Pet Mod Abilitypos: FINAL

From some miscommunication, neither of us realized the Mega Sableye had a low BST until midway through voting...it's supposed to be 600 to match current Sableye, and its HP stat is also supposed to match current Sableye. Its stats will see changes but we're not sure exactly what yet, current idea in the works is +60/+10/-10/+10/-10/+60 working off of what we have now but that fix has some issues.
Sorry I just went with normal Mega Sableye BST
 
Ok I remembered an idea
:swsh/swellow:
Ability Modified: Scrappy
New Ability Name: Scrapper
New Ability Effect: If this Pokémon is not holding an item, and the opposing Pokémon uses its item, this Pokémon steals the opposing Pokémon’s item after it’s activated.
Typing: Normal/Flying
Stats:
75 HP / 110 Atk / 75 Def / 50 SpA / 65 SpD / 125 Spe (500 BST)
Movepool Changes: + Rapid Spin, Acrobatics, Dual Wingbeat, Throat Chop, Sucker Punch, Close Combat, Brick Break
Description: Taking Swellow, throwing in some Braviary, and adding a janky motherfuckin ability that can change the way items are used in the meta. Pretty straightforward physical Wallbreaker stat-wise, especially with its beefed up movepool.
I love resubs!!!
:swsh/Sceptile-mega:
Ability Modified: Lightning Rod
New Ability Name: Lightning Cod
New Ability Effect: This Pokémon’s Electric type moves become Water-type, and deal 1.3x damage
Typing: Grass/Ground
Stats:
80 HP / 115 Atk / 95 Def / 80 SpA / 105 SpD / 125 Spe (600 BST)
Movepool Changes: + Thunder Wave, Wild Charge (this is also given to base Scep)
Description: Let’s face it, mega Scep’s probably gonna be an issue no matter when it drops, unless its ability were a direct nerf which would be stupid. I’d argue it’s better to get it out of the way as soon as possible so it’s easier to build around rather than desperately counter against it at the last minute. We’re well past that lamo. In mechanical terms, its stats are all beefed up, attempting to reclaim its place as the fastest Mon in the mod. Its ability makes it rely on a recoil move for a lower payoff third STAB, but it’s still crazy useful and allows for Paralysis shenanigans.
 
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:ss/luxray:
Pokémon: Luxray
Ability Modified: Rivalry
New Ability Name: Rally
New Ability Effect: When the user switches out, its replacement is unaffected by entry hazards.
Typing: unchanged
Stats: 79/80/105/89/120/70 | 543 BST
Movepool Changes: + U-turn, Teleport
Competitive Role: One way to circumvent the dependence of Charizard and the like on Heavy-Duty Boots.

:ss/miltank:
Pokémon: Miltank
Ability Modified: Scrappy
New Ability Name: Campy
New Ability Effect: The user takes 80% damage when neither it nor any Pokémon targeting it has selected a contact move.
Typing: unchanged
Stats: 95/40/105/80/70/100 | 490 BST
Movepool Changes: + Hyper Voice
Competitive Role: Physically defensive special attacker with all the utility of a standard Miltank. Her Ability makes up for her lesser Special Defense but makes her usual Seismic Toss and Body Slam risky business.

:sm/charizard-mega-x:
Pokémon: Mega Charizard X
Ability Modified: Tough Claws
New Ability Name: Touch Flaws
New Ability Effect: The user deals 125% damage with super-effective attacks. (Neuroforce clone)
Typing: Fire/Ice
Stats: 78/130/103/114/99/110 (+56 Atk, +30 Def, +14 SpD) | 634 BST
Movepool Changes: + Icicle Crash
Competitive Role: A sort of glass cannon with its new Ice typing complementing Fire and Ground for super-effective coverage against 11/18 types. (The other seven are Normal, Water, Fighting, Psychic, Ghost, Dark, and Fairy.)
 
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RIVALRY
:bw/pidove:
Pidove
Normal/Flying
stats
hp- 70(+20)
atk- 96(+41)
def- 50
spa- 45(+9)
spd- 60(+30)
spe- 123(+80)
bst- 444(+180)
Delivery: If this pokemon has no item, its contact moves steal the target's item. If this pokemon switches out to a pokemon with no item it gains this pokemon's item

Move Additions: Present, Acrobatics

SCRAPPY
:ss/sirfetchd:
Sirfetch'd
Fighting
stats
hp- 72(+10)
atk- 135
def- 100(+5)
spa- 63(-5)
spd- 77(-5)
spe- 60(-5)
bst- 507
Scrapper: When a pokemon on the field loses or consumes an item this pokemon gains +1 defense

Additions: Spiky Shield, Sacred Sword

Removals: Close Combat

MEGA
:sm/Sceptile-mega:
Mega Sceptile
Electric/Ground
stats
hp- 80
atk- 145(+40)
def- 95(+20)
spa- 65
spd- 95(+10)
spe- 140(+30)
bst- 630
LIGHTNING SOD

Lightning Sod- This pokemon's Grass type moves become Electric type and do 1.2x damage
 
:ss/nidoqueen:
Pokémon: Nidoqueen
Ability Modified: Rivalry
New Ability Name: Chivalry
New Ability Effect: This Pokémon ignores the enemy's ability when targeted by an attacking move.
Typing: Poison / Ground
Stats: 90 / 92 / 97(+10) / 90(+15) / 85 / 76 {BST: 530}
Movepool Changes:
  • + Shore Up, Spikes, Clear Smog, Corrosive Gas
Competitive Role: Went for a more defensive approach here with the ability, stats and moves, thought this could turn out as a pretty neat defensive pick due to the solid overall bulk and gaining of some more Poison-type utility and reliable recovery. Chivalry is all about sticking to your honor, so I think this ability somewhat represents that knights don't let any other values other than their code affect it.

:ss/charizard-mega-x:
Pokemon: Charizard-Mega-X
Ability Modified: Tough Claws
New Ability Name: Tough Mind
New Ability Effect: Prevents other Pokemon from lowering this Pokemon’s stat changes, immune to stat drops from status conditions (Burn, Paralyze)
Typing: Fire / Dragon
Stats: 78 / 154(+80) / 93(+20) / 94(-20) / 105(+20) / 110 {BST: 634}
Movepool Changes:
  • N/A
Competitive Role: DD attacker that gets really hard to stop due to its ability preventing it from getting its stats lowered by anything. Gave it some more attack in order to somewhat replace the need for Tough Claws while still retaining its same niche

:ss/pangoro:
Pokemon: Pangoro
Ability Modified: Scrappy
New Ability Name: Grapple
New Ability Effect: This Pokemon’s throw-based attacks (Circle Throw, Storm Throw, Vital Throw, Submission, Rock Throw, Sky Drop) have 1/3x more power (4/3x).
Typing: Fighting / Dark
Stats: 110(+15) / 124 / 98(+20) / 69 / 71 / 58 {BST: 530}
Movepool Changes:
  • + Sky Drop, Submission, Sucker Punch
Competitive Role: Thought this would be fitting considering Pangoro’s design and how grapplers in fighting games function, especially considering how you don’t see really any of these moves being used very much due to their drawbacks. Gave it some more bulk in order to abuse these moves better while still being able to hit like a truck.
 
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:ss/haxorus:
Pokémon: Haxorus
Ability Modified: Rivalry
New Ability Name: Primeval
New Ability Effect: This Pokémon’s Rock and Dragon moves have 1.25x power
Typing: Dragon/Rock
Stats: 106/147/95/60/95/97
Movepool Changes: +Stone Edge, Head Smash
Competitive Role: Big chunky dinosaur thing now has pseudo-legendary stats and more STAB

:ss/exploud:
Pokémon: Exploud
Ability Modified: Scrappy
New Ability Name: Screamy
New Ability Effect: Special moves become sound-based and bypass Substitute
Typing: Normal/Steel
Stats: 104/81/63/101/73/68
Movepool Changes: N/A
Competitive Role: Annoying wallbreaker that’s pretty much unchanged except it now has more options to do what it does.

I have no mega ideas just vote for scep so we can counter it (hopefully) with the last two slates
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
24 hours remain! Onto vetoes...

Pokémon: Mega Charizard Y
Ability Modified: Drought
New Ability Name: Doubt
New Ability Effect: The user's Dragon-type moves are neutral against Fairy.
Typing: Fire/Dragon
Stats: 78/94/73/164/115/110 (+20 Atk, +50 SpA, +30 SpD) | 634 BST
Movepool Changes: N/A
Competitive Role: Special nuke with unresisted (so far) dual STAB. Can leverage Scale Shot as a Speed-boosting tool.
This basically has one of the highest Speed stats in the meta on top of only one switchin, that being a healthy / Sp. Def Lanturn, which is prone to being worn down through pretty simple means. This would make it a crazy good pivot or a very efficient cleaner.

MEGA
:sm/Sceptile-mega:
Mega Sceptile
Electric/Ground
stats
hp- 80
atk- 145(+40)
def- 95(+20)
spa- 65
spd- 95(+10)
spe- 140(+30)
bst- 630
LIGHTNING SOD

Lightning Sod- This pokemon's Grass type moves become Electric type and do 1.2x damage
Similar issues to above but this has basically already proven to be crazy, base form Sceptile needed a nerf before and this has all of the same problems that did. Basically zero switchins on top of the capability of running a boosting move if you tried dancing around whatever attack you'd think it'd throw out. BST is also illegal because Sceptile's recently got nerfed to 500. I'd consider dropping both Attack and Speed a bit, the spreadsheet may not hurt to give you an idea of what defensive answers you could calc for something like this. Last I recall we don't really have any amazing Scarf users either so keep that in mind.

In addition - APaidActor the names of your Mega Charizard X and Pangoro abilities are illegal, Red suggested they be changed to Tough Mind and Grapple respectively.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Voting has begun! All of the subs except for the Mega Sceptile have been fixed, which I'll allow people to vote for as well since jazzmat had a new stat spread (80/115/95/80/105/115) pending in the Discord server. If you vote for that just assume it'll have that stat spread.
 
Rivalry: Chivalry(SV), Delivery, Rally
Scrappy: Screamy, Grapple (SV), Scrapper (RedwoodRogue)
Mega: Touch Flaws, Lightning Sod, Tough Mind (SV)
 
rivalry: primeval, delivery (sv), chivalry

scrappy: grapple, screamy, scrapper (sv)

mega: lightning sod (sv), tough mind, touch flaws
 
We’re late but we have our winners

:ss/nidoqueen:
Pokémon: Nidoqueen
Ability Modified: Rivalry
New Ability Name: Chivalry
New Ability Effect: This Pokémon ignores the enemy's ability when targeted by an attacking move.
Typing: Poison / Ground
Stats: 90 / 92 / 97(+10) / 90(+15) / 85 / 76 {BST: 530}
Movepool Changes:
  • + Shore Up, Spikes, Clear Smog, Corrosive Gas
Competitive Role: Went for a more defensive approach here with the ability, stats and moves, thought this could turn out as a pretty neat defensive pick due to the solid overall bulk and gaining of some more Poison-type utility and reliable recovery. Chivalry is all about sticking to your honor, so I think this ability somewhat represents that knights don't let any other values other than their code affect it.
:ss/pangoro:
Pokemon: Pangoro
Ability Modified: Scrappy
New Ability Name: Grapple
New Ability Effect: This Pokemon’s throw-based attacks (Circle Throw, Storm Throw, Vital Throw, Submission, Rock Throw, Sky Drop) have 1/3x more power (4/3x).
Typing: Fighting / Dark
Stats: 110(+15) / 124 / 98(+20) / 69 / 71 / 58 {BST: 530}
Movepool Changes:
  • + Sky Drop, Submission, Sucker Punch
Competitive Role: Thought this would be fitting considering Pangoro’s design and how grapplers in fighting games function, especially considering how you don’t see really any of these moves being used very much due to their drawbacks. Gave it some more bulk in order to abuse these moves better while still being able to hit like a truck.
:swsh/Sceptile-mega:
Ability Modified: Lightning Rod
New Ability Name: Lightning Cod
New Ability Effect: This Pokémon’s Electric type moves become Water-type, and deal 1.3x damage
Typing: Grass/Ground
Stats:
80 HP / 115 Atk / 95 Def / 80 SpA / 105 SpD / 125 Spe (600 BST)
Movepool Changes: + Thunder Wave, Wild Charge (this is also given to base Scep)
Description: Let’s face it, mega Scep’s probably gonna be an issue no matter when it drops, unless its ability were a direct nerf which would be stupid. I’d argue it’s better to get it out of the way as soon as possible so it’s easier to build around rather than desperately counter against it at the last minute. We’re well past that lamo. In mechanical terms, its stats are all beefed up, attempting to reclaim its place as the fastest Mon in the mod. Its ability makes it rely on a recoil move for a lower payoff third STAB, but it’s still crazy useful and allows for Paralysis shenanigans.
Duo and I are working hard to ensure we’re suing the best possible abilities for our last 2 slates. We have a buzzer beater on our hands. Next slate goes up tomorrow.
 
Slate 9: Our First Finale
:bw/xatu::bw/linoone::bw/weavile::bw/crustle::bw/marowak:
Five Abilities, Five Submissions, Five Days

Your abilities for Abilitypos’ final slate of Gen 8 are:

Early Bird, Pickup, Pressure, Weak Armor, & Rock Head

I’d like to thank everyone who has submitted up until this point, and I wish you all good luck in this last slate!
 
:ss/Relicanth:

Pokémon: Relicanth
Ability Modified: Rock Head
New Ability Name: Rocket Head
New Ability Effect: This Pokémon’s head-based moves have +1 priority
Typing: Steel/Flying
Stats: 100/110/110/45/65/55 (485)
Movepool Changes: N/A
Competitive Role: Relicanth is now a potent attacker that gets to mostly ignore its terrible speed, and this also lets it be a defensive counter to Mega Sceptile as it has decent physical defense and a resistance or immunity to its two higher power STABS

:ss/Diggersby:

Pokémon: Diggersby
Ability Modified: Pickup
New Ability Name: Pickax
New Ability Effect: This Pokémon’s moves do 2x damage against Rock and Ground types
Typing: Normal
Stats: 85/112/77/50/77/78 (479)
Movepool Changes: N/A
Competitive Role: With the effective attack stat of Huge Power base Diggersby and two new psuedo-super-effective types, Diggersby becomes very strong. If the ability is too strong, change it to 1.75 or 1.5x power.

:ss/Weavile:
Pokémon: Weavile
Ability Modified: Pressure
New Ability Name: Suppress
New Ability Effect: This Pokémon neutralizes all abilities while it is on the battlefield (Neutralizing Gas clone)
Typing: Ice/Dark
Stats: 70/120/65/45/85/120 (505)
Movepool Changes: N/A
Competitive Role: Not much different than normal Weavile, the ability is nice but it doesn’t change what it does, which is revenge kill things or force out stuff weak to Ice.

:ss/Skarmory:
Pokémon: Skarmory
Ability Modified: Weak Armor
New Ability Name: Weaken Arms
New Ability Effect: When this Pokémon switches in, all Pokémon on the field (including self) have their attack lowered by 2 stages
Typing: Steel/Flying
Stats: 65/80/140/40/70/70 (465)
Movepool Changes: + U-Turn
Competitive Role: Massively annoying pivot that acts pretty much like a weird version of Incineroar. It weakens itself significantly in the process, but it can then either switch out or use the opponent’s switch as an opportunity to use Swords Dance to bring it back to normal.

:ss/Xatu:
Pokémon: Xatu
Ability Modified:
Early Bird
New Ability Name:
Deadly Nerd
New Ability Effect:
This Pokémon’s special attack is raised one stage every time is attacks and KOs an opponent
Typing:
Psychic/Flying
Stats:
65/45/70/110/70/110 (470)
Movepool Changes:
N/A
Competitive Role:
Good revenge killer / potential sweeper if the boosts go unchecked, although its defenses are pretty weak.
 
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:ss/girafarig:
Pokémon: Girafarig
Ability Modified: Early Bird
New Ability Name: Early Word
New Ability Effect: The user's sound-based moves have +1 Priority.
Typing: unchanged
Stats: unchanged
Movepool Changes: + Eerie Spell, Sparkling Aria, Parting Shot
Competitive Role: Rare special priority pivot.

:ss/pachirisu:
Pokémon: Pachirisu
Ability Modified: Pickup
New Ability Name: Piplup
New Ability Effect: Torrent + Defiant
Typing: Electric/Water
Stats: 60/101/84/86/88/111 | 530 BST
Movepool Changes: + Stealth Rock, Defog, Scald, Brick Break, Waterfall
Competitive Role: Pivot, Stealth Rock setter, Defog punisher. Like Lanturn but geared towards offense and hazard control.

:ss/aerodactyl:
Pokémon: Aerodactyl
Ability Modified: Pressure
New Ability Name: Press
New Ability Effect: No Guard clone
Typing: unchanged
Stats: unchanged
Movepool Changes: N/A
Competitive Role: Now it can't miss with Stone Edge! Oh, and Dual Wingbeat too.

:ss/vanilluxe:
Pokémon: Vanilluxe
Ability Modified: Weak Armor
New Ability Name: Feel Ardor
New Ability Effect: The user copies every Fire-type move used by another Pokémon. (Dancer variant)
Typing: Ice/Fire
Stats: 71/95/79/110/85/95 | 535 BST
Movepool Changes: + Fire Blast, Flare Blitz, Flame Charge, Will-O-Wisp
Competitive Role: A unique kind of mixed attacker.

:ss/tyrantrum:
Pokémon: Tyrantrum
Ability Modified: Rock Head
New Ability Name: Lock Hold
New Ability Effect: The user's contact moves prevent the target from switching out.
Typing: unchanged
Stats: 119/82/71/59/121/69 | 521 BST
Movepool Changes: + Accelerock, Roost
Competitive Role: Slow and steady Dragon Dance user, somewhat capable of choosing what it sets up on.
 
EARLY BIRD
:bw/shiftry:
Shiftry
Grass/Dark
stats
hp- 90
atk- 90(-10)
def- 60
spa- 100(+10)
spd- 60
spe- 80
bst- 480
Nearly Bird: This pokemon is immune to ground type moves and its flying type moves deal 1.5x damage

new moves: acrobatics

PICKUP
:xy/dedenne:
Dedenne
Electric/Fairy
stats
hp- 87(+20)
atk- 58
def- 57
spa- 101(+20)
spd- 67
spe- 101
bst- 471
Hiccup: After eating a berry, when this pokemon uses a damaging move it is followed by a 30 bp special move of the same type

new moves: stuff cheeks, signal beam

PRESSURE
:gs/aerodactyl:
Aerodactyl
Rock/Dragon
stats
hp- 80
atk- 105
def- 65
spa- 60
spd- 75
spe- 130
bst- 515
Reassure: Deals 1.5x damage to targets that have already taken damage this turn

new moves: draco meteor, outrage

WEAK ARMOR
:bw/mandibuzz:
Mandibuzz
Dark/Flying
stats
hp- 110
atk- 65
def- 105
spa- 55
spd- 95
spe- 80
bst- 510
Beak Armor: Flying type status moves raise the user's defense by 1 stage

new moves: feather dance


ROCK HEAD
:ss/shelgon:
Shelgon
Dragon
stats
hp- 85(+20)
atk- 80(-15)
def- 100
spa- 75(+15)
spd- 80(+30)
spe- 50
bst- 470(+50)
Knock Dead: After knocking out a pokemon the user's attack and special attack are raised by 1 stage
 

ItzaDelta

formerly I-Deepblue-I
:dodrio:
:bw/dodrio:
Pokémon:
Dodrio
Ability Modified: Early Bird
New Ability Name: Deadly Bird
New Ability Effect:
Landing a Flying type move on the opposing Pokemon will lower their defense stat by 1 stage.
Typing: Normal/Flying
Stats:

HP: 60
ATK: 120
DEF: 60
SPA: 60
SPD: 60
SPE: 110

Movepool Changes:
:plusle: Low Kick
:minun: Swords Dance, Jump Kick, Steel Wing

Competitive Role: Dodrio is a strong physical attacker that is basically impossible to switch into (barring Carbink) as their access to a Defense lowering STAB Brave Bird make even Flying type resists afraid to switch in, as they can be put in range of a STAB Double Edge right after. However, against offensive Pokemon, Dodrio has some issues, as a speed stat of 105 makes them slower than the many 110s in the tier, in addition, Dodrio's lackluster typing mean they can't switch into basically anything barring predicted Earthquakes, as even resisted moves will put a significant dent on them.
 

Bloopyghost

guging
is a Pre-Contributor
i do not know the meta lol

Pokémon: Dodrio
Ability Modified: Early Bird
New Ability Name: Burly Bird
New Ability Effect: When this Pokemon has 3/4 or more of its maximum HP, rounded down, its offensive stat is multiplied by 1.5 while using a Flying-type attack.
Typing:

Stats: 110 HP / 110 Atk / 80 Def / 60 SpA / 70 SpD / 80 Spe / 510 BST
Movepool Changes: N/A
Competitive Role: Burly Bird grants Dodrio a fearsomely powerful Brave Bird, which when combined with its incredible coverage in Jump Kick and Knock along with SD, lets it easily blast through teams if not kept in check. One of the things keeping it in check however is Burly Bird itself, as the boost it provides is removed if Dodrio loses too much HP. The result is a wallbreaker that must manage its HP well in spite of Brave Bird's recoil damage and the passive damage caused by Helmet and Rocks if it wants to put in work. As such, Roost is a must have on Dodrio, and keeping it healthy is the name of its game.


Pokémon: Dedenne
Ability Modified: Pick Up
New Ability Name: Fu- wait no
Actual New Ability Name: Muck Up
New Ability Effect: If the user's last move on the previous turn failed to do any of its normal effects or if the user was prevented from moving by any effect other than recharging, its next move does not check accuracy and its power is multiplied by 1.2. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not activate this ability.
Typing:

Stats: 87 HP / 97 Atk / 87 Def / 51 SpA / 87 SpD / 91 Spe / 500 BST
Movepool Changes:
+ Bolt Strike, High Jump Kick
Competitive Role: Its design fits the ability name, it's perfect. Muck Up lets Dedenne punish switch-ins that are immune to its attacks with a never-miss stronger hit next turn in addition to making its inaccurate attacks more consistent. Bolt Strike, HJK and Play Rough are a strong combo, rlly only struggling against Toxtricity and Nidoqueen.


Pokémon: Giratina
Ability Modified: Pressure
New Ability Name: Pleasure
New Ability Effect: This Pokemon restores 1/16 of its maximum HP, rounded down, after it is damaged by a move.
Typing:

Stats: 100 HP / 80 Atk / 90 Def / 80 SpA / 90 SpD / 60 Spe / 500 BST
Movepool Changes: N/A
Competitive Role: Wholesome ability. There seems to be a lot of Fires and Waters so here's a check to those. 100/90/90 is pretty solid bulk, but Pleasure essentially makes it bulkier since it partially mitigates all incoming attacks. Otherwise does Giratina things; Defogging, phazing, spreading status and being fat.


Pokémon: Cursola
Ability Modified: Weak Armor
New Ability Name: Bleak Armor
New Ability Effect: When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Defense and Special Defense stats are raised by 1 stage. This effect applies after all hits from a multi-hit move.
Typing:

Stats: 80 HP / 75 Atk / 80 Def / 145 SpA / 120 SpD / 30 Spe / 530 BST
Movepool Changes: N/A
Competitive Role: More HP management yea. Basically just Cursola but with an overall better typing and more bulk. Bleak Armor can make it hard to crack once it gets brought down to half (being Berserk but for defenses), tho you have to commit to staying in to make the most of it.


Pokémon: Sudowoodo
Ability Modified: Rock Head
New Ability Name: Block Head
New Ability Effect: After this Pokemon uses an attack with recoil, except Struggle, it receives 3/4 damage from all attacks until the end of the next turn.
Typing:

Stats: 80 HP / 110 Atk / 105 Def / 30 SpA / 85 SpD / 85 Spe / 495 BST
Movepool Changes:
+ Drain Punch, Jungle Healing, Superpower
Competitive Role: Is basically a menace to anything slower than it. Wood Hammer, in addition to being a powerful STAB, will grant a 25% damage reduction thanks to Block Head. While that's great for tanking weaker hits, that recoil damage can offset the damage reduction, so it can't be used recklessly. Sudowoodo is able to keep itself healthy with Drain Punch and Jungle Healing however, the latter allowing it to absorb status. Is otherwise a mon with well balanced stats, a strong offensive typing, useful resists and great coverage.
 
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Pokémon: :Vespiquen:
Ability Modified: Pressure
New Ability Name: Pleasure
New Ability Effect: When this Pokemon uses a Order, :combee: :combee: :combee: restores the Sacred Queen's HP by 25%.
Typing: Bug, Steel
Stats: 70 / 60 (-20) / 122 (+20) / 110 (+30) / 122 (+20) / 40. BST: 524. 50 of bonus.
Movepool Changes: +Nasty Plot, +Heal Order, +Earth Power
Competitive Role: Would improve "Cosmic Power" sets. Using Defence Order let it use its brand new Earth Power, Bug Buzz, and Nasty Plot to sweep. It's now immune to Toxic.

Pokémon: :Marowak:
Ability Modified: Rock Head
New Ability Name: Rocker Head
New Ability Effect: Sound moves uses the higher offensive stat, with x1.5 bonus.
Typing: Electric, Ground
Stats: 60 / 80 / 90 (-20) / 30 (-20) / 110 (+30) / 55 (+10)
Movepool Changes: +Overdrive, +Hyper Voice, +Eerie Spell
Competitive Role: Marowak but with a double type. He is now fan of Hard Rock. Would break like a dumb.

Pokémon: :Vanilluxe:
Ability Modified: Weak Armor
New Ability Name: Week-End Armor
New Ability Effect: On switch-in and at the start of each turn, defensive stats are raised by one stages. Its defensive stats are lowered by one stage each time he is hit by an attack.
Typing: Fire, Ice
Stats: 71 / 55 (-40) / 125 (+40) / 90 (-20) / 125 (+30) / 69 (-10). BST isn't changed.
Movepool Changes: +Slack Off, +Sunny Day, +Fiery Dance, +Heat Wave, +Refresh
Competitive Role: A nice wall based on ice-cream you eat in vacation. If you don't attack it a turn, it raises its stats because it has taken vacation and is now rested. He can use a set-up set with Slack Off, Refresh, Freeze-Dry and Fiery Dance to set-up slowly.

Pokémon: :Diggersby:
Ability Modified: Pick-Up
New Ability Name: Picking-Up
New Ability Effect: When this Pokemon uses a contact moves, all hazards on Diggersby's side are picked-up and put on the opponent's side.
Typing: Ice, Ground
Stats: 106 (+50) / 107 (+30) / 20 (-30) / 107 (+30) / 108 (+30)
Uh, the lack of Huge Power forces me to put an huge boost. It gains 110 BST. So it has 533 BST.
Movepool Changes: +Ice Shard, +Triple Axel, +Slack Off
Competitive Role: He is based on a sledger that can uh, pick hazards up on its sledge to bring them on the other side. It's possibly too OP. Uh this got vetoed.

Pokémon: :Ledian:
Ability Modified: Early Bird
New Ability Name: Early Bug
New Ability Effect: Add +1 priority to all Bug moves.
Typing: Bug, Fighting
Stats: 130 (+95) / 60 (+10) / 10 (-45) / 60 (-50) / 105 (+20) BST+30 = 420
Movepool Changes: +Close Combat, +Leech Life, +Swords Dance
Competitive Role: A powerful RK / Sweeper, with a correct bulk. I should lower this...
Edit: I removed 20 points in each defense.
 
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Ema Skye

Work!
Well if bloopy isnt going to do it

Pokémon: Linoone-Galar
Ability Modified: Pickup
New Ability Name: Fuck Up
New Ability Effect: If this Pokemon misses or fails an attack, it switches out in shame
Typing: Normal/Dark
Stats: 88/100/71/60/71/110
Movepool Changes: Toxic, Hidden Power, Pursuit, Fake Out, Sucker Punch, Dynamicpunch (removed: Parting Shot)
Competitive Role: Sometimes you click big buttons, other times you throw it all away. And you never know when you'll fuck it up. But hey pivoting ability is neat even if its inconsistent. If you miss your Sucker that could be very funny.

Pokémon: Mandibuzz
Ability Modified: Weak Armor
New Ability Name: Meek Armor
New Ability Effect: If this Pokemon is hit by a Bug or Dark move, it switches out at the end of the turn.
Typing: Fighting/Flying
Stats: 110/95/95/55/85/70
Movepool Changes: Hi Jump Kick, Close Combat, Thunderous Kick
Competitive Role: fat flier and defensive pivot.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:houndoom:
Pokémon: Houndoom
Ability Modified: Early Bird
New Ability Name: Early Bite
New Ability Effect: This Pokémon’s biting moves (anything that procs Strong Jaw) have +1 priority.
Typing: Dark/Fire
Stats: 75 HP / 90 Atk / 60 Def / 95 SpA / 80 SpD / 110 Speed (510 BST)
Movepool Changes: +Poison Fang, -Bite
Competitive Role: Priority Crunch gives it a potent STAB that always move first, and Poison Fang can serves as a 50% Toxic attack that can put pressure on walls. It’s Attack is below average, so it much make the most of Fire Fang as priority and Thunder Fang to deter most Water-type opponents.

:trumbeak:
Pokémon: Trumbeak (not Eviolite compatible)
Ability Modified: Pickup
New Ability Name: Peck ’Em Up
New Ability Effect: This Pokémon’s Peck, Beak Blast, Fury Attack, Pluck and Drill Peck will always deals critical hit. In addition, Fury Attack, if the first hit connects, will always hit five times.
Typing: Normal/Flying
Stats: 80 HP / 90 Atk / 100 Def / 60 SpA / 60 SpD / 115 Speed (505 BST)
Movepool Changes: +Beak Blast
Competitive Role: Though it have to deal with average Attack and poor Special bulk, it is fast and can always crit with Drill Peck, Fury Attack and Beak Blast. The latter move can be taken advantage of with Trumbeak’s nice physical bulk, and become especially powerful with effective 150 BP STAB Flying move due to always critting, while also possibly denting switching-in walls.

:dusknoir:
Pokémon: Dusknoir
Ability Modified: Pressure
New Ability Name: Sure Press
New Ability Effect: The Pokémon‘s Defense stat is used for physical moves instead of Attack.
Typing: Ghost
Stats: 65 HP / 80 Atk / 135 Def / 65 SpA / 135 SpD / 45 Speed (525 BST)
Movepool Changes: None
Competitive Role: Now it can a physical wall that isn’t passive due to using it’s Defense stat for all of it’s physical moves, which includes Poltergeist, Sucker Punch, Brick Break, Earthquake and elemental punches. It have to use Pain Split to heal itself, and it is still pretty slow, leaving it vulnerable to wallbreakers.

:garbodor:
Pokémon: Garbodor
Ability Modified: Weak Armor
New Ability Name: Leaking Armor
New Ability Effect: If hit by a physical move, the Pokémon will their opponent’s Speed lowered by 1 stage.
Typing: Poison
Stats: 100 HP / 82 Atk / 115 Def / 60 SpA / 82 SpD / 55 Speed (494 BST)
Movepool Changes: +Slack Off, +Toxic Spikes
Competitive Role: Physical wall with ability to slow down the physical opponent, leaving them vulnerable to revenge killing. It can also set up Toxic Spikes or run wonky Curse + Body Press. Low Special bulk and Speed leaves it vulnerable against special attackers.

:basculin-blue-striped:
Pokémon: Basculin-Blue-Striped
Ability Modified: Rock Head
New Ability Name: Rock Dread
New Ability Effect: The Pokémon’s Rock-type moves deals 1,5x damage.
Typing: Water
Stats: 70 HP / 102 Atk / 65 Def / 100 SpA / 65 SpD / 118 Speed (520 BST)
Movepool Changes: +Meteor Beam, +Stone Edge, +Power Gem, +Stealth Rock
Competitive Role: Fast sweeper with Aqua Jet priority, nuclear but highly self-damaging Head Smash, one-time Meteor Beam, or suicide lead for Stealth Rock + Head Smash.
 
:sm/dodrio:
Pokémon: Dodrio
Ability Modified: Early Bird
New Ability Name: Sickly Bird
New Ability Effect:This Pokémon’s contact moves have a 50% chance to poison the opponent. This ability does not stack with moves that already have a chance to poison.
Typing: Poison / Flying
Stats: 90 / 110 / 80 / 60 / 75 / 110 [525]
Movepool Changes: +Poison Jab, U-Turn, High Jump Kick
Competitive Role:Powerful but somewhat frail physical mon who will be spreading poison a bunch. Could possibly fill most offensive roles, such as revenge killer, wallbreaker, and swords dance sweeper.
:sm/diggersby:
Pokemon: Diggersby
Ability Modified: Pickup
New Ability Name: Picnic
New Ability Effect: When this Pokémon eats a berry, the rest of the Pokemon in its party also get that berries effect.
Typing: Normal / Ground
Stats: 85 / 100 / 125 / 50 / 77 / 78 [515]
Movepool Changes: +Recycle
Competitive Role: Physical Wall / Unique Cleric. Can heal everybody on its team at once, but only when at low enough hp to do so. Can do this multiple times if you run recycle.
:sm/raikou:
Pokemon: Raikou
Ability Modified: Pressure
New Ability Name: Pre Soak
New Ability Effect: Upon switching in, this Pokémon immediately applies the soak effect to the opposing Pokémon.
Typing: Water / Electric
Stats: 90 / 85 / 75 / 115 / 100 / 115
Movepool Changes: None
Competitive Role: Moderately bulky special wallbreaker / sweeper that forces a mindgame when switching in against slower opponents. If they switch, you might calm mind, if they don’t and try to call out a calm mind, they might get thunderbolted.

:sm/kabutops:
Pokemon: Kabutops
Ability Modified: Weak Armor
New Ability Name: Leek Armor
New Ability Effect: This Pokemon gains the resistances of a grass type along with the rest of its resistances.
Typing: Rock / Water
Stats: 90 / 115 / 65 / 80 / 80 [545]
Competitive Role: Rock / Water type without any of the water weaknesses, but all the benefits.
Movepool Changes: +Leaf Blade
:sm/sudowoodo:
Pokemon: Sudowoodo
Ability Modified: Rock Head
New Ability Name: Rock Dead
New Ability Effect: This Pokémon‘s Rock type moves are ghost type if ghost is more effective on the opposing Pokémon.
Typing: Rock / Ghost
Stats: 100 / 130 / 115 / 30 / 75 / 50 [470]
Competitive Role: Slow but powerful physical wall / Rocks Setter / Bulky Wallbreaker. It’s ability to have the coverage of two types in one is very good, but balanced by this mons terrible speed.
Movepool Changes: +Will-o-Wisp
 
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:ss/Marowak:
Pokémon: Marowak
Ability Modified: Rock Head
New Ability Name: Coc-Wait no
Actual New Ability Name: Mock Head
New Ability Effect: The first hit this pokemon takes will deal no damage and break its mock head(This is just gen 7 disguise)
Typing: Ground
Stats: 60/80/110/100(+50)/60(-20)/65(+20) [BST 475]
Movepool Changes: Nasty Plot, Shadow Ball
Competitive Role: Marowak is now an even stronger wallbreaker since it gets a free turn to set up in addition to having access to thick club still. Plus thanks to Nasty Plot it can use some of its special moves.

:ss/Vespiquen:
Pokémon: Vespiquen
Ability Modified: Pressure
New Ability Name: Stressor
New Ability Effect: If this pokemon stays out for the first five turns in battle: its attack, special attack, and speed go up by three stages.
Typing: Bug/Flying
Stats: 70/80/105/80/105/60 [BST: 500]
Movepool Changes: Knock Off, Break Break, Poison Jab
Competitive Role: The idea behind Stressor was that it would gradually build up, but uhh let's be real here if I gave this thing attack speed boost even if just for five turns and no more, that'd be a bit much. I figure with this you at least need to stay out for the five turns to see the benefit. Of course there are some pitfalls, namely Vespiquen is still bug/flying and has to survive for five turns in order for stressor to activate. Once it does Vespiquen goes from bulky bee to murder hornet.

:ss/Linoone-Galar:
Pokémon: Linoone-Galar
Ability Modified: Pickup
New Ability Name: Sicko
New Ability Effect: This pokemon's dark type moves double in power if the opponent is inflicted with a status condition.
Typing: Dark
Stats: 80/90/70/90/70/115 [BST:515]
Movepool Changes: Toxic, Sludge Bomb, Poison Fang, Scorching Sands, Dark Pulse, Crunch
Competitive Role: At first this seems pretty basic, weak even, but as they say "Gone on you with the pick and roll, Linoone-Galar, it in sicko mode". The minute the status gets going its dark type moves receive a big ol' buff making for extra crunchy crunches and knock offs that'll off your foes more.

:ss/Sunflora:
Pokémon: Sunflora
Ability Modified: Early Bird
New Ability Early Bloom
New Ability Effect: On switch in this pokemon gains the effects of growth.
Typing: Grass/Fire
Stats: 75/80/55/80/85/80 [BST: 455]
Movepool Changes: Earthquake, Fire Blast, Body Slam, Flare Blitz, Heat Wave, Flamethrower
Competitive Role: Quite the nasty little fucker really. Sure on the surface those stats are mid but on switch in its attack stats go up by one stage, up by two in sun, and stack with choice items. Thus the drawback would be lackluster stats. Overall it's an interesting wallbreaker outside of sun, and the devil in it.

:ss/Garbodor:
Pokémon: Garbodor
Ability Modified: Weak Armor
New Ability Leak Odor
New Ability Effect: This pokemon's moves that have a chance to poison have that rate doubled.
Typing: Poison
Stats: 100/100/85/100/85/75 [BST: 545]
Movepool Changes: Poison Jab, Stone Edge, High Horsepower, Bulk Up, Calm Mind
Competitive Role: Garbodor finally doing what it does best, spreading shit. We have what I think is an odd sort of wallbreaker in the making here. It's not particularly powerful, but it has gunk shots and sludge bombs that will cause poison a majority of the time. What it lacks in power it makes up for with the added chip damage those things bring. That said you could always just set up some toxic spikes with it if that's what you wanna do.
 
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