Recent content by CharSiuEmboar

  1. CAP 34 - Art Poll 2

    ausma Yokaiju
  2. CAP 33 - Part 11 - Shiny Poll 3

    Weakness Policy Contrary
  3. CAP 33 - Part 11 - Shiny Palette Poll 2

    Weakness Policy Contrary Chillie
  4. CAP 33 - Part 11 - Name Poll 4

    Kaijunami Cresceidon Tsukinami
  5. CAP 33 - Part 11 - Name Poll 3

    Katsunami Kaijunami Cresceidon Wondertow
  6. CAP 33 - Part 11 - Name Poll 2

    Katsunami Kaijunami Cresceidon Wondertow
  7. CAP 33 - Part 11 - Name Submissions

    WIP Hokunami Hokusai's Great Wave + Nami, from Tsunami
  8. CAP 33 - Part 5 - Defining Moves

    2. Is revival blessing too much to consider on a fast mon with plenty of bulk - not sure if its banned tho apologies if yes? Pawm and Rabsca are less than stellar making them a tax to be able to use the same threatening mon twice, but woud a RB Cap 33 could turn it into a 7v6. While my kneejerk...
  9. CAP 33 - Part 3 - Primary Ability Discussion

    Armor Tail or it's alternatives Queenly Majesty/Dazzling depending on flavor seem rather appropriate for a Fast Wall. It can't be targeted by Priority, which means ESpeed (especially Caribolt) and Sucker Punch, as much as they'll be disincentivised elsewhere, which then means that it can rely on...
  10. CAP 32 - Part 6 - Defining Moves Part 2

    2. Chilly Reception Is it possible to 'tier' Defining moves? I ask, because setting snow lacks options for who can make use of it on the field currently. It feels like a very welcome future proofing for when Home let's some of the Hail abusers from Gen 8 come in, and that team archetype becomes...
  11. CAP 32 - Part 6 - Defining Moves Part 2

    1. What Normal-type moves do we want to focus on that have promise versus the metagame at large? Rapid Spin (unblockable Hazard Clearance), Body Slam (Paralysis), Extreme Speed (Priority), Hyper Drill (ignores Protect - signature tho), Population Bomb (Multihit - also signature), Raging Bull...
  12. CAP 32 - Part 5 - Primary Ability Poll 2

    Levitate Pixilate Magic Guard
  13. CAP 32 - Part 5 - Primary Ability Poll

    Sharpness Parental Bond Levitate Electric Surge Prankster Pixilate Adaptability Magic Guard
  14. CAP 32 - Part 4 - Defining Moves Part 1

    Chalking another vote in for Parting Shot if we have to choose only one - the support it provides for a safe switch is essence, and I've spoken a lot already on Bitter Blade and why I think that provides the necessary hitting power. I'm not sure that special is the right way to go; sure...
  15. CAP 32 - Part 4 - Defining Moves Part 1

    I think Bitter Blade is a fantastic option for CAP32, if not something that exceptionally enables. As a fire type, it's either relegated to HDB or needing some support in clearing which then limits it's ability to pivot in. Bitter Blade let's it potentially operate in a manner similar to Yveltal...
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