Hey yall!
Pokemon Sword is my first pokemon game since gen 4 and even when I was younger I never really played against other people so I've been enjoying getting to play online against other people and the challenge that it presents. I first tried a hard trick room team with Hatterene + Oranguru leading and that was enough to get to tier 8 pretty quickly but I wanted to try something new. I thought Whimsicott looked cute and I thought it was neat that it is used as both a trick room and a tailwind setter so I figured with the online setup of showing 6 and picking 4, having a team that could do both would make it hard for opponents to decide how to fight it while also give me a good range of options to counter their team. So I built a team and tried a few matches on pokemon showdown that left me fairly optimistic. Of course, I am still very new to this so, I would love some feedback on my team thus far. I don't plan on playing competitively, but I would still enjoy making my team the best that I can!
Whimsicott (F) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 128 SpD / 128 Spe
Timid Nature
- Moonblast
- Tailwind
- Trick Room
- Beat Up
Almost always the lead pokemon. Able to set up a tailwind or trick room and also reverse trick room against trick room teams. I also gave it beat up to boost Arcanine w/justified.
Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Quiet Nature
- Earth Power
- Ice Beam
- Scald
- Protect
For the trick room when going against faster teams and also to wall certain opponents. The moveset is based off of the vgc 17 moveset posted on smogon. I added Scald over Recovery because of the type coverage and the burn chance, but if that isn't really necessary it could be replaced. Protect is there in case I need to bait grass attacks.
Dragapult @ Choice Specs
Ability: Infiltrator
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Dragapult is a great speedy special sweeper for the team when tailwind is set up. He also has great typing for switching in when needed.
Duraludon (M) @ Assault Vest
Ability: Stalwart
Level: 50
Happiness: 160
EVs: 196 HP / 28 Def / 252 SpA / 28 SpD / 4 Spe
Modest Nature
- Flash Cannon
- Dark Pulse
- Thunderbolt
- Solar Beam
Mostly to counter hatterene + indeedee but he is also mid-speed and bulky enough to use on either trick room or tailwind setups. Solar Beam is basically only there for when I dynamax.
Arcanine (M) @ Life Orb
Ability: Justified
Level: 50
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Wild Charge
- Morning Sun
- Flare Blitz
Fast, physical attacker for physical coverage. Partners well with both Whimsicott and Gastrodon. I will likely only ever use him on Tailwind setups.
Snorlax @ Aguav Berry
Ability: Gluttony
Level: 50
EVs: 228 HP / 196 Atk / 84 Def
Brave Nature
- Curse
- Body Slam
- Hammer Arm
- Recycle
Mostly for when I use the trick room setup. It also works to wall ghost moves which when I used the Marriland team builder that was the biggest hole left from the last 5. I used Hammer Arm over High Horsepower since it lowers the speed which helps in a trick room.
I assumed that for Tailwind my default lineup would be:
1. Whimsicott 2. Duraludon
3. Dragapult 4. Arcanine
Duraludon in the #2 spot in order to kill any Trick Room users. If they look like they aren't using any form of Trick Room, then that spot will go to whoever has the best type coverage.
And Trick Room default lineup would be:
1. Whimsicott 2. Duraludon
3. Gastrodon 4. Snorlax
Duraludon again in the #2 spot because he would be the fastest of my 4 pokemon so he could start off with an early attack before subbing out to someone more well-suited for a trick room.
But still subbing in-and-out based on type coverages I needed when viewing the opponent's team.
I'd love to hear your opinions and suggestions!
Pokemon Sword is my first pokemon game since gen 4 and even when I was younger I never really played against other people so I've been enjoying getting to play online against other people and the challenge that it presents. I first tried a hard trick room team with Hatterene + Oranguru leading and that was enough to get to tier 8 pretty quickly but I wanted to try something new. I thought Whimsicott looked cute and I thought it was neat that it is used as both a trick room and a tailwind setter so I figured with the online setup of showing 6 and picking 4, having a team that could do both would make it hard for opponents to decide how to fight it while also give me a good range of options to counter their team. So I built a team and tried a few matches on pokemon showdown that left me fairly optimistic. Of course, I am still very new to this so, I would love some feedback on my team thus far. I don't plan on playing competitively, but I would still enjoy making my team the best that I can!
Whimsicott (F) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 128 SpD / 128 Spe
Timid Nature
- Moonblast
- Tailwind
- Trick Room
- Beat Up
Almost always the lead pokemon. Able to set up a tailwind or trick room and also reverse trick room against trick room teams. I also gave it beat up to boost Arcanine w/justified.
Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Quiet Nature
- Earth Power
- Ice Beam
- Scald
- Protect
For the trick room when going against faster teams and also to wall certain opponents. The moveset is based off of the vgc 17 moveset posted on smogon. I added Scald over Recovery because of the type coverage and the burn chance, but if that isn't really necessary it could be replaced. Protect is there in case I need to bait grass attacks.
Dragapult @ Choice Specs
Ability: Infiltrator
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Dragapult is a great speedy special sweeper for the team when tailwind is set up. He also has great typing for switching in when needed.
Duraludon (M) @ Assault Vest
Ability: Stalwart
Level: 50
Happiness: 160
EVs: 196 HP / 28 Def / 252 SpA / 28 SpD / 4 Spe
Modest Nature
- Flash Cannon
- Dark Pulse
- Thunderbolt
- Solar Beam
Mostly to counter hatterene + indeedee but he is also mid-speed and bulky enough to use on either trick room or tailwind setups. Solar Beam is basically only there for when I dynamax.
Arcanine (M) @ Life Orb
Ability: Justified
Level: 50
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Wild Charge
- Morning Sun
- Flare Blitz
Fast, physical attacker for physical coverage. Partners well with both Whimsicott and Gastrodon. I will likely only ever use him on Tailwind setups.
Snorlax @ Aguav Berry
Ability: Gluttony
Level: 50
EVs: 228 HP / 196 Atk / 84 Def
Brave Nature
- Curse
- Body Slam
- Hammer Arm
- Recycle
Mostly for when I use the trick room setup. It also works to wall ghost moves which when I used the Marriland team builder that was the biggest hole left from the last 5. I used Hammer Arm over High Horsepower since it lowers the speed which helps in a trick room.
I assumed that for Tailwind my default lineup would be:
1. Whimsicott 2. Duraludon
3. Dragapult 4. Arcanine
Duraludon in the #2 spot in order to kill any Trick Room users. If they look like they aren't using any form of Trick Room, then that spot will go to whoever has the best type coverage.
And Trick Room default lineup would be:
1. Whimsicott 2. Duraludon
3. Gastrodon 4. Snorlax
Duraludon again in the #2 spot because he would be the fastest of my 4 pokemon so he could start off with an early attack before subbing out to someone more well-suited for a trick room.
But still subbing in-and-out based on type coverages I needed when viewing the opponent's team.
I'd love to hear your opinions and suggestions!
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