The jumpluff is there because of its acro/encore/synthesis/turn set. This set has surprising longevity that allows offensive teams to have a way to shut down slow setup without being a momentum drain. This one I would disagree with. That being said I'm interested in your feedback, genuinely, so feel free to make more and leave it here or in the thread. I'm always interested in new pics for the tier
As for your comments, I do actually agree that shiftry is losing viability as the tier becomes bulkier, but I will say that the set that pushed shiftry there was actually choice specs. When the meta was faster, it was a menace. SD was very good too, sun shiftry is ironically the worst set for it