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  1. Brown4Sides

    Media Videogame thread

    A little late here, but I'm glad you brought this up, as I wanted to take a minute to talk about Super Mario Bros. Wonder. I genuinely think that this could be the Super Mario Odyssey of 2D Mario. The game is not out yet, but from what we've seen so far, they've done pretty much EVERYTHING...
  2. Brown4Sides

    Project Player of the Fortnight

    I'm resigning as host of Player of the Fortnight, effective immediately.
  3. Brown4Sides

    Project Player of the Fortnight

    72 hour warning! Also I am replacing the following question: "Hopes for The Teal Mask/The Indigo Disk?" to "Hopes for The Indigo Disk?" By the time the next Player of the Fortnight answers the questions, we'll likely know pretty much everything about The Teal Mask.
  4. Brown4Sides

    CAP 33 - Part 3 - Primary Ability Discussion

    Abilities I Like Multiscale - Very pro concept ability that takes advantage of our Speed stat. This means we don't have to be as bulky, and we essentially convert Speed into bulk. Switching in, taking a hit that breaks the Multiscale, and then using a move before your opponent is capable of...
  5. Brown4Sides

    CAP 33 - Part 3 - Primary Ability Discussion

    Short but sweet answers here. I would lean a little more toward focusing on our defensive profile. We are a wall after all, so this is only natural. I think that focusing on our Speed is also fine as long as we do it in a way that doesn't risk making us offensive. I would prefer general...
  6. Brown4Sides

    CAP 33 - Part 2 - Typing Poll 2

    Dark/Poison Water/Fairy Grass/Steel
  7. Brown4Sides

    CAP 33 - Part 2 - Typing Poll 1

    Water/Flying Dark/Poison Water/Fairy Grass/Steel Dragon/Poison
  8. Brown4Sides

    SPOILERS! All Returning DLC Pokemon in SV DLC Expansion Pass <Unconfirmed>

    Standard dex is already so power crept that I don't see the returning Pokemon changing the OU landscape all that much tbh. For Teal Mask, the only relevant additions are Clefable, Gliscor, and Alolan Ninetales (assuming the inclusion of standard Ninetales lets you transfer in the Alolan...
  9. Brown4Sides

    CAP 33 - Part 2 - Typing Discussion

    You're still using the line of reasoning of "look at Garganacl that proves we can make it not bad!" when you should be using the line of reasoning of "how well does this typing match into the meta?" Mono Ghost can work if we give it good moves/stats/abilities, that much is true. But this would...
  10. Brown4Sides

    CAP 33 - Part 2 - Typing Discussion

    If your pitch for a type is essentially just "what about this mon" then I'm sorry, you need a different argument. Garganacl works because of its incredible bulk, fantastic ability, and it sports a pretty good movepool in Salt Cure, Recover, and Curse. We would have to do a lot to make mono Ghost...
  11. Brown4Sides

    Project Player of the Fortnight

    :colossoil: Interview #11 - LBN :togekiss: (not sure if this is the right song please let me know if it isn't) Thank you LBN, you can now ask your own questions!
  12. Brown4Sides

    Project Player of the Fortnight

    Congrats to LBN for being nominated Player of the Fortnight!
  13. Brown4Sides

    Project Player of the Fortnight

    Question time is over and voting time has begun! My vote: LBN definitely not because they're the only other person that knows what Atelier is See you in 48 hours.
  14. Brown4Sides

    CAP 33 - Part 2 - Typing Discussion

    Here's a typing I'm surprised hasn't been mentioned in the thread yet considering it was talked about in the Discord a bit: Fire/Flying. This typing is very similar to Water/Flying. They share key resists/immunities in Fire and Ground. This allows Fire/Flying to take on Cinderace, Great Tusk...
  15. Brown4Sides

    CAP 33 - Part 2 - Typing Discussion

    Water/Flying This type is very good into Great Tusk, and is a Flying type not weak to Ice Spinner. It's also good against Arghonaut, Cinderace, Equilibra, Volcanion, Heatran, and Ting-Lu, while being decent against Hemogoblin and Iron Moth. That's a good chunk of mons! It does not have too many...
  16. Brown4Sides

    Project Player of the Fortnight

    72 hour warning!
  17. Brown4Sides

    CAP 33 - Part 2 - Typing Discussion

    First of all, hazard vulnerability and item reliance are essentially the same thing (If you value your Boots that makes you vulnerable to hazards), so if we have one we have the other (There are exceptions like Krilowatt, who has one but not the other, but that's not due to its typing). But I...
  18. Brown4Sides

    CAP 33 - Part 1 - Concept Assessment

    Threats should be after either Ability or Defining Moves. We need to make sure that we have enough information about CAP 33 before we can determine what its threats will be. Doing it right after typing might mean we'll end up with a decently different C&C than what we decided on. I'm sorry...
  19. Brown4Sides

    CAP 33 - Part 1 - Concept Assessment

    Some status and utility moves seen on walls can be Speed dependent, as the original concept mentions. How might these moves be made more effective/change in application with a high Speed stat? Utility moves may be able to either debuff the opponent or weaken their offensive potential before it...
  20. Brown4Sides

    CAP 33 - Part 1 - Concept Poll 2

    Very Fast Immovable Object No Shuckles Given Identity Crisis
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