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It's been a year, however since the behavior of PO and PS still are different on this... http://www.youtube.com/watch?v=7XKd8Rj4b4Y
Custap activates not at the end of the turn, but at the beginning of next turn (so PO's behavior has been correct all along). Custap gets released tomorrow with...
In GSC and RBY, when you get leech seeded:
1° should you lose HP after you move (even if you're faster)
or
2° should you lose HP at the end of the turn.
I know for poison it's the former, but i'm not sure it's the same for everything.
That's just the fact that if you computer doesn't support basic opengl shaders, then new battle window won't work. Later we may check on opengl support (!)
This is what happens with ladder decay.
Your decay gets processed when you battle, so you may lose points due to decay even if you win. Though decay gets completely erased after several battles, so hence why you gain them back if you battle again.
For now what PO does is:
- it uses the base attack of each pokemon for the power of the hit coupled to the unboosted attack of each pokemon for the attack stat during the hit (with item effects from the pokemon on the field)
From mien's definition, I should only use the attack stat of the...
Maybe there is another factor, like the level of the pokemon involved, or something. Can you at least test if damage varies with level, and if it doesn't I'll just put the changes even though we don't have a complete explanation yet.
Well learn to configure your router settings to allow PO to go through, disable any firewalls and so on. There really isn't anything specific to PO you can do.