[ADV] Aipom [DONE]

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Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[SET]
name: Choice Band
move 1: Double-Edge
move 2: Brick Break
move 3: Shadow Ball / Return
move 4: Baton Pass
item: Choice Band
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Aipom's powerful Double-Edge and blistering fast base 85 Speed make it an excellent lead, mid-game wallbreaker, and cleaner. Brick Break serves as crucial coverage to hit Double-Edge's most common switch-ins, Rock- and Steel-types such as Rhyhorn and Magnemite, super effectively. Shadow Ball targets Shuppet, the only Ghost-type in the tier, but if that isn't a concern, Aipom can run Return instead to reduce the need for taking Double-Edge recoil. Finally, Baton Pass can scout switches, allowing Aipom's team to maintain momentum, something particularly important if Choice Band Aipom is used as a lead.

Choice Band Aipom best fits on offense and balance teams looking for a formidable progress-maker. In return, it appreciates physical and special walls such as Koffing, Lileep, and Dustox: they can switch into threats that either outspeed Aipom or exploit its Choice lock to switch in, such as Elekid and Rhyhorn, respectively. Additionally, while it does possess Brick Break to hit Rock- and Steel-types, Choice Band Aipom enjoys support from special wallbreakers such as offensive Chinchou and Growlithe to deal with those threats, as they minimize its need for prediction. Aipom, in return, handles troublesome special walls. Toxic support also works very well against Rock-types, notably hindering Aipom's hardest counter, Lileep. Choice Band Aipom breaking through special walls also makes it a good partner for Elekid, which in turn threatens Pokemon that Speed tie Aipom, such as opposing Aipom, Taillow, and Staryu. Finally, other physical wallbreakers such as Taillow and Pidgeotto work very well with Aipom, as they can weaken each other's checks while offering a backup if the other faints.

[SET]
name: Lead Utility
move 1: Taunt / Thunder Wave / Toxic
move 2: Double-Edge
move 3: Brick Break
move 4: Baton Pass
item: Silk Scarf / Leftovers
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Lead Utility Aipom leverages its high Speed and strong utility options to defeat most other leads, and it's also a solid revenge killer later in the game. Taunt, Thunder Wave, and Toxic most notably deny Endure setup from opposing leads, with the former also stopping Spikes and recovery from walls, Thunder Wave paralyzing targets to help slower teammates, and Toxic allowing it to outright break past walls. Double-Edge is Aipom's strongest attack, allowing it to OHKO many leads such as Snorunt and Cyndaquil, while Brick Break lets it hit Rock- and Steel-types for significant damage. Baton Pass lets Aipom scout switches and gain momentum, making it extremely hard to pin down and KO due to its high Speed. Silk Scarf allows Aipom to somewhat maintain its role as a wallbreaker if it is not running Toxic, though Leftovers can be used instead to increase its longevity by offsetting some of the recoil from Double-Edge.

Lead Utility Aipom best fits on offense and balance teams as a versatile lead, bringing respectable offensive presence and utility later in the game. If it's not running Toxic, physical and special wallbreakers such as Rhyhorn and Chinchou are essential, as they break through walls Aipom struggles to beat, such as Nosepass and Lileep. Even with Toxic, it still appreciates these teammates, as Koffing remains an issue. Walls like Dustox and Koffing can switch into threats that can outdamage Aipom, like the aforementioned walls and also offensive threats such as Elekid and Rhyhorn, threatening to status them or weaken them into KO range of Aipom's attacks. Finally, if Aipom's running Thunder Wave, slow wallbreakers such as Rhyhorn, Cubone, and Croconaw appreciate their targets being made slower, as do walls such as Lileep and Nosepass.

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used over Return to inflict paralysis, but it is generally too inconsistent to be worthwhile. Focus Punch is Aipom's strongest coverage option against Rock- and Steel- types, though if locked into Focus Punch, Aipom is extremely exploitable, and non-Choice Band sets still don't OHKO many Rock- and Steel-types. Aipom can run a dedicated SubPunch set to more easily use Focus Punch, but then Aipom cannot use Baton Pass, which it is forbidden to use with Substitute. An Adamant nature could be used for more power, though no longer outspeeding Delibird or tying with threats such as Taillow usually makes this not worth it.

Checks and Counters
===================

**Rock- and Steel-types**: Rock- and Steel-types such as Nosepass, bulky Magnemite and Aron can easily switch into Double-Edge and force Aipom out. Rhyhorn and Lileep deserve a special mention, as the former is exceptionally dangerous if Aipom lets it get a free Substitute, while the latter has Recover. However, Brick Break still does sizable damage to most Rock- and Steel-types, especially with Choice Band, then OHKOing or 2HKOing all but Lileep and Nosepass. Toxic also cripples the Rock-types meant to check it.

**Shuppet**: Shuppet is immune to Aipom's common attacks bar Shadow Ball, and it can set up a Substitute while forcing it out. However, it must be wary of status and Shadow Ball.

**Faster Threats**: Though only Voltorb, Luvdisc, and Elekid naturally outspeed Aipom, they can easily force it out, especially after it has been chipped into their KO ranges. Additionally, setup sweepers such as Bagon and Cyndaquil, and weather sweepers such as Seaking and Sunflora, can outspeed and often even OHKO Aipom under optimal conditions.

**Residual Damage**: The high amount of recoil from Double-Edge wears Aipom down very quickly, especially when compounded with Spikes and Toxic.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [Wooper, 393917]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

BP

Beers and Steers
is a Contributor to Smogon
[SET]
name: Choice Band
move 1: Double Edge
move 2: Brick Break
move 3: Shadow Ball / Return
move 4: Baton Pass
item: Choice Band
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Aipom's powerful Double Edge combined with its blistering fast base 85 Speed allow it to function as an excellent lead, mid-game wallbreaker, and cleaner. Brick Break serves as crucial coverage, allowing Aipom to hit Double Edge's most common switch-ins, Rock- and Steel-types such as Rhyhorn and Magnemite, super effectively. Shadow Ball targets Shuppet, the only Ghost-type in the tier, however if that isn't a concern Aipom can run Return instead in order to have Normal STAB that doesn't cause recoil maintain its longevity. Finally, Baton Pass can scout switches, allowing Aipom's team to maintain momentum, something particularly important if Choice Band Aipom is used as a lead.

Choice Band Aipom best fits on offense and balance teams looking for a formidable progress-maker. In return, it appreciates the defensive backbone provided by Physical and Special Walls such as Koffing, Lileep, and Dustox, as they can switch into threats that either outspeed Aipom or those that Aipom lets in due to it being choice locked, such as Elekid and Rhyhorn respectively. Additionally, while it does possess coverage to hit Rock- and Steel-types, Choice Band Aipom enjoys the support Special Wallbreakers such as Offensive Chinchou and Growlithe provide in dealing with those threats, as they minimize its need for prediction while it handles troublesome Special Walls. Toxic support also works very well against Rock-types, and notably crippling Aipom's hardest counter, Physically Defensive Lileep. Finally, another other Physical Wallbreakers such as Taillow and Pidgeotto work very well with Aipom, as they can weaken each other's checks while offering a backup if the other faints.

Mention Elekid as a good partner so Aipom can avoid speed ties from Staryu, opposing Aipom, and Tailow

[SET]
name: Lead Utility
move 1: Taunt / Toxic / Thunder Wave Swap Toxic and T-wave. Paraspam is more useful then toxic if you choose to forgo taunt.
move 2: Double Edge
move 3: Brick Break
move 4: Baton Pass
item: Silk Scarf / Leftovers
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Lead Utility Aipom leverages its high Speed and strong utility options to defeat most other leads, while also acting as a solid revenge killer later in the game. Taunt, Toxic, and Thunder Wave most notably deny Endure setup from opposing leads, with the former also stopping Spikes and Recovery from Walls, Toxic being able to cripple walls outright, and Thunder Wave letting Aipom Paralyze targets so they can be outsped by slower teammates. Double Edge is Aipom's strongest STAB attack, allowing it to OHKO many leads such as Snorunt, Cyndaquil, and Butterfree while Brick Break rounds off its coverage by hitting Rock- and Steel-types for significant damage. Baton Pass lets Aipom scout switches, making it extremely hard to pin down and KO due to its high Speed. A Silk Scarf is used to augment the power of Aipom's Double Edge,Fluff Silk Scarf allows Aipom to somewhat maintain its role as a wallbreaker, though Leftovers can be used instead to increase Aipom's longevity, notably reducing the negative impact of Double Edge.

Lead Utility Aipom best fits on Offense and Balance teams looking for a versatile lead that has a respectable offensive presence and utility later in the game. If it's not running Toxic, Physical and Special Wallbreakers such as Rhyhorn and Chinchou are essential, as they break through walls Lead Utility Aipom could never get past, such as Nosepass and Lileep. Even with Toxic it still appreciates these teammates, as Koffing remains an issue. Walls such as Dustox and Koffing also make great partners, as they can switch into threats that can outdamage Aipom, such as the aforementioned walls and also offensive threats such as Elekid and Rhyhorn, and threaten to cripple them or weaken them until they are in range of Aipom's attacks. Finally, if it's running Thunder Wave, slow wallbreakers such as Rhyhorn and Cubone appreciate their targets being slower than them, while walls such as Lileep and Nosepass enjoy being faster than the Pokemon they need to wall.

Mention Croconaw in the T-wave Section of team mates
[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used as a recoil-less Normal STAB that has the added chance to inflict Paralysis, but its lower power and inconsistent odds of inflicting status means Aipom usually prefers Return or Thunder Wave. Focus Punch is Aipom's strongest coverage option against Rock- and Steel- types, though if locked into Focus Punch Aipom is extremely exploitable, while non-choiced sets still don't OHKO many Rock- and Steel-types. Additionally, sets with Substitute cannot use Baton Pass. An Adamant Nature could be used for more power, though no longer outspeeding Delibird and tying with Taillow usually makes this not worth it.

Mention that sets with substitute can help aipom more easily abuse Focus Punch but then it loses out on Baton Pass usage. I know you alluded to this but I wasn't sure how you wanted to word the sentence.

Checks and Counters
===================

**Rock- and Steel-types**: Rock- and Steel-types such as Nosepass, Bulky Magnemite and Aron can easily switch into Double Edge and force Aipom out. Rhyhorn and Lileep deserve a special mention, as the former is exceptionally dangerous if Aipom lets it get a free Substitute, while the latter has Recover. However, Brick Break still does sizeable damage to most of these threats, and all but Physically Defensive Lileep are 2HKOed by a Choice Banded Brick Break. Toxic also cripples the Rock-types meant to check it.

Mention that Magnemite and Aron must be careful Brick Break.

**Shuppet**: Shuppet is immune to Aipom's STAB and Fighting Coverage, and can set up a Substitute while forcing it out. However, it must be weary of Status and Shadow Ball.

**Faster Threats**: Though only Voltorb, Luvdisc, and Elekid naturally outspeed Aipom, they can easily force it out. Additionally, setup sweepers users such as Bagon and Cyndaquil, and weather sweepers such as Seaking and Sunflora, can outspeed and often even OHKO Aipom under optimal conditions.

**Residual Damage**: The high amount of recoil from Double Edge, often compounded by Spikes or Toxic damage, wears Aipom down very quickly.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[bp, 272450], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


QC 1/2 Once Implemented

Looks great and well written. Thank God we wrote those Mini lol
 

wooper

heavy booty-doots
is a Forum Moderator
my first ever qc and also probably my last :wo:
[SET]
name: Choice Band
move 1: Double Edge
move 2: Brick Break
move 3: Shadow Ball / Return
move 4: Baton Pass
item: Choice Band
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Aipom's powerful Double Edge combined with its blistering fast base 85 Speed allow it to function as an excellent lead, mid-game wallbreaker, and cleaner. Brick Break serves as crucial coverage, allowing Aipom to hit Double Edge's most common switch-ins, Rock- and Steel-types such as Rhyhorn and Magnemite, super effectively. Shadow Ball targets Shuppet, the only Ghost-type in the tier; however if that isn't a concern, Aipom can run Return instead in order to maintain its longevity. Finally, Baton Pass can scout switches, allowing Aipom's team to maintain momentum, something particularly important if Choice Band Aipom is used as a lead.

Choice Band Aipom best fits on offense and balance teams looking for a formidable progress-maker. In return, it appreciates the defensive backbone provided by physical and special walls such as Koffing, Lileep, and Dustox, as they can switch into threats that either outspeed Aipom or those that Aipom lets in due to it being choice locked, such as Elekid and Rhyhorn respectively. Additionally, while it does possess coverage to hit Rock- and Steel-types, Choice Band Aipom enjoys the support special wallbreakers such as Offensive Chinchou and Growlithe provide in dealing with those threats, as they minimize its need for prediction while it handles troublesome special walls. Toxic support also works very well against Rock-types, and notably crippling cripples/hinders (the latter is a nicer word) Aipom's hardest counter, physically defensive Lileep. Choice Band Aipom's ability to break through special walls also makes it a good partner for Elekid, who in turn threatens Pokemon who Speed tie it Aipom, such as opposing Aipom, Taillow, and Staryu. Finally, other physical wallbreakers such as Taillow and Pidgeotto work very well with Aipom, as they can weaken each other's checks while offering a backup if the other faints.

[SET]
name: Lead Utility
move 1: Taunt / Thunder Wave / Toxic
move 2: Double Edge
move 3: Brick Break
move 4: Baton Pass
item: Silk Scarf / Leftovers
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Lead Utility Aipom leverages its high Speed and strong utility options to defeat most other leads, while also acting as a solid revenge killer later in the game. Taunt, Thunder Wave, and Toxic most notably deny Endure setup from opposing leads, with the former also stopping Spikes and Recovery from walls. Thunder Wave letting allows Aipom to Paralyze targets so they can be outsped by slower teammates, andwhile Toxic being is able to cripple/hinder walls outright. Double Edge is Aipom's strongest STAB attack, allowing it to OHKO many leads such as Snorunt and Cyndaquil, whileand Brick Break rounds off its coverage by hitting Rock- and Steel-types for significant damage. Baton Pass lets Aipom scout switches and gain momentum, making it extremely hard to pin down and KO due to its high Speed. Silk Scarf allows Aipom to somewhat maintain its role as a wallbreaker, though Leftovers can be used instead to increase Aipom's longevity, reducing the negative impact by offsetting some of the recoil fromof Double Edge.

Lead Utility Aipom best fits on Offense and Balance teams looking for a versatile lead that has a respectable offensive presence and utility later in the game. If it's not running Toxic, physical and special wallbreakers such as Rhyhorn and Chinchou are essential, as they break through walls Lead Utility Aipom could never get paststruggles to break, such as Nosepass and Lileep. Even with Toxic it still appreciates these teammates, as Koffing remains an issue. Walls such aslike Dustox and Koffing also make great partners, as they can switch into threats that can outdamage/handle Aipom, such aslike the aforementioned walls and also offensive threats such as Elekid and Rhyhorn, and threaten to cripple/status them or weaken them until they are in range of Aipom's attacks. Finally, if it's running Thunder Wave, slow wallbreakers such as Rhyhorn, Cubone, and Croconaw appreciate their targets being made slower than them, while walls such as Lileep and Nosepass enjoy being faster than the Pokemon they need to wallanswer.

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used as a recoil-less Normal STAB without recoil that has the added chance to inflict Paralysis, but its lower power and inconsistent odds of inflicting status means Aipom usually prefers Return or Thunder Wave. Focus Punch is Aipom's strongest coverage option against Rock- and Steel- types, though if locked into Focus Punch Aipom is extremely exploitable, while non-choiced sets still don't OHKO many Rock- and Steel-types. (Another sentence here maybe that mentions the high-risk, high-reward of running Banded Focus Punch?) Aipom can run a dedicated SubPunch set to more easily use Focus Punch, but then Aipom cannot use Baton Pass as it is forbidden to use it in conjunction with Substitute. An Adamant nature could be used for more power, though no longer outspeeding Delibird or tying with threats such as Taillow usually makes this not worth it.

Checks and Counters
===================

**Rock- and Steel-types**: Rock- and Steel-types such as Nosepass, Bulky Magnemite and Aron can easily switch into Double Edge and force Aipom out. Rhyhorn and Lileep deserve a special mention, as the former is exceptionally dangerous if Aipom lets it get a free Substitute, while the latter has Recover. However, Brick Break still does sizeable damage to most Rock- and Steel-types, and all but physically defensive Lileep and Nosepass are 1-2HKOed by a Choice Banded Brick Break. Toxic also cripples the Rock-types meant to check it.

**Shuppet**: Shuppet is immune to Aipom's STAB and Fighting Coverage, and can set up a Substitute while forcing it out. However, it must be wearywary of Status and Shadow Ball.

**Faster Threats**: Though only Voltorb, Luvdisc, and Elekid naturally outspeed Aipom, they can easily force it out. Additionally, setup sweepers users such as Bagon and Cyndaquil, and weather sweepers such as Seaking and Sunflora, can outspeed and often even OHKO Aipom under optimal conditions.

**Residual Damage**: The high amount of recoil from Double Edge, often compounded by Spikes or Toxic damage, wears Aipom down very quickly.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [wooper, 393917]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Choice Band
move 1: Double-Edge (added hyphen)
move 2: Brick Break
move 3: Shadow Ball / Return
move 4: Baton Pass
item: Choice Band
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Aipom's powerful Double Edge combined with its blistering fast base 85 Speed allow it to function as Double-Edge and blistering base 85 Speed make it an excellent lead, mid-game wallbreaker, and cleaner. Brick Break serves as crucial coverage, allowing Aipom coverage to hit Double-Edge's (added hyphen) most common switch-ins, Rock- and Steel-types such as Rhyhorn and Magnemite, super effectively. Shadow Ball targets Shuppet, the only Ghost-type in the tier, however but if that isn't a concern, (AC) Aipom can run Return instead in order to maintain its longevity. to reduce the need for taking Double-Edge recoil. Finally, Baton Pass can scout switches, allowing Aipom's team to maintain momentum, something particularly important if Choice Band Aipom is used as a lead.

Choice Band Aipom best fits on offense and balance teams looking for a formidable progress-maker. In return, it appreciates the defensive backbone provided by physical and special walls such as Koffing, Lileep, and Dustox, as Dustox: they can switch into threats that either outspeed Aipom or those that Aipom lets in due to it being choice locked, exploit its Choice lock to switch in, such as Elekid and Rhyhorn, (AC) respectively. Additionally, while it does possess coverage Brick Break to hit Rock- and Steel-types, Choice Band Aipom enjoys the support support from special wallbreakers such as Offensive offensive Chinchou and Growlithe provide in dealing to deal with those threats, as they minimize its need for prediction while it prediction. Aipom, in return, handles troublesome special walls. Toxic support also works very well against Rock-types, and notably hindering Aipom's hardest counter, Lileep. Choice Band Aipom's ability to break Aipom breaking through special walls also makes it a good partner for Elekid, who which in turn threatens Pokemon who Speed tie it, that Speed tie Aipom, such as opposing Aipom, Taillow, and Staryu. Finally, other physical wallbreakers such as Taillow and Pidgeotto work very well with Aipom, as they can weaken each other's checks while offering a backup if the other faints.

[SET]
name: Lead Utility
move 1: Taunt / Thunder Wave / Toxic
move 2: Double-Edge (added hyphen)
move 3: Brick Break
move 4: Baton Pass
item: Silk Scarf / Leftovers
ability: Run Away
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Lead Utility Aipom leverages its high Speed and strong utility options to defeat most other leads, while also acting as and it's also a solid revenge killer later in the game. Taunt, Thunder Wave, and Toxic most notably deny Endure setup from opposing leads, with the former also stopping Spikes and Recovery recovery from walls, Thunder Wave letting Aipom paralyze targets so they can be outsped by paralyzing targets to help slower teammates, and Toxic allowing it to outright break past walls. Double-Edge (added hyphen) is Aipom's strongest STAB attack, allowing it to OHKO many leads such as Snorunt and Cyndaquil, while Brick Break rounds off its coverage by hitting lets it hit Rock- and Steel-types for significant damage. Baton Pass lets Aipom scout switches and gain momentum, making it extremely hard to pin down and KO due to its high Speed. Silk Scarf allows Aipom to somewhat maintain its role as a wallbreaker, though Leftovers can be used instead to increase Aipom's its longevity by offsetting some of the recoil from Double-Edge. (added hyphen) (you say tox lets it wallbreak-is tox therefore better w lefties, bc using silk scarf to wallbreak alongside toxic is redundant? if so, maybe note that)

Lead Utility Aipom best fits on Offense and Balance offense and balance teams looking for as a versatile lead that has a lead, bringing respectable offensive presence and utility later in the game. If it's not running Toxic, physical and special wallbreakers such as Rhyhorn and Chinchou are essential, as they break through walls Lead Utility Aipom struggles to break, beat, such as Nosepass and Lileep. Even with Toxic, (AC) it still appreciates these teammates, as Koffing remains an issue. Walls like Dustox and Koffing also make great partners, as they can switch into threats that can outdamage Aipom, like the aforementioned walls and additionally also offensive threats such as Elekid and Rhyhorn, and threaten threatening to status them or weaken them until they are in into KO range of Aipom's attacks. Finally, if it's Aipom's running Thunder Wave, slow wallbreakers such as Rhyhorn, Cubone, and Croconaw appreciate their targets being made slower, while as do walls such as Lileep and Nosepass enjoy being faster than the Pokemon they need to answer.

[STRATEGY COMMENTS]
Other Options
=============

Body Slam can be used as a Normal STAB without recoil that has the added chance to inflict Paralysis, but its lower power and inconsistent odds of inflicting status means Aipom usually prefers Return or Thunder Wave. over Return to inflict paralysis, but it is generally too inconsistent to be worthwhile. Focus Punch is Aipom's strongest coverage option against Rock- and Steel- types, though if locked into Focus Punch, (AC) Aipom is extremely exploitable, while non-choiced and non-Choice Band sets still don't OHKO many Rock- and Steel-types. Aipom can run a dedicated SubPunch set to more easily use Focus Punch, but then Aipom cannot use Baton Pass, (AC) as which it is forbidden to use it in conjunction with Substitute. An Adamant nature could be used for more power, though no longer outspeeding Delibird or tying with threats such as Taillow usually makes this not worth it.

Checks and Counters
===================

**Rock- and Steel-types**: Rock- and Steel-types such as Nosepass, Bulky Magnemite bulky Magnemite, and Aron can easily switch into Double-Edge (added hyphen) and force Aipom out. Rhyhorn and Lileep deserve a special mention, as the former is exceptionally dangerous if Aipom lets it get a free Substitute, while the latter has Recover. However, Brick Break still does sizeable sizable damage to most Rock- and Steel-types, and especially with Choice Band, then OHKOing or 2HKOing all but physically defensive Lileep and Nosepass are 1-2HKOed by a Choice Banded Brick Break. Toxic also cripples the Rock-types meant to check it.

**Shuppet**: Shuppet is immune to Aipom's STAB and Fighting Coverage, and Aipom's common attacks bar Shadow Ball, which is used on more punishable Choice Band sets, and it (I imagine this makes sense? part between commas is optional though) can set up a Substitute while forcing it out. However, it must be wary of Status status and Shadow Ball.

**Faster Threats**: Though only Voltorb, Luvdisc, and Elekid naturally outspeed Aipom, they can easily force it out, especially after it has been chipped into their KO range by residual damage. ranges. Additionally, setup sweepers such as Bagon and Cyndaquil, and weather sweepers such as Seaking and Sunflora, can outspeed and often even OHKO Aipom under optimal conditions.

**Residual Damage**: The high amount of recoil from Double-Edge (added hyphen) wears Aipom down very quickly, especially when compounded with Spikes and Toxic.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[BP, 272450], [Wooper, 393917]]
- Grammar checked by: [[Adeleine, 517429]]
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GP Team done
 
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