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  1. FullLifeGames

    Resource There is no way to outplay Sucker Punch

    I had the dumb idea to throw together a quick website that does the randomization for me and just tells me how often I should sucker based on your calculations (unless I did terribly with the math): https://fulllifegames.com/Tools/HowOftenShouldYouSucker/ Doubt, I'll remember in the right...
  2. FullLifeGames

    Programming Showdown Replay Scouter

    This should theoretically work, do you have an example of it not working?
  3. FullLifeGames

    Programming Showdown Replay Scouter

    Thanks for reporting this, the problem should be resolved now:
  4. FullLifeGames

    Programming Showdown Replay Scouter

    Was a bug in pkmn/img. This was resolved there and is now incorporated in the Replay Scouter!
  5. FullLifeGames

    Programming Teams used in Smogon Tournaments

    This should be updated, i.e., tournaments like Smogon Masters I - Top Cut Quarterfinals [REPLAYS NEEDED] seem to work. Do you have specific tournament threads, you are missing?
  6. FullLifeGames

    Programming Showdown Replay Scouter

    Win percentages are now fixed!
  7. FullLifeGames

    Programming Showdown Replay Scouter

    They removed the winner attribute from the replays ... will try to get it from the log the next time I work on it.
  8. FullLifeGames

    Programming Showdown Replay Scouter

    These three should now work, the replay format changed quite a bit. Hopefully, when regular replays are back, all will work again!
  9. FullLifeGames

    Programming Showdown Replay Scouter

    Could you provide an example? I tried today with recent replays, but they were alright. Note that old replays are currently in the progress of being recovered.
  10. FullLifeGames

    Programming Teams used in Smogon Tournaments

    Small update You can now also just provide the tournament links to receive the output and statistics:
  11. FullLifeGames

    Programming Showdown Replay Scouter

    New Feature The last 10 requests are now stored as history in your browser's LocalStorage. See this demo:
  12. FullLifeGames

    Programming Showdown Replay Scouter

    Could you maybe (even in a private DM) send me the input you have been trying?
  13. FullLifeGames

    Programming Showdown Replay Scouter

    It should be now fixed for formes. Do note that since some old gen tiers do not have a lot of teams available in the Smogon Dump, sometimes not a lot gets filled out.
  14. FullLifeGames

    Programming Showdown Replay Scouter

    I'm sorry that the experience wasn't so great for you! Could you maybe provide an example so that I can take a look?
  15. FullLifeGames

    Programming Sprite Converter

    Do you have the teams, maybe? For me, it all still seems to work.
  16. FullLifeGames

    Programming Showdown Replay Scouter

    I added a new feature to the Replay Scouter app inspired by Lord_Enz that rebuilds scouted teams. It takes relevant fitting Pokémon from teams posted on Smogon and with that adds Natures, EVs and possible missing moves. Demo (Before): Demo (After): I hope that with this, the usage of...
  17. FullLifeGames

    Programming Sprite Converter

    (I really need to migrate this code to something sustainable). Anyway, I implemented this, if you choose "Smogon" from the list. It outputs this: :Tyranitar-Mega::Victini::Landorus-Therian::Rotom-Wash::Serperior::Magearna...
  18. FullLifeGames

    Programming Showdown Replay Scouter

    Should be fixed now:
  19. FullLifeGames

    Programming Showdown Replay Scouter

    I wanted to add a more graphical way to visualize trends in the scouted teams, which is why I implemented a chart which displays the usage of Pokémon, Moves or Items over time. It is now possible to use with the new "Graph Statistics" view! In this example, I searched for "ABR" & "gen7ou" and...
  20. FullLifeGames

    Programming Smogon / RMT Team Dump

    The beginning and the start of a metagame probably differ in the Pokémon being used. For this reason, I wanted to add a more graphical way to visualize trends in the teams, since they range over the span of the whole metagame. This is now possible with the new "Graph Statistics" view! In this...
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