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  1. Estu

    Resource Random Battles Level Balancing

    This is great! I implemented something similar to this a few years ago for Gen 1 in the Gold server, and transferred that system to the RBY server when Gold went down. I tried to get it adopted in the main Smogon server without success. I'm very happy that it looks like Smogon got around to...
  2. Estu

    Programming An Auto-Level Adjusting Random Battle Format

    I like the idea of having this be a set-it-and-forget-it system. Humans could just as easily adjust the winrates, but it would take repeated iteration and examination of the current win rates, thought about how much the level should be adjusted by, etc. Basically, overhead. With this system, the...
  3. Estu

    Programming An Auto-Level Adjusting Random Battle Format

    Introduction I've posted about this format before, but was advised to post it here for visibility. I'm a long time Generation 1 Random Battle player, and I grew frustrated with the very rough pokemon level scaling given by the tiering system. In my ideal Random Battle format, the pokemon levels...
  4. Estu

    A Pokemon Battle Recap Podcast

    Hi all, apologies in advance if this thread is inappropriate for this forum; I know the description is "discussion of anything but Pokemon", but at the same time, I couldn't find a good other forum to post this. Anyhow, a buddy of mine and I play a LOT of Generation 1 Random Battle games on...
  5. Estu

    Other Tiers RBY Random Battles Hub

    I think any issue of "bad mon with good player" or "good mon with bad player" would be drowned out over time as noise; on average, the bad mon is still bad and the good mon is still good. The way I've implemented this system is specifically designed to drown out noise; it doesn't matter if the...
  6. Estu

    Other Tiers RBY Random Battles Hub

    Hello, folks. I've been playing this format for quite a while and the rough pokemon levels irked me; the tiers do not feel balanced. I've created a variation on the format in which pokemon levels are adjusted automatically based on their performance. Specifically for games in this new format...
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