Rejected Add a /tie command in Best of X Challenge Battles

The idea is a suggested so that the tie is not counted in the best of x, and the series continues without either of the two players counting it as a victory. I have 3 cases where it might be necessary or at least can be helpful.

My main reason:
1. In an eventos room tournament called "Los Juegos del Azar" there is a wildcard called remake, where a player cancels the battle and challenges again, since their team did not like it (CC1V1). The problem is that forfeiting would count as a loss in the best of x. For that reason, a tie accepted by both players would allow everything to continue correctly.

Another reasons:
2. When a player missclicked and both players agree that the battle will not take place.
3. When a battle can be unnecessarily long and tedious due to the Pokémon given or the given situation, and both players prefer to be tied and not see the series affected
 

DaWoblefet

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Best-of-3 implementation concerning ties was chiefly modeled after the official implementation by Pokemon for handling ties, since best-of-3 support is chiefly for VGC formats.
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The exception to these rules is that Showdown allows ties as a final result for a battle, so we do not play Sudden Death. We can just accept the result as a tie. So Showdown's implementation looks more like this:

Best-of-three:
P1 win | P1 win = P1 win
P1 win | P2 win | P1 win = P1 win
P1 win | tie | P1 win = P1 win
tie | P1 win | tie = P1 win
tie | P1 win | P1 win = P1 win
tie | tie | tie = tie
tie | P1 win | P2 win = tie

Although it is implausible that so many ties would occur in "normal" VGC gameplay, we want to explicitly avoid the scenario you're requesting, which allows for potentially infinite numbers of ties. There's all sorts of issues that could cause with two folks intentionally tying forever (e.g. delaying room tournaments). Instead, we want only the number of games in the best-of-x to be played (there should only be 3 games in best-of-3, 5 games in best-of-5, etc.). There's also the inherent issue of allowing ties in general like this below turn 100 - what you're suggesting would allow players to tie extremely early, which Showdown generally prohibits below turn 100 as a general rule. We don't want to suddenly make it possible on the VGC ladder to be able to easily tie with your opponent.

In your particular use case, it seems to me that if you want to have players be able to "reroll" randomly generated teams, you can't use the built-in best-of-3 challenge rule.
 
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