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  1. ponchlake

    AG Glimmora Lead [GP 1/1]

    [SET] name: Lead move 1: Mortal Spin move 2: Earth Power / Power Gem move 3: Stealth Rock / Spikes move 4: Memento / Spikes item: Focus Sash ability: Toxic Debris nature: Timid evs: 4 Def / 252 SpA / 252 Spe tera type: Ghost [SET COMMENTS] Glimmora is one of the metagame's best suicide leads...
  2. ponchlake

    BH GaG Zacian-C [GP 1/1]

    [SET] name: Good as Gold move 1: Salt Cure move 2: Knock Off / Substitute move 3: Strength Sap move 4: Magical Torque item: Covert Cloak ability: Good as Gold nature: Jolly EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe tera type: Fairy [SET COMMENTS] With Good as Gold, Zacian-C is a...
  3. ponchlake

    BH Ice Scales Arceus-Ground [GP [1/1]

    [SET] name: Ice Scales move 1: Quiver Dance move 2: Judgement move 3: Strength Sap move 4: Thunder Cage item: Earth Plate ability: Ice Scales nature: Modest EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe tera type: Ground / Electric [SET COMMENTS] Arceus-Ground has a great offensive and...
  4. ponchlake

    BH Ice Scales Chansey [GP 1/1]

    [SET] name: Ice Scales move 1: Ruination move 2: Toxic move 3: Parting Shot move 4: Synthesis item: Eviolite ability: Ice Scales nature: Relaxed EVs: 252 HP / 252 Def / 252 SpD IVs: 0 Atk tera type: Ghost / Poison / Electric [Set Comments] With Eviolite and Ice Scales, Chansey becomes the...
  5. ponchlake

    STAB Salt Cure Tyranitar GP: [1/1]

    [SET] name: Salt Cure move 1: Salt Cure move 2: Knock Off move 3: Shore Up move 4: Ceaseless Edge / Parting Shot / Stone Axe item: Leftovers / Heavy-Duty Boots ability: Sand Stream nature: Careful EVs: 252 HP / 192 SpD / 64 Spe tera type: Flying / Water / Fairy / [SET COMMENTS] With Ceaseless...
  6. ponchlake

    Metagame Fortemons

    banner IMakeNoSense Fortemons What if your attacks could gain additional effects based on what attack is held in the item slot? Instead of holding an item, you can instead hold an attack, giving all of the attacks in your move-slots the primary and secondary effects of that held move. Rules...
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