Gen 3 [ADV] Curse Talk Grimer [GP: 1/1]

Gangsta Spongebob

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[SET]
name: Curse Talk
move 1: Rest
move 2: Sleep Talk
move 3: Curse
move 4: Sludge Bomb
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Grimer's good bulk, combined with its access to Curse, lets it turn both prominent special attackers, such as Elekid and Staryu, and walls, such as Delcatty and Lileep, into setup fodder. Rest allows Grimer to avoid being worn down, while Sleep Talk prevents Grimer from being passive while it's asleep. Maximum investment into Grimer's special bulk allows it to sponge special hits as effectively as possible, complimenting Curse's Defense boost.

Grimer best fits on teams looking for a win con that can also function as a special wall against threats such as Elekid and Cyndaquil. Grimer traditionally sees itself used on balance and bulky offense teams, though Rain offense can also make use of its high special bulk and ability to pick off weakened foes. Grimer is incapable of making any meaningful progress against Magnemite, Rhyhorn, and Aron, and thus checks to them are essential for it to function. The former can be handled by special tanks and walls, such as Chinchou or Bulky Castform, who have the added benefit of acting as a substitute special wall if Grimer is forced out while asleep. Rhyhorn and Aron, on the other hand, can usually be checked by Water- and Grass-types such as Staryu and Bayleef. Koffing is another notable partner, as while it and Grimer share the same typing, Koffing completely walls Rhyhorn and Aron, neutering 2 of Grimer's worst matchups, while in return, Grimer handles special attackers that give Koffing trouble. Delcatty is another partner that deserves a special mention, as it can use Wish and Heal Bell to keep Grimer healthy, but its cleric sets also struggle to touch the same Pokemon Grimer struggles with. Finally, Rock- and Steel-types such as Lileep and Magnemite make good partners due to their ability to check powerful Normal-type attackers such as Aipom and Taillow, who can usually overwhelm Grimer before it can set up.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Water can be used for its ability to smash Rhyhorn while at the same time providing a means to hit Aron and Ground-types such as Cubone for heavy damage. Likewise, Hidden Power Ground can be used to lure in Magnemite and Aron, and at the same time deal significant damage to Rhyhorn. However, it is difficult to justify using either Hidden Power over any of Grimer's other moves. Grimer can be used as a weather setter due to its access to Rain Dance, Sunny Day, and Explosion.

Checks and Counters
===================

**Ground-types**: Rhyhorn's double resistance to Poison means that even a boosted Sludge Bomb does negligible damage, while it can easily KO Grimer with Earthquake and abuse its presence to set up a Substitute and threaten the rest of Grimer's team. Other Ground-types such as Cubone and Numel can do the same, but their lower bulk and single resistance to Poison mean they can't switch in as easily, and due to its lack of Leftovers, Cubone in particular is very susceptible to Sludge Bomb's poison chance.

**Steel-types**: Magnemite and Aron are immune to Grimer's Sludge Bomb, meaning they cannot be harmed by non-Hidden Power sets.

**Physical Wallbreakers**: Physical wallbreakers such as Aipom and Taillow can overwhelm Grimer before it can set up.

**Koffing**: Koffing can run Taunt or Haze to completely shut down Grimer, with the former denying Grimer the ability to set up or use Rest and the latter letting Koffing easily PP stall Grimer.

**Phazers**: Phazers such as Dustox and Wailmer can stop Grimer's sweep, though this does not work against a Grimer that is the last Pokemon on its team.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [BeatsBlack, 479897]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:

BP

Upper Decky Lip Mints
is a Contributor to Smogon
[SET]
name: Curse Talk
move 1: Rest
move 2: Sleep Talk
move 3: Curse
move 4: Sludge Bomb
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Grimer's good bulk combined with its access to Curse lets it to turn both prominent special attackers, such as Elekid and Staryu, and walls, such as Delcatty and Lileep, into setup fodder. Rest allows Grimer to avoid being worn down, while Sleep Talk prevents Grimer from being passive while it's asleep. Maximum investment into Grimer's special bulk allows it to sponge special hits as effectively as possible, something complimented by Curse's Defense boost.

Grimer best fits on teams looking for a win condition that can also function as a special wall. Due to Sleep Talk mechanics, it is recommended that Grimer be run with another special tank or wall, such as Chinchou or bulky Castform, as they can pick up Grimer's slack in the event it gets forced out while asleep. These partners also do well against Magnemite, a threat Grimer is unable to touch. Delcatty is another notable partner due to its ability to use Wish and Heal Bell to keep Grimer healthy, but its cleric sets also struggle to touch Magnemite. Answers to Rhyhorn and Aron are also essential, which can usually be filled by bulky Water- or Grass-types such as Staryu and Bayleef. Koffing is a notable check to them, as while it and Grimer share the same typing, Koffing completely walls Rhyhorn and Aron, neutering 2 of Grimer's worst matchups, while it handles special attackers that give Koffing trouble. Finally, Rock- and Steel-types such as Lileep and Magnemite make good partners due to their ability to check powerful Normal-type attackers such as Aipom and Taillow, who can usually overwhelm Grimer before it can set up.

Talk about why Grimer fits well on rain teams

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass can be used to lure Rhyhorn, and Hidden Power Ground, Flamethrower, and Fire Blast likewise can be used to target Steel-types, but they cannot be fit on Grimer's most effective set, RestTalk.

Mention HP Fighting as the first sentence as it threatens common normal types and Poison resists

Checks and Counters
===================

**Ground-types**: Rhyhorn's double resistance to Poison means that even a boosted Sludge Bomb does negligible damage, while Rhyhorn can easily KO Grimer with Earthquake and abuse its presence to set up a Substitute and threaten the rest of Grimer's team. Other Ground-types such as Numel don't have as easy of a time switching in, but they can easy force out Grimer once they're on the field.
Mention Cubone as its able to come in for free on grimer.

**Steel-types**: Magnemite and Aron are immune to Grimer's Sludge Bomb, meaning they cannot be harmed by Grimer running it as its only attacking move.

**Physical Wallbreakers**: Physical wallbreakers such as Aipom and Taillow can overwhelm Grimer before it can set up, but they must be weary of switching in as even an unboosted Sludge Bomb does heavy damage.

**Haze Koffing**: While rare, Haze Koffing walls Grimer and easily PP stalls it.
Change this to phazer's and mention Dustox and Wailmer

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[bp, 272450], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]




QC 1/2 Once Implemented
Great Work!
 
add remove comment

[SET]
name: Curse Talk
move 1: Rest
move 2: Sleep Talk
move 3: Curse
move 4: Sludge Bomb
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Grimer's good bulk combined with its access to Curse lets it to turn both prominent special attackers, such as Elekid and Staryu, and walls, such as Delcatty and Lileep, into setup fodder. Rest allows Grimer to avoid being worn down, while Sleep Talk prevents Grimer from being passive while it's asleep. Maximum investment into Grimer's special bulk allows it to sponge special hits as effectively as possible, something complimented by Curse's Defense boost.

Grimer best fits on teams looking for a win condition that can also function as a special wall against threats such as Elekid and Cyndaquil. Grimer traditionally sees itself used on balanced and bulky offense team styles, though Rain offense can also make use of its high special bulk and ability to pick apart weakened teams. Would replace with Grimer being rain's primary Sun check while also possessing Rain Dance + Boom combo Grimer is incapable of making any meaningful progress against Magnemite, Rhyhorn, and Aron, and thus checks to them are essential for it to function. The former can be handled by special tanks and walls, such as Chinchou or Bulky Castform, who have the added benefit of acting as a substitute special wall if Grimer is forced out while its asleep. Rhyhorn and Aron, on the other hand, can usually be checks by Water- and Grass-types such as Staryu and Bayleef. Koffing is another notable partner, as while it and Grimer share the same typing, Koffing completely walls Rhyhorn and Aron, neutering 2 of Grimer's worst matchups, while in return Grimer handles special attackers that give Koffing trouble. Delcatty is another partner that deserves a special mention, as it can use Wish and Heal Bell to keep Grimer healthy, but its cleric sets also struggle to touch the same Pokemon Grimer struggles with. Finally, Rock- and Steel-types such as Lileep and Magnemite make good partners due to their ability to check powerful Normal-type attackers such as Aipom and Taillow, who can usually overwhelm Grimer before it can set up.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass Mention HP Water over Grass, since Water also hits Aron and Numel super-effectively can be used to lure Rhyhorn, and Hidden Power Ground likewise can be used to lure in Magnemite and Aron, but neither can be fit on Grimer's most effective set, Curse Talk. Grimer can be used as a weather setter due to its access to both Rain Dance, Sunny Day, and Explosion.

Checks and Counters
===================

**Ground-types**: Rhyhorn's double resistance to Poison means that even a boosted Sludge Bomb does negligible damage, while it can easily KO Grimer with Earthquake and abuse its presence to set up a Substitute and threaten the rest of Grimer's team. Other Ground-types such as Cubone can easily do the same, but their lower bulk and single resistance to poison mean they can't switch in as easily. In the case of Cubone, whose reliance on Thick Club means it cannot run Leftovers, getting poisoned/damaged by Sludge Bomb heavily cuts into its longevity/effectiveness compared to other ground types, making it riskier to switch into Grimer. Would just elaborate a bit on this point.

**Steel-types**: Magnemite and Aron are immune to Grimer's Sludge Bomb, meaning they cannot be harmed by Grimer running it as its only attacking move.

**Physical Wallbreakers**: Physical wallbreakers such as Aipom and Taillow can overwhelm Grimer before it can set up., but they must be weary of switching in as even an unboosted Sludge Bomb does heavy damage.

**Haze users and phazers**: While rare, Haze Koffing walls Grimer and easily PP stalls it. Taunt Koffing should also be mentioned due to it preventing Grimer from both setting up or healing with Rest Phazers such as Dustox and Wailmer can phaze a boosted Grimer to stop its sweep, though this does not work against a Grimer that is the last Pokemon on its team.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [BeatsBlack, 479897]]
- Grammar checked by: [[username1, userid1]]

QC [2/2] once implemented, good work
 

dex

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[SET]
name: Curse Talk
move 1: Rest
move 2: Sleep Talk
move 3: Curse
move 4: Sludge Bomb
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Grimer's good bulk, (Add comma) combined with its access to Curse, (Add comma) lets it to turn both prominent special attackers, such as Elekid and Staryu, and walls, such as Delcatty and Lileep, into setup fodder. Rest allows Grimer to avoid being worn down, while Sleep Talk prevents Grimer from being passive while it's asleep. Maximum investment into Grimer's special bulk allows it to sponge special hits as effectively as possible, something complimented bycomplimenting Curse's Defense boost.

Grimer best fits on teams looking for a wincondition that can also function as a special wall against threats such as Elekid and Cyndaquil. Grimer traditionally sees itself used on balanced and bulky offense team styles, though Rain offense can also make use of its high special bulk and ability to pick apart weakened teamsoff weakened foes. Grimer is incapable of making any meaningful progress against Magnemite, Rhyhorn, and Aron, and thus checks to them are essential for it to function. The former can be handled by special tanks and walls, such as Chinchou or Bulky Castform, who have the added benefit of acting as a substitute special wall if Grimer is forced out while its asleep. Rhyhorn and Aron, on the other hand, can usually be checksed by Water- and Grass-types such as Staryu and Bayleef. Koffing is another notable partner, as while it and Grimer share the same typing, Koffing completely walls Rhyhorn and Aron, neutering 2 of Grimer's worst matchups, while in return, (Add comma) Grimer handles special attackers that give Koffing trouble. Delcatty is another partner that deserves a special mention, as it can use Wish and Heal Bell to keep Grimer healthy, but its cleric sets also struggle to touch the same Pokemon Grimer struggles with. Finally, Rock- and Steel-types such as Lileep and Magnemite make good partners due to their ability to check powerful Normal-type attackers such as Aipom and Taillow, who can usually overwhelm Grimer before it can set up.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Water can be used for its ability to smash Rhyhorn while at the same time providing a means to hit Aron and Ground-types such as Cubone for heavy damage. Likewise, Hidden Power Ground can be used to lure in Magnemite and Aron, and at the same time deal significant damage to Rhyhorn. However, it is difficult to justify using either Hidden Power can be fit on Grimer's most effective set, Curse Talk. Grimer canover any of Grimer's other moves. Grimer can also be used as a weather setter due to its access to both Rain Dance, Sunny Day, and Explosion.

Checks and Counters
===================

**Ground-types**: Rhyhorn's double resistance to Poison means that even a boosted Sludge Bomb does negligible damage, while it can easily KO Grimer with Earthquake and abuse its presence to set up a Substitute and threaten the rest of Grimer's team. Other Ground-types such as Cubone and Numel can do the same, but their lower bulk and single resistance to pPoison mean they can't switch in as easily, and due to its lack of Leftovers, Cubone in particular is very susceptible to Poison damage from Sludge Bomb's poison chance.

**Steel-types**: Magnemite and Aron are immune to Grimer's Sludge Bomb, meaning they cannot be harmed by Grimer running it as its only attacking movenon-Hidden Power sets.

**Physical Wallbreakers**: Physical wallbreakers such as Aipom and Taillow can overwhelm Grimer before it can set up.

**Koffing**: Koffings can run Taunt or Haze to completely shut down Grimer, with the former denying Grimer the ability to set up or use Rest, and the latter letting Koffing easily PP stallStall Grimer.

**Haze users and phazers**: While rare, Haze Koffing walls Grimer and easily PP stalls it.

**Phazers**: Phazers such as Dustox and Wailmer can phaze a boosted Grimer to stop itstop Grimer's sweep, though this does not work against a Grimer that is the last Pokemon on its team.

(unless there is another user of Haze besides Koffing that threatens Grimer, it is best to just change it to this)

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [BeatsBlack, 479897]]
- Grammar checked by: [[username1, userid1dex, 277988]]

1/1
GP Team done
 

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