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  1. PartMan

    Pending Buff autoJoin limit to 20

    Exact same as last time, except this time asking for a slightly higher limit. Why? Because manually having to rejoin rooms after reconnect even when you've left every non-serious room you're in is a massive pain and turn-off. (Before people ask, yes, I don't think I can leave any more rooms...
  2. PartMan

    Programming Three Island - An extension for a seamless Pokepaste experience

    Three Island is an extension I've written which is also available as a script usable on both Chrome and Firefox (through Tampermonkey and Greasemonkey, respectively). The main intent of Three Island (or 3I) is to be able to seamlessly integrate Pokepaste into normal chat, which it achieves...
  3. PartMan

    Pending Botmsg but in chatrooms

    Basically, I'm suggesting adding a way to have messages that can be sent in a room without the regular client displaying them. To be precise, a message with /^\/[^a-z/!?]/i will be sent as usual to the server (with the message itself being displayed differently, subject to usual chat...
  4. PartMan

    Done Only modnote notifyrank if it highlights everyone

    Or to be more accurate: if a notifyrank has the fourth parameter defined (the message on which people would only be pinged if they highlighted on it), don't show it in the modlog. Reason? [02:59am] (boardgames) NOTIFYRANK: by partbot: all, Chain Reaction, Your turn!, omgidkwhattonameme...
  5. PartMan

    Programming PS-Client - npm module for connecting to Pokemon Showdown

    The name should describe it all - ps-client is a pet project of mine that I'd used to make connecting to servers a lot easier than writing thousands of lines of code just for connections. For those of you that've used discord.js, you should be fairly familiar with the syntax. Links: GitHub npm...
  6. PartMan

    Rejected - Inactive Add a show-all param to datasearch commands

    The title is somewhat self-explanatory - basically, a param that would show all terms matching the given parameters, including formes of Pokemon that would otherwise be hidden, or LGPE moves and stuff. Reasoning? a) Is incredibly useful for gamerooms such as Scavengers and Game Corner for the...
  7. PartMan

    Rejected - Inactive Add a `/helpfaq` command

    Like the title suggests, I think it'd be pretty useful to have a command that displays the RFAQs from Help in any room; most notably Admin Rank, Custom Avatar, Groupchats and Private Rooms, Hacking, Hidden Avatars, Ladder Lag, Lost Pass, Lost Teams, Minimodding, Piracy, Smogon, and Username...
  8. PartMan

    Rejected - Inactive Remove Home Page Highlight on Disconnect

    The title should explain it all - this is a suggestion to remove the highlight that pops up on the home tab should you disconnect. From what I've heard, it was apparently added so that people could find the Reconnect button - and this was absolutely useless, since: a) the reconnect button pops...
  9. PartMan

    Done Add Highlights to Bot Pages

    Yay for adding features to an added feature added as a feature for a feature. Basically, it'd be somewhat helpful to have a command along the lines of `/sendhlhtmlpage`, with the exact same syntax as `/sendhtmlpage`. the only difference would be that the user gets a highlight on the page they...
  10. PartMan

    Approved Add `Import Teams` option to teambuilder

    As the title suggests, I think it'd be nice to have an option to import multiple teams in the teambuilder. While it's possible to use Backup / Restore all Teams, this is kinda risky, as I found out two hours before my PSPL match. This can't be undone, either. Basically, this suggestion would...
  11. PartMan

    Done Permit blank lines in !code

    The current behaviour of !code is to filter out any extraneous newlines. However, the most common usage of this command is to post teams and Pokemon sets - which require double newlines to be parsed properly. As it currently is, if I paste a team to another user, it'll be displayed as Alcremie...
  12. PartMan

    Done Add highlight tag to HTML

    This might sound like a weird suggestion, but would it possible to implement a way to add a tag along the lines of <highlight user="partman">? It may not sound that useful, except most of the things that would rely on this (Uno, for one) already have client-side implementations. The main...
  13. PartMan

    Done Don't send all UHTML messages

    Currently, when joining a room that has UHTML in it, rather than just sending only the displayed UHTML line, it sends all past changes, too. In UHTML-heavy rooms like Board Games, this causes as incredible load and doesn't let some users connect (I've logged 2MiB on join, before). Would there be...
  14. PartMan

    Done Scripted Button Permissions

    Currently, without being a Global Bot, Bots cannot use scripted HTML buttons in private rooms or subroomgroupchats, which causes multiple issues for Bots that rely on buttons for games to work (such as Chess). For this, I had three possible suggestions: a) Allow Bots to use them in private...
  15. PartMan

    Done Make /rank display only the specific tier when used in a battle room

    I've already started writing a PR for this, but since it's a core command, I'd like to make a post in Suggestions. Basically, if /rank is used in a Battle Room (say a Gen8-1v1 battle), it'll display only the Gen8-1v1 ratings. Edit: Is completed
  16. PartMan

    Improvement to Scavengers

    As far as I've been able to tell, PS runs toId() on the answers while scavenging in the Scavengers room to ignore commas and formatting and stuff. Howvere, running toId() on the é characters removes it entirely, causing multiple alts to be specified to avoid such problems. Could this be remedied...
  17. PartMan

    Necrozma [QC 1/3]

    [OVERVIEW] Necrozma has good offensive stats that allow it to deal a respectable amount of damage to a large majority of the metagame - successfully knocking out common threats such as Charizard-Mega-X and Tapu Fini. It has has reasonable bulk, and its ability, Prism Armor, greatly increases...
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