Galar AG was quite the meta to roll into this AGPL. At the beginning, I found it to be very difficult and often frustrating to build for a tier that doesn't exist, and I think my teammates will attest to that. However, I eventually got into the rhythm, and with some help, I was able to build for the meta. The Sabs didn't have the greatest showing for AGPL in Galar, going 1-4 over the regular season, but I think we still made some solid teams that'll be a decent start in beefing up the meta since it's popping up in other tours, like OM snake.
(Click on teams for the paste)
Week 1 vs Crucify
This week was perhaps the most difficult to build for. I believe it wasn't even a week since the DLC came out so what little meta there was, was completely shaken up. This team was based on an ubers squad I had used in the days leading up to the DLC's release. The team was full of broken threats like Exca, Lunala, Zacian, and DD Dusk. Add Dmax into the mix, especially for necrozma, and this team became very threatening. TTar is there for hazards, sand setting, paralysis, and as a check to etern. Quag was put in there for improofing vs ditto and a check to Zacian. With that defensive core to back them up, the 4 sweepers can do their thing, with specs Luna softening up the opposing team for Dusk Mane, Zacian, and Exca to sweep. Specs Luna is a standard set, although I wish I used Moonblast > Focus Blast to hit mandibuzz. Excadrill is the standard LO set with shadow claw to lower defenses of checks like rotom-w and quagsire. Dmax Dusk Mane is the main attraction to this team, and I made this set a quag killer with photon geyser as well as having heat wave to bust through corvi and skarm. Overall, I accomplished one of these techs in my game, I was able to take out Crucify's skarm with max flare.
Overall, the downfall of this team was haze quagsire, so Dusk mane wasn't necessarily a quag killer in this instance. Overall, this team was a safe choice full of threats in a completely undeveloped post-DLC meta.
Week 2 vs Alkione
Shivam took the reigns week 2 with this hazardless screens HO. I still figured that HO would be the way to go in this volatile meta, and screens had been a favorite of mine for a while. Grimmsnarl is the best screens setter rn, with its immunity to prankster taunt, stellar typing, and access to prankster taunt and t-wave. The spread enables it to live adamant Zacian behemoth blade behind reflect (s/o Fc04
) while having some SpDef investment. Lunala is there to help improof alongside prankster T wave from Grimm, and also for momentum. Ditto is necessary as a check to sand and other HO teams. The other 3 mons are main sweepers and screens abusers. The Dusk Mane set is similar to the one from last week, but I opted for knock off over heat wave in order to hit lunala, since the other members can take care of and pressure dusk mane's checks. It still can act as a quag killer with photon geyser. The zekrom set is my true quag killer, since Dmax outrage kills standard quag from full at +1. Zekrom was my single most annoying mon to deal with this tour, so I thought it would be interesting to use it myself. Finally, I stepped out of my comfort zone and used SD zac over my usual agility on this team since I have screens to avoid getting destroyed by exca and dugtrio (which is non existent in AG, but I just wanted to be safe week 1).
Overall, this team had a fantastic showing. Shivam got haxed really badly using it at the worst possible time. Alkione crit his Zekrom through -1 attack, dmax, and reflect, which prevented it from doing anything significant. Shivam also brought it back, only to miss a heat wave from ditto at the last chance to win. I think the team is very solid, although a bit outdated, and was subjected to unfortunate hax during the game.
Week 3 vs Geysers
This week did not go very well for me. I decided to bring rain because it was wildly underprepped for by a lot of players. The core of Peli, Drednaw, and Seismitoad was very powerful as a rain core. Ditto was there to beat HO and copy misc threatening mons. Primarina was put on the team after much discussion as a check to etern, to improof the team, and for momentum. Lunala was originally specs but was changing to safety goggles since Geysers had a venu sun team he liked in Galar Cup that I wanted to prep for.
However, Geysers did not bring that team, so overall the team did not have the power needed to break his mandibuzz. Furthermore, the combination of specs lunala and ferrothorn of Geysers' team was very bad for this team, as Shivam3299
told me "just hope he doesn't bring specs lunala or ferro". Well, he brought both. Overall, I overprepped for something specific and it really hurt the team this week.
Week 4 vs Pichus
Zesty took the reigns of playing Galar from here on out, while I took the sidelines and built. This week I wanted to roll with balance for the first time. I took an idea of Zac + Goth with knock off Dusk Mane to remove any shed shells from Quagsire and built around it. It's a very standard balance with Dusk Mane as the Zac check, Chansey for hazards and to check etern, Corvi with defog and to check Excadrill, very standard. Etern was scarf to revenge that pesky Zekrom since most balances without excadrill have issues with that. The general way this team was to be played was trap the zac check with goth and go crazy with SD zacian.
Unfortunately, the team was met with a rough rain TR matchup, rather than the standard balance it was meant to beat.
Week 5 vs Mysterious M
The final week of the regular season we finally picked up our first win in Galar Dex AG. Funny enough, this team started out as half meme half serious team I threw together after Week 1. I found it frustrating that there were so few defog options available so I decided to roll with an unorthodox fogger in Conkeldurr. Conk offers immunity from status, the ability to 2hko common walls like pex and corvi, strong priority, knock off, and defog all in one slot. I threw on Lunala to lure in mons like Chansey so that it can pivot into conk and pick up a strong hit. Defensive Lunala works very well as a utility mon too, with wisp to stop setup from stuff like Zekrom. Tyranitar and Quag are there for the defensive utility they provide. I really like Yawn on quag to prevent setup and spread sleep, very nice set. Zacian and Zekrom are there as the offensive mons to sweep once Conk softens up the team. Is conk the optimal defogger? Probably not, but this picked up the Sabs one victory in Galar AG. In my opinion, all those losses were all good as long as Conk pulled the win.
I don't know where you would use these teams, so this is more of a record of this great AGPL. These teams could for sure use some upgrading in sets and adding boots to mons like quagsire. Overall, we didn't have too good of a showing in Galar Dex AG, but I'm grateful for the AGPL experience, and I'm hoping to pick up a couple wins next time!
Overall, as a closing word, I want to recognize all the OM goons, xavgb Andyboy highlighter perfect minun aesf Highlord Leru GL Volkner Birds30
& last but not least Jrdn
. You guys all fought the good fight and made us champions, couldn't have asked for a nicer team.
A special shoutout to the galar AG squad Fardin Zesty43 WSun1 Fc04
, thanks for all your ideas and feedback throughout all these weeks. It was very difficult for me to build for that lone galar slot without any other slots to test with in this unplayed and undeveloped metagame, but you guys helped tremendously. An even special-er shoutout to Shivam3299
for the excessive testing, invaluable help, and prep for the teams and really helping to get these teams done and optimized, even though we never did use dual zekrom or butterfree webs. Thanks for everything goons, this was an unforgettable experience and I hope to see you all next time!
Edit: also s/o to pichus Pigeons Icemaster
and anyone else involved in the planning of AGPL, you all put on a hell of a tour and thanks for including Galar AG, even if it made me want to rip my hair out at times.