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  1. paintseagull

    CAP 20 CAP 20 - Part 14 - Flavour Ability Poll 2

    Light vs Heavy in Round 2 of Naviathan's flavour ability poll! ---- This will be a single bold vote. Make sure that you bold your vote and nothing else! A typical vote might look like the following: CAP uses automated scripts to count votes. For this reason, it is very important for all...
  2. paintseagull

    CAP 20 CAP 20 - Part 13 - Playtest Render (3D model) Poll

    Things are a bit different for this project - we're having two concurrent polls for the simulator representation of Naviathan during the playtest. This one is for the animated, rendered 3D model sprite. What happened was that, because we were (rightly) worried that our official process wouldn't...
  3. paintseagull

    CAP 20 CAP 20 - Part 12 - Sprite Poll

    Things are a bit different for this project - we're having two concurrent polls for the simulator representation of Naviathan during the playtest. This one is for the sprite (traditional, Gen 5-style pixel art!). If you're wondering why these aren't animated while the models are, it's because we...
  4. paintseagull

    CAP 20 CAP 20 - Part 11 - Name Poll 2

    Welcome to the second name poll for CAP 20! Everyone is welcome to vote in this poll, but you must create a legal ballot based on your own preferences. Poll manipulation through techniques such as coordinated voting or multiple account creation is disallowed and will be moderated. If you notice...
  5. paintseagull

    CAP 20 CAP 20 - Wireframe submissions

    After the success of the Plasmanta model and the positive progress in the general CAP modeling workshop, I'm excited to start up wireframe submissions for CAP 20! We will vote on the submitted wireframes (if we receive more than one submission) and then the winning wireframe will be finished in...
  6. paintseagull

    CAP 20 CAP 20 - Part 10 - Moveset Discussion

    Welcome to the *new* Moveset Discussion. Please read carefully below as our process has changed significantly. Pay close attention to Snobalt , the Movepool leader, and nyttyn, the CAP20 TL as they guide discussion and lead us through the changes. In this stage, we are determining the required...
  7. paintseagull

    CAP 20 CAP 20 - Part 1 - Concept Assessment

    Welcome to CAP 20, CAP community, let's get the discussion going! Here's the concept that we've voted in and that we'll discussing here and throughout the project: Guidelines: 1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring...
  8. paintseagull

    CAP 19 CAP 19 - Part 11 - Sprite Poll 1

    It's finally time to vote for how our 19th CAP creation will be represented on the simulator in the upcoming playtest! Get to it! Thanks so much to our awesome creative contributors! We have a challenging design as we often do but our spriters were up to the challenge. ---- This will be a...
  9. paintseagull

    CAP 19 CAP 19 - Part 9 - Complete Movepool Submissions

    Here in this thread, users may make complete movepool submissions for CAP19. At the conclusion of this thread, our movepool leader alexwolf will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP19. We've...
  10. paintseagull

    CAP 19 CAP 19 - 3D Wireframe Submissions

    Welcome to CAP's very first 3D modeling submission stage. These rules are a work-in-progress and may change as we go along. I expect this will be a learning experience, so your feedback and questions are appreciated and encouraged! It would be great if we could have a model ready for the...
  11. paintseagull

    CAP 19 CAP 19 - Sprite Submissions

    We've chosen the art to represent our poisonous, electrically charged, water-loving, sleep-hating CAP 19, now we need a sprite! We're going to start a 3D model contest for CAP 19 too, but sprites are needed sooner (same timeline as usual) and so sprite artists still have artistic license with...
  12. paintseagull

    CAP 19 CAP 19 - Part 4 - Primary Ability Poll 2

    We've narrowed the primary ability down to 3 options - in this final poll, we make the final decision. This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd...
  13. paintseagull

    CAP 19 CAP 19 - Art Submissions

    Welcome to the Art Submissions thread for CAP 19. The typing is Electric/Poison. As always, it's very important to read the rules before posting in this thread, and do not threadhog (see the rules on posting limits). While we have strict rules when it comes to how many posts you can make, we...
  14. paintseagull

    CAP 19 CAP 19 - Part 1 - Closed Concept Assessment

    Welcome to CAP 19, CAP community, let's get the discussion going! Here's the concept that we've voted in and that we'll discussing here and throughout the project: Guidelines: 1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring...
  15. paintseagull

    CaP 18 Pre-Evo - Part 6 -Name Poll 3

    Here's the last poll for the name of Volkraken's prevo! ----- This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most preferred...
  16. paintseagull

    CaP 18 Pre-Evo - Part 6 -Name Poll 2

    We've reduced the slate to 6 - now rank them in order of preference! ----- This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most...
  17. paintseagull

    CaP 18 Pre-Evo - Part 5 - Move Pool Poll 2

    One more poll for the move pool! ---------- I am adding the original Volkraken Movepool to this post below so you guys can look at it to compare to the votes. Remember, there are currently no tutors in Gen 6, so this movepool is a little smaller than usual. Volkraken: 0 - Constrict 0 -...
  18. paintseagull

    Policy Review 3D modeling for CAP

    6th generation Pokemon games have moved from pixel to 3D graphics. For CAP 18, the first project of Gen 6, we did not attempt to change our usual procedure to include 3D models, since PS was still using sprites and the XY sprite project was in full swing. Now, though, animated gifs of these...
  19. paintseagull

    CAP 18 CAP 18 - Part 13 - Pokedex Poll 1

    The very final part of Volkraken's process - Pokedex entries! Have fun with our many many entries (18!), and thanks everyone for contributing your creativity! :) If you don't see your name here, check the last post of the Submissions thread for disqualification reasoning. ----- This will be a...
  20. paintseagull

    CAP 18 CAP 18 - Part 12 - Flavor Ability Discussion

    The playtest has started, and now we need to finalize the last flavour details for the CAP - those that will have absolutely no bearing on how it plays/is playing on PS! Still, these details will bring Volkraken together as a believable Pokemon, so contributions and good discussion are still...
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