity of Fire-types and fine amount of resists/ways to outplay. More offensive sets like Scarf and particularly offensive sets like Hex MGLO/Specs have also cropped up rather recently which are rather interesting and I've tested to mild success but haven't made too much of a splash in Open but it could be interesting to see in OMPL.

:scream-tail: ↑ With the addition of Psychic Noise to its movepool as well as just general discovery, speedy PixiBurst has become extremely popular, pumping out results with one of the notably higher win rates. Able to chase out and soft check a myriad of mons like Walking Wake/Latios/Ogerpon formes and with other utility like Rocks/TWave or PsyNoise, STail can serve as an ever annoying progress maker on the field. I don't think the general meta conditions have affected STail too much, though offensive Steels like Heatran and Gholdengo are no longer at their absolute peak popularity, they generally dont appreciate PixiBurst/PsyNoise regardless.

:manaphy: ↑ Manaphy has seen a return to forme, usurping Swampert as the premier RegenVest and Regen in general, almost seeming to approach mimicking its dominance in DLC1, though with greater competition and diversity in team structures seen it's unlikely to return to its monstrous peak. Its sheer utility in Knock Off, Scald and U-turn make sure it always keep up progress and annoy the opponent, with solid typing and bulk, critically resisting Water to act as a better Wake check and also not being quadruple weak to the various Grass-type moves flying around to snipe Swampert. Offensive sets have mostly fallen off, but Take Heart is still an interesting option for defensive Manaphy sets.

:pecharunt: ↑ Another who has seen a steady rise from its place of modicum to one of the most popular defensive glues and pivots within the tier. This is in large part due to the discovery of the Prankster set which pairs well with many of the more fast pace teams developing in the meta. With tremendous physical bulk, Pecharunt can act to soft check many like Zama-H and Hands and even come in and eat many super effective hits and exert pressure with Prankster Destiny Bond, combined with Prankster Parting Shot it can serve to act as a stopgap even against the majority of offensive threats, acting as a overall very useful compression on the defensive side. It does sport a uniquely low winrate, though not too low to be too much of a sign.

:walking-wake: = Walking Wake has always been a strong breaker and the Open serves to confirm its place within the meta, boasting the highest usage rate of a true pure breaker. Specs power is truly spectacular, with Primordial Sea Weather Ball smashing through the majority of neutral walls, especially amplified with access to Knock Off. To attest to its strength further, recent meta developments have shown to its strength, with the rise of Manaphy/Empoleon in some part response to Wake strength being far too great for things like Swampert. Its quadruple Fire and Water resists also are fairly useful, just an extra cherry on top. Though now, the even more niche Water Absorb has seen usage in mons like Heatran and Gholdengo, which could spell a potential worse future for Wake but we'll see for stuff like Empoleon/Manaphy isn't even too secure and need to be kept healthy and other sets like DMaw can somewhat bypass these. Outside of Specs, Scarf also is strong for Knock + Pivot and its raw power even Scarfed make it a fine candidate though not as fast as entirely desirable, just to add to variety, making it no surprise why Wake secures such high usage.

:iron-moth: = Not too much to say about Moth, it for the most part does what it always does with great utility and offensive presence, though Wake's strong usage has further secured Iron Moths utility as a Water immunity. TSpikes has seen a fair rise in amount of usage on Moth as well, being on almost half on them now, though not to extremely notable success as far as I can tell.

From now on, I'm just going to be talking about mons I find interesting to cut down on length as this is this is already probably a bit too long...

:dragonite: = Dragonite remains firmly quite good with just about the same tricks it has always used. Its typing and defensive utility is personally the more appealing part of DNite to me, able to check the likes of Moth, Heatran and Zama-H and a stopgap for others like Wake as those fishy all-out offensive sets are rather inconsistent but are undeniably somewhat strong, with an interestingly high winrate though these may be result of lower-level games. Bulkier Manaphy's popping up with Ice Beam are somewhat a nuisance though I've also seen some interesting Facade DNites for them, though not to too much success.

:zamazenta: = Personally, I hate (to use) Zama-H and I am somewhat vindicated with its lower win-rate in Open even if it doesn't mean that much. With Fluffy and prime resists with STail/Pecha/Gholdengo/DNite being extremely popular, it feels rather awful to use Zama-H to me. Through the Open it has found alright usage at a shared 13th place and probably the most usage of the purely offensive Fighting-types, though that's not saying much as most has found fairly low usage nowadays. It can probably be built around to a degree as these aforementioned mons aren't impossible to bypass with coverage or support but... just use Slither Wing tbh...

:skarmory: = The lesser of the metal birds, Skarm has maintained a continued position as a niche option on generally fatter teams with its ability to setup Spikes and phaze as well. Its usage is a bit higher than I expected, though it has an oddly low winrate attached so... Corv stays winning. Ting-Lu has also risen up as a pre-eminent Spiker so I'm curious if Skarm can continue to maintain its position (also I saw some people using Wabs Skarm... wtf...)

:swampert: Swampert has seen a dramatic fall from grace from its position as the premier RegenVest/Regen in the earlier stages of the meta to falling out of favour from most experienced players with the majority preferring Manaphy to it, with a respectable usage but certainly nowhere near what it once was. With stuff like Wake roaming around and strong Grass coverage now used in adaption, Swamperts flaw become very exposed and its positives overshined with Gouging out of the picture and Electric-types not that hard to answer. As Manaphy reigns, it's doubtful Swampert will ever come to reclaim its crown for the foreseeable future.

:heatran: = Heatran has gone through its ups and downs, falling off quite a bit from its dominance with MGLO back in Home and suffering under the reign of Manaphy in DLC1 though seeing neat exploration of various sets like Sub and Desoland in the meantime. Heatran continues to maintain a pretty respectable position with new sets like Water Absorb popularised for Walking Wake and the appreciated recovery. Manaphy's strength isn't entirely appreciated though Heatran maintains a plethora of utility in Wisp and Rocks to annoy it. Its low speed isn't the best in the faster pace the meta is up now but I think it has its neat strengths as a fairly neat mon defensively and as a progress maker, time will tell if it really catches on or not.

:iron-hands: I swear there was a moment where it had a load of hype, but it has mostly died off and Hands has settled into its ok position. Its usage and win-rate is mostly respectable, tying 19th with Azelf and Latios but I think it definitely did not live up to the hype. The increasing usage of STail/Pecharunt isn't exactly too favourable for Hands and while it isn't surmountable by any means with strong Electric STAB they are undeniable popular nuisances and its low speed can make it a bit annoying at times to get in for more offensive sets like MGLO that seem appealing. Bulkier EE sets have seen ok usage, with GTusk/RMoon ever popular and also the increasing rise of Ting-Lu, Iron Hands will continue to have a pretty fine niche but I don't think it's insanely special or great.

:deoxys-speed:= Deo-S sits in a fine position currently, maintaining pace with other fairly popular breakers like CPao/Ceruledge/Latios. SFLO/Psysurge sets remain the most popular with some more niche sets like Protean also seeing some sparse usage. I have heard some form of hype behind Deo-S being kind of broken, which I dont really believe, but sets like mixed LO Psysurge are interesting and I expect that Deo-S will maintain fine usage or even increase in usage as we head into OMPL.

:chien-pao: Remember when we wanted to ban Chien-Pao? Crazy times... Chien-Pao still maintains respectable usage, but has seen a slow decline from the days when it was "broken" with quite a poor winrate not helping its case. With rise of Manaphy over Swampert, Empoleon increasing usage and other checks like Iron Hands, Primarina and even Protect on Ting-Lu, CB Chien-Pao has found it hard to really click to much effectiveness these days in spite of Corvs becoming more cocky and running far more Fluffy and less Intimidate. SD SoR LO is a fairly interesting set to me that could try to bypass these checks though time will tell if it'll pick up.

:ceruledge:Ceruledge had its moment to shine, when it was spammed everywhere with SoR but this phase is over now with the increasing amount of counterplay in form of itemless and sets like Regen Ting-Lu rising in popularity, Ceruledge's popularity has levelled off and declined in comparison to past glory. I don't think it's too bad, with still respectable usage and winrates and can still be quite threatening with correct piloting or tech, but the reward has decreased to not be so braindead and Ceruledge has always been a risky mon to pilot with its typing and bulk. Time will tell if it'll return back to its heights.

:ting-lu: ↑ Ting-Lu has seen a notable climb from its past usage (zero). While it's not particularly high overall, which can be attributed to its still limiting effect on structures when using it and being a more recent thing among top players, you can see its usage and success in the later games at higher levels. It can serve as a fine check to threatening mons in the meta like Psysurgers and Ceruledge/Roaring Moon, further amplified with Tect to scout out threatening Banded breakers like Fighting-types and Chien-Pao. It serves mostly well as a hazard-setter able to abuse Corv as does everything and annoy GTusk with chip as the majority lack Regenerator these days. I do find Ting-Lu structures can be a bit restricting and exploitable in places... but that might be more because I'm bad lol. It'll be interesting see if this fad can cement its place or fall to the wayside as the meta develops further.

:zapdos-galar:Remember when this mon was broken? Sitting with an abysmal usage rate, it can most likely be attributed to rise of a whole lot of Fighting checks within the meta and the increasing pace of it. Pecharunt, Scream Tail and especially Fluffy Corviknight spell annoyances for Zapdos-Galar that while not unsurmountable are troublesome to get past and for a mon of its speed tier it wants to make sure it kills when it gets in. Without this ability, it's hard to justify as it rarely gets in with the majority of the meta outspeeding it and it having trouble keeping up with the pace of the meta. If the meta ever slows down, it could see some increased usage though that also depends on the popularity of aforementioned checks.

:slither-wing: Slither Wing has always been a more niche Fighting-type and the decreasing validity of the type as a whole has not helped but I am a believer! Tinted U-turn and First Impression is great and it gets fine coverage in EQ/Flare Blitz in comparison to others like Gapdos... I even tinkered around with some defensive sets as a RMoon/GTusk/Hands check. Hopefully I'll be vindicated in OMPL...

1713696797343.png
Stall has seen a pretty noticeable decrease in popularity, levelling off since the craze that was initiated where it was "broken". Part of this can be attributed to just the craze just dying off, but also to general adaptions. MGLO RMoon has become more popular and more breakers are being popularised every day it feels... Regen Manaphy is a constant nuisance to the longevity of stall and the hazard game remains quite bad that further makes it not fun and other tools like Scream Tail just contribute to the pain. It still has some potential to me, maybe in some Superman build as removal is kind of fucked lol, but we'll see. Balance remains the premier style for now, though faster-pace styles I've seen have some pretty decent success in Open compared to traditional slower balances.

:ogerpon-cornerstone::ogerpon-wellspring: These mons have always felt like the epitome of potential and I've tried to make them work well though not to much success so I wondered if others had better success, but it seems it hasn't faired that much better. Their usage is fairly low across the board and I only remember seeing one Wellspring used to decent effect before. A far fall from when the likes of Ogerpon-C was "broken" (even though some people still claim it is...) but maybe it'll see some more interesting play in OMPL.

:ogerpon-hearthflame::cinderace: Physical Fire-types in general kind of just feel on the down low to me, with rarely anybody running Fire-immunities and sometimes even just lacking physical Fire-resists in general on some structures... I still have hope for them, though Ogerpon-H definitely has not has the greatest showing so far though and Ace has Manaphy to contend with but... I believe in them...

It's been quite interesting to see the meta develop over the months, and there have definitely been some rather noticeable shifts over that time with the stuff like Swampert falling off and a whole bunch of mons coming to the forefront more clearly like Manaphy, RMoon (particularly MGLO) and Scream Tail. The meta will probably stabilise a bit more with no changes expected with OMPL coming up, but I've building some more recently and there's still quite still a few sets I expect to be discovered and I expect there to still have plenty more exploration to be done and OMPL will be the perfect time for this development so it'll be exciting to see what happens... until then this is the end of my rambling, hopefully the cooking in OMPL will be fun to see!
 
some brief thoughts on some mons

:great-tusk: This mon is straight up top 1 imo. It's like pre-DLC Gholdengo in that you can run Literally Anything Ever on it and it can probably be good. I've ran Scrappy, Mold Breaker, Regenerator, Fluffy, Intimidate, Well-Baked Body, Water Absorb, it's endless. Yes, that includes mixed MGLO Giagantic. We're far past the days of this guy being broken, but it's still absurdly strong and brings too much utility to pass up on. You can't just have all of Knock, Spin, good STABs, amazing typing, that physical bulk, and absurd flexibility and not be top 1 tbh. Generally for items I like Helmet but Lefties and Boots are good too.
:corviknight: Saying this mon fell off is just wrong, but it definitely doesn't feel like a top 1 anymore. Hell, I'd argue both Manaphy and Great Tusk are better than it rn. It's still Corviknight, you need to use it on a lot of structures because it's simply the best at compressing a lot of roles, but...man, it just doesn't feel great. Half the time you're a U-Turn bot, the other half the time you're a Roost bot. Intimidate is the future, Fluffy gets owned by Ogerpons and C-Pao too easily imo.
:roaring-moon: I was down on this mon for a while, but SoR and MGLO are something to behold. It's impossible to find a mon that both wants to switch into this thing and doesn't absolutely despise getting its item knocked. Tusk is the best I've found but without Helmet you really struggle to force damage on those weirder Regen variants. Speaking of which, not a fan of RegenVest. I think Regen Scarf has some potential though, would def be interested in seeing players better than me try it out.
:manaphy: Manaphy is pretty great. Manaphy is the most pretty great Pokemon in all of SV AAA. After a year of development, Manaphy will probably be pretty great.
:empoleon: Don't get me wrong, this guy is good, but...that good? For that level of usage, I'd expect it to be like, top 1 spdef mon of all time, not just a pretty good alternative for RegenVests on physdef Regen teams. It's obviously not bad, you can't be bad with all of Rocks/Knock/pivot/recovery/broken typing, but it feels pretty weird for me to build with. You want to check all of Azelf, Deo-S, Dengo, Moth, STail, Wake, but all these guys can either mess with your item, use potential coverage to beat you, or are Scream Tail and just Psychic Noise your ass forever.
:gholdengo: MGLO and Specs Hadron are the new wave. MGLO with TWave is amazing speed control and wallbreaking, while Specs Hadron just clicks the right moves and watches their "walls" simply not exist anymore. Really appreciates Pert falling off a fucking cliff in terms of usage, since now you can just click the Electric move unless they make the absolute baller move of switching Tusk into a Specs Dengo. Defensive sets are solid, as always, but I personally think you gotta be abusing its offensive value.
:ogerpon-wellspring: Seriously? A whole 7 people used this mon in Open? This thing is absolutely incredible, why are more people not seeing this? Seriously, Oger-W is one of the scariest wallbreakers in the game imo, especially for those teams relying on old cores like Fluffy Corv + RegenVest Mana + misc offensive mon. It can be pivoted around, absolutely, but unless you've got a healthy Poison move Pecha in the back, it will not be pretty. Knock is best 4th imo but Superpower and Play Rough are like, fine. Run Stomping Tantrum if you're fucking crazy.
:walking-wake: This is the only mon I actually have a problem with rn. I personally think the stranglehold this mon has on the builder is ridiculous, with sets like Water Absorb Heatran rising to just try and check it. RegenVesters aren't safe with Knock being so easy to click on so many forced switches, it can just pivot on you with Flip Turn, you just straight up do 40 to Empoleon with Specs Modest Weather Ball, it's absurd. Even if your team seems like it's sound into the Wake MU, like Empo + Mana, it probably gets destroyed with some pivot support and a stray Knock here and there. I'd advocate for a suspect for this mon after OMPL finishes.
:iron-moth: I don't know why, I just can't bring myself to build around this mon. Anyone able to provide details on what they like about it? It's not that I dislike Moth, I think it's pretty good rn and deserves top 10 in usage for Open, but...it just feels weird, I don't know why. Maybe I'm just not a fan of Poisons in general.
:pecharunt: I don't like this mon, but I have to use it because what else can do what it does? The only set I actually love using is Prankster, DBond is the sickest move to click in existence. Either you autowin or autolose. In general though, this mon feels pretty heavily farmed by RMoon and Empo, and it can't do much to Ghold outside of a weak Shadow Ball/Hex. Corrosion has some potential but I doubt it when most people will just switch an MGLO into it anyways.
I'd talk about more stuff like Iron Hands, Deo-S, and Scream Tail, but quite frankly, I'm just eepy.
 
A Novices View On One-Ability-Clause
I have no reason to lie and say that I am not a novice. I am uncomfortable with my lack of skill in the tier, and I am working to improve. I only started getting into OMs in January. I have always been interested in the reasons given for tiering decisions that happened before I started playing, whether it be to learn from past mistakes or to simply not be left behind in conversation. One specific thing has always confuddled me: the single-ability-clause.
The main reason for argument behind the amount of abilities has always been how impactful having a second regenerator slot would be for a team. Regenerator is simply the best ability in this current meta. And judging by the fact that my "Regenerator the Goat" post hasn't been picked to shreds by critics, I don't think that it's a controversial opinion. Sure some hyper offense teams may benefit from having two SoR pokemon, but that in no way as centralizing as having 2 regenerator pokemon per team.

Regenerator Pecharunt. A theoretically fine pokemon capable of taking many physical hits and spreading status. But it will never see the light of day because of how competitive regenerator is as a slot. Some feel that the regenerator slot is too heavy in competition, and that having multiple slots would allow for less conventional set to see prominence. I agree with this idea in principle, but I doubt its reliability in execution. The idea of an offensive regenerator pokemon is in no way new, whether it be LO Garchomp or Scarf Genesect. The issue at large is whether or not offenses can keep up. Manaphy is renowned for its near monopoly over the slot, offering both a staunch wall as well as progress through scald burns, knock off, and U-turn. Manaphy is just good. But using Manaphy can often mean that pokemon that would be incredibly viable in the regenerator slot are benched in favor of old reliable. And so some people believe that a second regenerator slot would boost the viability of auxiliary pokemon that don't fulfill the role of special wall that regenerator pokemon so often provide.
You cannot have an argument with only one side, and this is no exception. The issue however with these arguments is that they typically devolve into debates over personal playstyle and enjoyment, which is neither quantifiable nor substantial enough to warrant tiering relevance. The debate typically involves whether or not one finds an endgame that is decided by the amount of PP used to be an enjoyable endgame. I am much more interested in the argument that is quantifiable: can offensive pokemon keep up with the defensive onslaught.
According to my source of UT (thank you for the info), there were some calls to ban regenerator in Sword and Shield. A single-ability-clause is seen almost directly as a limit on the power of regenerator as a tool for teams to switch endlessly until their opponent runs out of ways to break through them. Regenerator is seen as a near limitless pool of use cases but is instead stuck on bulky walls that support teams through pivoting or knock off, not through offense. Regenerator should be a great boon to offensive pokemon, but it unfortunately can make up for the absurdity it provides defensive pokemon. Regenerator just ends up being a tool for defensive pokemon to extend the gap between wall breakers and things that can't wall break. Regenerator only helps out defense in practice.
I do not think that 2ac should be seriously considered to replace the current standard of this generation. I would enjoy study of the meta that may form from a 2ac AAA, but I am not in any way shape or form condoning any calls for a replacement of the SAC system for a 2AC system.
 

Isaiah

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After getting packed up by Stamina NP Pecharunt in AAA Open Semis, I decided to make my own version--except it's Manaphy:

:sv/Manaphy:
Manaphy @ Kee Berry
Ability: Stamina
Tera Type: Water
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Take Heart
- Scald
- Stored Power
- Aqua Ring

This thing is insane, especially when behind dual screens. I've played a number of matches where it comes in, takes a pivotspam move, and the opponent is now facing Victory Dance Calm Mind Refresh Manaphy. Not much else to say since the principle is relatively straightforward; I just wanted to share the idea. The team I made isn't particularly good or anything, but it'll get the job done for the most part:

:sv/Great Tusk::sv/Regieleki::sv/Manaphy::sv/Roaring Moon::sv/Volcarona::sv/Moltres-Galar:
 

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