Gangsta Spongebob
"Mama I'm a Criminal" - Badass Smoking Caterpillar
[SET]
name: Curse Talk
move 1: Rest
move 2: Sleep Talk
move 3: Curse
move 4: Sludge Bomb
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Grimer's good bulk, combined with its access to Curse, lets it turn both prominent special attackers, such as Elekid and Staryu, and walls, such as Delcatty and Lileep, into setup fodder. Rest allows Grimer to avoid being worn down, while Sleep Talk prevents Grimer from being passive while it's asleep. Maximum investment into Grimer's special bulk allows it to sponge special hits as effectively as possible, complimenting Curse's Defense boost.
Grimer best fits on teams looking for a win con that can also function as a special wall against threats such as Elekid and Cyndaquil. Grimer traditionally sees itself used on balance and bulky offense teams, though Rain offense can also make use of its high special bulk and ability to pick off weakened foes. Grimer is incapable of making any meaningful progress against Magnemite, Rhyhorn, and Aron, and thus checks to them are essential for it to function. The former can be handled by special tanks and walls, such as Chinchou or Bulky Castform, who have the added benefit of acting as a substitute special wall if Grimer is forced out while asleep. Rhyhorn and Aron, on the other hand, can usually be checked by Water- and Grass-types such as Staryu and Bayleef. Koffing is another notable partner, as while it and Grimer share the same typing, Koffing completely walls Rhyhorn and Aron, neutering 2 of Grimer's worst matchups, while in return, Grimer handles special attackers that give Koffing trouble. Delcatty is another partner that deserves a special mention, as it can use Wish and Heal Bell to keep Grimer healthy, but its cleric sets also struggle to touch the same Pokemon Grimer struggles with. Finally, Rock- and Steel-types such as Lileep and Magnemite make good partners due to their ability to check powerful Normal-type attackers such as Aipom and Taillow, who can usually overwhelm Grimer before it can set up.
[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Water can be used for its ability to smash Rhyhorn while at the same time providing a means to hit Aron and Ground-types such as Cubone for heavy damage. Likewise, Hidden Power Ground can be used to lure in Magnemite and Aron, and at the same time deal significant damage to Rhyhorn. However, it is difficult to justify using either Hidden Power over any of Grimer's other moves. Grimer can be used as a weather setter due to its access to Rain Dance, Sunny Day, and Explosion.
Checks and Counters
===================
**Ground-types**: Rhyhorn's double resistance to Poison means that even a boosted Sludge Bomb does negligible damage, while it can easily KO Grimer with Earthquake and abuse its presence to set up a Substitute and threaten the rest of Grimer's team. Other Ground-types such as Cubone and Numel can do the same, but their lower bulk and single resistance to Poison mean they can't switch in as easily, and due to its lack of Leftovers, Cubone in particular is very susceptible to Sludge Bomb's poison chance.
**Steel-types**: Magnemite and Aron are immune to Grimer's Sludge Bomb, meaning they cannot be harmed by non-Hidden Power sets.
**Physical Wallbreakers**: Physical wallbreakers such as Aipom and Taillow can overwhelm Grimer before it can set up.
**Koffing**: Koffing can run Taunt or Haze to completely shut down Grimer, with the former denying Grimer the ability to set up or use Rest and the latter letting Koffing easily PP stall Grimer.
**Phazers**: Phazers such as Dustox and Wailmer can stop Grimer's sweep, though this does not work against a Grimer that is the last Pokemon on its team.
[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [BeatsBlack, 479897]]
- Grammar checked by: [[dex, 277988]]
name: Curse Talk
move 1: Rest
move 2: Sleep Talk
move 3: Curse
move 4: Sludge Bomb
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Grimer's good bulk, combined with its access to Curse, lets it turn both prominent special attackers, such as Elekid and Staryu, and walls, such as Delcatty and Lileep, into setup fodder. Rest allows Grimer to avoid being worn down, while Sleep Talk prevents Grimer from being passive while it's asleep. Maximum investment into Grimer's special bulk allows it to sponge special hits as effectively as possible, complimenting Curse's Defense boost.
Grimer best fits on teams looking for a win con that can also function as a special wall against threats such as Elekid and Cyndaquil. Grimer traditionally sees itself used on balance and bulky offense teams, though Rain offense can also make use of its high special bulk and ability to pick off weakened foes. Grimer is incapable of making any meaningful progress against Magnemite, Rhyhorn, and Aron, and thus checks to them are essential for it to function. The former can be handled by special tanks and walls, such as Chinchou or Bulky Castform, who have the added benefit of acting as a substitute special wall if Grimer is forced out while asleep. Rhyhorn and Aron, on the other hand, can usually be checked by Water- and Grass-types such as Staryu and Bayleef. Koffing is another notable partner, as while it and Grimer share the same typing, Koffing completely walls Rhyhorn and Aron, neutering 2 of Grimer's worst matchups, while in return, Grimer handles special attackers that give Koffing trouble. Delcatty is another partner that deserves a special mention, as it can use Wish and Heal Bell to keep Grimer healthy, but its cleric sets also struggle to touch the same Pokemon Grimer struggles with. Finally, Rock- and Steel-types such as Lileep and Magnemite make good partners due to their ability to check powerful Normal-type attackers such as Aipom and Taillow, who can usually overwhelm Grimer before it can set up.
[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Water can be used for its ability to smash Rhyhorn while at the same time providing a means to hit Aron and Ground-types such as Cubone for heavy damage. Likewise, Hidden Power Ground can be used to lure in Magnemite and Aron, and at the same time deal significant damage to Rhyhorn. However, it is difficult to justify using either Hidden Power over any of Grimer's other moves. Grimer can be used as a weather setter due to its access to Rain Dance, Sunny Day, and Explosion.
Checks and Counters
===================
**Ground-types**: Rhyhorn's double resistance to Poison means that even a boosted Sludge Bomb does negligible damage, while it can easily KO Grimer with Earthquake and abuse its presence to set up a Substitute and threaten the rest of Grimer's team. Other Ground-types such as Cubone and Numel can do the same, but their lower bulk and single resistance to Poison mean they can't switch in as easily, and due to its lack of Leftovers, Cubone in particular is very susceptible to Sludge Bomb's poison chance.
**Steel-types**: Magnemite and Aron are immune to Grimer's Sludge Bomb, meaning they cannot be harmed by non-Hidden Power sets.
**Physical Wallbreakers**: Physical wallbreakers such as Aipom and Taillow can overwhelm Grimer before it can set up.
**Koffing**: Koffing can run Taunt or Haze to completely shut down Grimer, with the former denying Grimer the ability to set up or use Rest and the latter letting Koffing easily PP stall Grimer.
**Phazers**: Phazers such as Dustox and Wailmer can stop Grimer's sweep, though this does not work against a Grimer that is the last Pokemon on its team.
[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [BeatsBlack, 479897]]
- Grammar checked by: [[dex, 277988]]
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