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In 2009, there was a huge policy debate about changing the outcome of matches based on "more skillful play" to eliminate losses based on severe luck. It turned out to be a giant April Fool's prank. I recommend reading through the script; it's pretty fascinating, and hilarious to see the "roles"...
"The OUligarchy" is right there for the taking I'm ashamed with you guys.
But honestly, there's been a giant discussion about what's wrong with sleep clause mod at least every generation that normally resulted in nothing happening, so actually doing something this time and just putting the axe...
I saw somewhere that one of the reasons for this is that the tiers are continually intermingling due to the usage-based system, and that system becomes distorted if rules are inconsistently applied across tiers. In this case, It wouldn't really make sense for powerful sleep abusers to drop...
Isn't that the exact opposite direction it's going in? The rule is now "Moves that inflict sleep if they connect are banned." That seems much less bs than the previous "Sleep moves are allowed, but if you've already landed one and the pokemon you landed it on is still asleep, you can keep using...
See how many hits you get by searching "Espartha" in this forum. Genuinely hilarious.
As far as sleep clause mod, I don't know what exact solution I find best but I am ardently opposed to introducing a new loss condition. Selecting a button that's available to you and arbitrarily losing should...
I'm genuinely curious to see how things go with Darkrai. I'm expecting, as others have said, that sleep won't be a big part of its gameplan except maybe in low ladder, which is a shame for how great and thematic a design it has. It doesn't look like it gets Gravity or any accuracy raising moves...
I think physical AV Hoopa-U may have a bit of a niche, although I'm in low ladder and better players would have to test it out. Here's the set I'm running:
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Hyperspace Fury
-...
Jumpluff in Violet. I caught a Hoppip in the first route and kept it around for the early Sleep Powder, but then it actually got some damage output with Acrobatics as a Skiploom. Later I realized it got screens and memento, which, combined with its amazing speed, made it incredible for trying to...
Final Submission
Astranauticl
From Astra/Astro - relating to stars (night sky coloring/moon) and Nautical - relating to the seas (it's a wave).
Pronounced A-struh-NAW-tih-cul
Flows off the tongue nicely since it reads like a portmanteau of Astronaut and Nautical, with Naut getting the...
WIP 1
Astronauticl
Astra/Astro (stars, here more meaning the night sky) + Nautical (of the sea). I love how the words sound together, but visually I'm not sure with the 12 character limit. Is there a better way to fit those together, or is it good as is?
WIP 2
Fathomliss
From Fathomless...
2. Which moves benefit from moving before the opponent, and how does this apply to CAP33?
The disruption trifecta of Encore, Disable, and Taunt are all extremely pro-concept, but I hesitate over the idea of a fast wall with access to all three. This could put 33 in a "pick your counters"...
I'm on board with the sentiment that Ability can be more of a quality of life improvement than a decisive part of 33's threat level. Recommending Misty Surge as an interactive buffer against paralysis and toxic, and a terrain disruption niche. This makes it difficult, but not impossible, to use...