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Koji Nishino - Body Slam | Double-Edge | Body Slam
IF Cubone is to use Dig without suspense THEN use Counter and restart queue.
IF Cubone is to use Belly Drum THEN use Snatch and restart queue, only once.
Cubone used Bonemerang!
Hit? (< 9000) 1897 YES
Crit 1? (< 416) 3897 NO
Crit 2? (< 416) 8542 NO
Damage? (10*1+3+2) 15 Damage
-6 EN
Munchlax used WWE John Cena Super Slam (Double-Edge + Double-Edge)
BAP (14*2.25) 31.5 BAP
EN? ((8+2)*3.5) 35 EN
Crit? (< 416) 5563 NO
Damage? ((31.5*1+3+2)- 6) 31 Damage
-34 EN
A2
Paralyze? (< 1500) 9755 NO
Cubone used Double Kick!
Crit 1? (< 416) 9788 NO
Crit 2? (< 416) 4576 NO
Damage? ((6*1+2)*1.5) 12 Damage
-4 EN
Muchlax is cooling down!
A3
Paralyze? (< 1500) 1073 YES
Cubone is paralyzed and can't move! (-10% Paralyze)
Munchlax used Counter!
But it failed! -6 EN
Cubone w/ McNothing
Abilities: Rock Head / Lightning Rock
HP: 14
EN: 54
Stats: 3/3/1/2/36
Status: +2 Def
There's no "uhhh" about this! Time to drive this pile! (Yeah, nailed it!)
Koji Nishino - Chip Away | Chip Away | Chill
IF Cubone is to use Endure on action 1 THEN replace all actions with Metronome (see below) | Chill | Chip Away starting.
IF Cubone is to use a D/E move without suspense this action THEN Counter and restart queue.