I'm gonna leave this here as a supplement to the team of the week and as a little bit of a last hurrah before I take a break from this site and, consequently, this project until my graduation from college in May.
This is the team I brought to OUPL finals against HYper. It uses some pretty niche techs including a great Gouging Fire set that I was really excited about from a previous, failed Grassy Terrain team. I decided I wanted to use it in combination with Grassy Seed Gholdengo with a spread I stole from hellom who stole it from councilmember and goat xavgb.
Gouging Fire @ Grassy Seed
Ability: Protosynthesis
Tera Type: Poison
EVs: 248 HP / 108 SpD / 152 Spe
Careful Nature
- Flare Blitz
- Breaking Swipe
- Morning Sun
- Dragon Dance
Gholdengo @ Grassy Seed
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 44 Def / 8 SpA / 100 SpD / 104 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
These two take advantage of heavily invested special bulk and boosted bulk from Grassy Seed
to set up on offensive teams, including pokemon that should be checks such as Great Tusk
and Kingambit
. Gouging Fire also runs Breaking Swipe and Morning Sun to PP stall Dondozo
and grant set up opportunities on Great Tusk among others. The Gholdengo spread, to my understanding is to hit 230 speed to outspeed many bulky Gliscors
, SpA investment to OHKO Dragapult
most of the time, and avoid certain important 2HKOs.
Rillaboom (F) @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 248 HP / 176 Atk / 32 SpD / 52 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Low Kick
- U-turn
Next was the necessary Terrain setter, who hold an Assault Vest to act as an emergency Shadow Ball switch-in. She uses a Fire tera to avoid burns from Dragapult, resist Kyurem Ice STAB, and check Volcarona. Low Kick is used to hit Kyurem
and Archaludon
on switchin. Spread is for the Jolly Kingambit
outspeed and I believe a Specs Pult
calc.
Zamazenta @ Mirror Herb
Ability: Dauntless Shield
Tera Type: Steel
EVs: 40 HP / 120 Atk / 180 Def / 168 Spe
Jolly Nature
- Body Press
- Heavy Slam
- Crunch
- Iron Defense
The best tech on this team, but not one created by me. I honestly was just dead set on using this set against my opponent because I expected some random speed boosting sweeper, and to be fair I could have greedily swapped it into BD Azumarill and won the game right there, but it didn't end up working. Except for when I ran into my opponent on ladder a few days before. (He said he didn't recognize the team even after
this.) The set beats teams with Dragon Dance sweepers like Roaring Moon
, Great Tusk
with BU or Rapid Spin, and it can break through ID Skarm
with barely any prior chip. Goat set. I chose it over something like Hawlucha but honestly Encore Hawlucha might be better in this slot. The one advantage this definitely has over its faster counterpart is its ability to break for the team with Atk invested coverage.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Steel
EVs: 240 HP / 36 Def / 232 Spe
Timid Nature
- Earth Power
- Stealth Rock
- Taunt
- U-turn
Dragapult @ Focus Sash
Ability: Infiltrator
Tera Type: Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
IVs: 18 HP
- Dragon Darts
- Hex
- Will-O-Wisp
- Thunder Wave
Finally, these two round out the team with speed control, utility, and needed resistances/immunities. I find myself slapping these exact two sets on so many HOs to make my matchup against Rain and other offense much more playable. BTW Pult's IVs are not a mistake. They let you regain Focus Sash after SR damage in 2 turns rather than 3.
Thanks for having me and thank you
zastra for hosting with me. I'll be back before we know it.