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  1. Kaboom

    LC Dragon Dance Bagon [QC 2/2] [GP 1/1]

    [OVERVIEW] Bagon has access to powerful tools like Dragon Dance, a high base 75 Attack stat, and a typing that brings resistances to extremely common Electric-, Fire-, and Water-type moves, meaning it should theoretically find many opportunities to set up. Unfortunately, a few major downsides...
  2. Kaboom

    LC Offensive Trapper Diglett [QC 2/2] [GP 1/1]

    [OVERVIEW] Diglett's Speed tier and access to Arena Trap make it a threat to nearly every grounded Pokemon. It can trap and remove offensive threats such as Abra, Elekid, Chinchou, Ponyta, and Houndour to support its team. Defensively, it may appear underwhelming, but its immunity to Electric...
  3. Kaboom

    LC Stealth Rock Mudbray

    [SET] Stealth Rock (Mudbray) @ Eviolite Ability: Stamina Level: 5 Tera Type: Dragon / Fire EVs: 116 HP / 196 Atk / 36 Def / 156 Spe Adamant Nature - Stealth Rock - Earthquake / High Horsepower - Stone Edge / Rock Tomb - Roar / Tera Blast [SET COMMENTS] Mudbray is a solid check to many of Little...
  4. Kaboom

    LC Grimer-Alola

    Grimer-Alola @ Eviolite Ability: Poison Touch Level: 5 Tera Type: Grass EVs: 36 HP / 196 Atk / 196 Def / 36 SpD Adamant Nature - Knock Off - Gunk Shot - Drain Punch - Sleep Talk Since crawling onto the scene with the release of HOME, Alolan Grimer has solidified itself as a durable offensive...
  5. Kaboom

    Resource SWSH LC Speed Tiers (Post-DLC)

    Approved by Coconut This thread will (hopefully) serve as a visual reference for how fast Pokemon are in SS LC (Post-DLC) If you have any suggestions please post in the thread and I will try to respond/update accordingly. Last Edited: 07/08/2020 (08/07/2020 for EU & other applicable regions)...
  6. Kaboom

    Resource PU Core Analysis Workshop v2

    Approved by Magnemite | Primarily copied from -Grim who primarily copied from bludz who primarily copied the format from OU's Victim of the Week Pokemon teams rely on offensive and defensive synergy to function. Cores of pokemon are units within teams that are built specifically to take...
  7. Kaboom

    Machoke [1/3]

    QC: Dundies / GP: [OVERVIEW] One of the few viable Fighting-types in PU, and with that STAB it carries Knock Off to compliment with great neutral coverage between the two, leaving few reliable switch ins. Ice Punch further improves the coverage and Bullet Punch adds priority. Dangerous...
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