Okay, so this has been a long time coming, but here is another gimmick team. I will probably be uploading one every two-three days, though don't hold me to that because I am bad at schedules.
Kilowattrel @ Petaya Berry
Ability: Wind Power
Tera Type: Electric
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Electric Terrain
- Endure
- Electro Ball
Electro Ball go brrrr. This set's main aspect is to make electro ball do insane damage, while still giving decent support to the team. Tailwind of course activates wind power, which gives kilowattrel the charge state, while also giving a level of speed control the rest of the team can use. Electric terrain of course boosts the power of electric type moves and prevents sleep, so if you don't like darkrai, this is the set for you. Wait, flying types don't get the effects of terrain i.e. the priority immunity of psychic terrain. Oh shit, guess you have to tera electric. Endure allows you to more reliably get the petaya berry boost, as kilowattrel has awful defenses. Overall, this set is kinda niche, as it is stonewalled by any ground type, it can do amazing damage to anything. I'll leave you with a calc to show you.
+1 252 SpA Tera Electric Kilowattrel Electro Ball (80 BP) vs. 0 HP / 4 SpD Gholdengo in Electric Terrain: 316-372 (100.3 - 118%) -- guaranteed OHKO
Shiftry @ Mental Herb
Ability: Wind Rider
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Imprison
- Knock Off
- Low Kick
- Tailwind
Next up, we have another mon that uses tailwind, shiftry. I think its kinda cool how they went back and gave an awful mon an actually great buff by changing its ability. This set can be used as a normal shiftry set, though it can also help against various other mons. Imprison if you don't know, makes it so the opponent can't use any moves that you have on the imprison mon, which is usually relegated to vgc territory. However, I wanted to try it out in singles. The two attacking moves could potentially be any move you want, though I chose knock and low kick because they still are good offensive moves. White herb can prevent any taunt attempts and allow you to fully get off imprison. The combination of knock off and low kick can be quite devestating with the plus one from tailwind, while preventing the opponent from firing back with these two moves of there own. With tailwind, you easily outspeed lots of OU mons, and can get off an imprison to stop them from doing what they want. Overall, this set may be kinda niche, but it has its applications on a few teams.
Clawitzer @ Life Orb
Ability: Mega Launcher
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Swords Dance
- Crabhammer
- U-turn
- Dragon Pulse
This is probably the most niche of the sets that I have for this team, despite the fact that the logic is kinda sound. I just love using swords dance sets on primarily special attackers, it has a lot of suprise value. Clawitzer is a mon that is usually overlooked, but not today. This set's main gimmick is using boosted crabhammers to deal impressive damage while u-turning on any switches. Sometimes though, just using crabhammer is better because clawitzer is quite slow. Dragon pulse and tera dragon allow some form of counterplay against physically bulky mons that can check +2 crabhammer. Overall, this mon is kinda niche, but I love it anyways. Let's get more clawitzer love.
Palossand @ Passho Berry
Ability: Water Compaction
Tera Type: Flying
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sandstorm
- Shore Up
- Scorching Sands
- Hex
Palossand, my beloved, you rise once again. This set takes advantage of a little known quirk of palossand's signature move, shore up. In the sandstorm condition, shore up actually recovers 3/4 of the user's health, which is amazing for recovery purposes. This set uses that by setting up its own sandstorm and dealing good damage with scorching sands, hoping for a burn to get the double damage with hex. Tera flying is just a great neutral tera type as it is alright when paired with ground's immunity to electric moves. Passho berry also takes advantage of water compaction, meaning palossand can become quite bulky and unkillable in the right scenario. Overall, palossand can take lots of hits using this set and retaliate with scorching sands, with burn galore making it extremely bulky on the physical side.
Dodrio @ Liechi Berry
Ability: Early Bird
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rest
- Knock Off
- Drill Peck (Brave bird if you want to)
- Protect
You didn't expect a rest dodrio today did you? Yep, that's right, a kinda bulky dodrio. Despite what the ev's/stats show, this dodrio has been able to live many hits and get off a rest. This set was inspired by the fact that not many mons in SV get early bird, which reduces the sleep counter by 2 everytime a sleep turn occurs. I created this team before hypnosis spam got popular, so guess I was ahead of the trend. With protect and rest, dodrio can become quite annoying, wasting other mons time and getting the boost from liechi berry. With amazing 110 speed, dodrio can also outspeed many mons, allowing it the opportunity to get a protect off or to rest another time. The combination of knock off and drill peck gives amazing coverage, with only gambit resisting the combo in OU. This bird can become quite annoying if not dealt with as boosted attacks can hit incredibly hard. Brave bird wasn't chosen to increase the longevity of dodrio, as it can usually get into liechi range without any recoil damage. Overall, dodrio is a fun mon to try that can have the opponent tearing out their hair in frustration.
Delphox @ Sitrus Berry
Ability: Magician
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Hex
- Will-O-Wisp
- Protect
Finally, we have delphox. This set is inspired by a set in gen 7, where bulky delphox with wish was a legitimate set go look it up cause it is neat, though it did use mystical fire and toxic on that set. I decided to do it a bit more differently and slotted in hex + wisp. The main point of this set is to check many different mons, as phox's 100 sp.Defense is quite good, while will-o-wisp helps against physical attackers. Wish gives recovery to this set when sitrus berry runs out, which was chosen over lefties because delphox can live a hit most of the time. Tera water is just a good defensive tera that can help against opposing water types and let delphox get a wish off. Overall, this set has a unique origin and can do a decent amount of work.