Bobsican
NatDex Ubers TL
[SET]
name: Defensive
move 1: Thousand Arrows
move 2: Glare
move 3: Coil
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
tera type: Water / Fairy / Poison
[SET COMMENTS]
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/eledyr.415367/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/deetah.297659/
name: Defensive
move 1: Thousand Arrows
move 2: Glare
move 3: Coil
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
tera type: Water / Fairy / Poison
[SET COMMENTS]
- Between the highest physical bulk in the metagame after triggering Power Construct and the need for only one attacking move to hit most of the tier for neutral damage, Zygarde is the best wall in the tier. It is capable of handling multiple top threats in the tier such as Primal Groudon, Mega Salamence, and Necrozma-DM.
- Thousand Arrows is a potent Ground-type STAB move that hits airborne foes, leaving only Tera Grass users like defensive Ho-Oh as legitimate switch-ins that can still be played around by Zygarde.
- Glare allows Zygarde to cripple any foe it can stay in against, rendering them easier to outspeed for itself and its allies, which include offensive Arceus formes and Primal Groudon.
- Coil enables Zygarde to become a wincon and makes it hard to break past on the physical side. It becomes a bulky sweeper if the other team can't force it out, easily setting up on foes such as Necrozma-DM, Primal Groudon, and Arceus-Dark.
- Rest provides Zygarde with longevity to not worry as much about being worn down and renders status effects such as Toxic poison from Arceus-Dark and Primal Groudon and burn from the likes of Ho-Oh's Sacred Fire and Arceus-Dark's Will-O-Wisp as ineffective methods to cripple it in the long run.
- Terastallizing covers Zygarde's 4x weakness to Ice-type moves, rendering it much harder to KO by foes such as Arceus-Water and the uncommon Calyrex-I. Tera Water Zygarde excels at checking the previously mentioned Pokemon while gaining uncommon weaknesses, turning into a good answer to Pokemon like defensive Primal Kyogre, Zacian-C, and Dragon Dance Necrozma-DM. Tera Fairy renders it immune to phazing by Dragon Tail from opposing Zygarde while also becoming a sturdy wall against foes such as Marshadow, Yveltal, and Arceus-Dark. Tera Poison keeps Zygarde as a good check to foes such as Marshadow, Arceus-Fairy, and Eternatus, raises Zygarde's longevity by becoming immune to Toxic from support Arceus formes, and lets it absorb Eternatus's Toxic Spikes, supporting its team with entry hazard control.
- Before Terastallizing, it's best for Zygarde's base typing to be considered in relation to the opposing team. For example, as Zygarde is among the most solid Primal Groudon answers, Terastallizing will worsen its matchup against it; therefore, it often Terastallizes mid- or late-game when Primal Groudon is no longer an issue.
- Marshadow's Spectral Thief can steal Zygarde's setup boosts, so it's best to avoid trying to set up while Marshadow remains a threat on the other team.
- As Zygarde wants to trigger Power Construct to considerably raise its stats, it's often a good idea to bring Zygarde in early-game to cripple and wear down foes and let Zygarde itself get worn down into range for its ability to trigger.
- Zygarde's special bulk can be lacking even as Zygarde-C against foes like Primal Kyogre, Eternatus, and Yveltal if it cannot Terastallize, so it appreciates special walls to complement it such as Ho-Oh, Necrozma-DM, Primal Groudon, and Arceus-Fairy.
- Taunt from foes such as support Arceus formes, Gothitelle, and Yveltal considerably shut Zygarde down; therefore, it likes wallbreakers to handle them that don't mind Taunt like Zacian-C and Primal Kyogre.
- As Zygarde provides speed control by using Glare as much as possible, wallbreakers such as Primal Groudon, Primal Kyogre, and Marshadow benefit from the crippled Speed of foes that would otherwise outspeed them such as Zacian-C, Mega Mewtwo Y, and Eternatus. In return, these teammates threaten Ho-Oh, which can phaze Zygarde with Whirlwind and shrug off the damage with Regenerator. This makes Zygarde a solid option for bulky offense and more defensive team structures ranging from balance to stall.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/eledyr.415367/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/deetah.297659/
Last edited: