Resource Insert Innovation Here - Creative Movesets 2.0

Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 212 Def / 52 SpD / 172 Spe
Calm Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond

In pokemon, I don't like minding.
Fast Wynaut is life. 172 spe allows wynaut to hit 11 spd. This is a really a cool spread if you want more a thing than help you to set-up your mons than a trapper. But this thing do both. Porygon will recover ? Switch, then Encore this, and there is a free set-up. Very difficult wow.
Timburr will Bulk Up or something (k I admits this is not common to set-up with wynaut alive) ? Encore this. 10 spd tier is mainly

- Timburr (BU)
- Porygon (Recover)
- Defensive Frillish (Recover, eventually will-o wisp if BD Magby/special sweepers)
- Honedege (But Shadow Sneak, so not that useful, even if the opponent can trust you are standard 9 spd and make a shadow claw/iron head.)
- Standard Hippopotas (Slack Off + SR)
- Shellos (Recover)
- 36 Spd Lead Aron (Stealth Rock)
- Koffing (Will-o-Wisp, eventually Pain Split or Destiny Bond)
- Standard Numel (Will-o-Wisp, Stealth Rock)

Probably there are more, they are just C+ mons and more.
Just taking C+ Rank and more. And obv, you have the 9 spd mons as Spitzee, Lileep etc
This is really a cool set I often used when I played Wynaut. This is p easy to set-up some mons (Shell Smasher, BD) with it.
p cool set underrated as hell
 

Berks

has a Calm Mind
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Tailwind
- Stealth Rock
- Earthquake
- Acrobatics

Last-ditch Archen likes be able to either set up rocks or kill something and then most will bring in Tirtouga or Omastar to try and set up on it, which works most of the time. however with Tailwind, Archen will absolutely get it up (unless Tirt decides to Aqua Jet but that's dumb and if it does, it'll probably lose an opportunity to set up) and then p much everything will outspeed the smashers. i like to use it in conjunction with chinchou + a steel type because you can make volt switch plays into the steel type and hopefully it'll sponge a stone edge from tirt or like hp grass from oma or something. eq for chou and steels, acro is of course fantastic after the juice has been used up, which doesn't take long on this thing. loves it.
Is it a fish? Is it a gun? Who knows.


Remoraid @ Scope Lens
Ability: Sniper
Level: 5
EVs: 236 SpA / 236 Spe
Naive Nature
- Focus Energy
- Bullet Seed
- Surf / Hydro Pump
- Ice Beam / Fire Blast

The standard set for Remoraid (not that anyone uses Remoraid) is a mixed Choice Scarf, which abuses the power of Water Spout and Remoraid's versatility, making it an effective revenge killer and lategame sweeper as long as Remoraid is kept healthy. This set fits Remoraid into the role of wallbreaker. I am typically in the boat that Focus Energy strategies are pretty gimmicky, but Remoraid is legitimately terrifying. With Stealth Rock on the field, Remoraid can SHRED defensive threats with its stupidly powerful STAB moves. Hydro Pump secures OHKOs on Timburr and Vullaby and grants a chance to OHKO Spritzee. Bullet Seed slams Chinchou and other Water-types. Ice Beam and Fire Blast both deal with Grass-types; Ice Beam is better for dealing with Dragons and Lileep while Fire Blast hits Croagunk, Helioptile and Ferroseed.

The most difficult part of this set is setting up a Focus Energy. Bring Remoraid in on something it can immediately threaten in order to find time to set up. Remoraid matches up poorly against fast, offensive teams. Remoraid excels at dismantling defensive cores and clearing the path for a lategame sweeper, but its low defenses and 17 Speed leave it at the mercy of faster threats. Remoraid is very frail, so watch out for priority from Pawniard, Croagunk, Fletchling, etc.

  • 236 SpA Sniper Remoraid Surf vs. 0 HP / 36 SpD Eviolite Mienfoo on a critical hit: 22-27 (104.7 - 128.5%) -- guaranteed OHKO
  • 0 Atk Sniper Remoraid Bullet Seed (3 hits) vs. 76 HP / 212+ Def Chinchou on a critical hit: 27-36 (108 - 144%) -- guaranteed OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Surf vs. 116 HP / 116 SpD Eviolite Snubbull on a critical hit: 22-27 (91.6 - 112.5%) -- guaranteed OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Hydro Pump vs. 116 HP / 76 SpD Eviolite Vullaby on a critical hit: 22-27 (88 - 108%) -- guaranteed OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Ice Beam vs. 124 HP / 160 SpD Eviolite Foongus on a critical hit: 24-30 (96 - 120%) -- guaranteed OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Hydro Pump vs. 76 HP / 156 SpD Eviolite Timburr on a critical hit: 24-28 (96 - 112%) -- guaranteed OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Surf vs. 76 HP / 156 SpD Eviolite Timburr on a critical hit: 22-27 (88 - 108%) -- 56.3% chance to OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Hydro Pump vs. 212 HP / 76 SpD Eviolite Spritzee on a critical hit: 22-27 (81.4 - 100%) -- 56.3% chance to OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Ice Beam vs. 228 HP / 140+ SpD Eviolite Lileep on a critical hit: 21-27 (80.7 - 103.8%) -- 75% chance to OHKO after Stealth Rock
  • 236 SpA Sniper Remoraid Fire Blast vs. 132 HP / 116 SpD Eviolite Dry Skin Croagunk on a critical hit: 19-24 (82.6 - 104.3%) -- 43.8% chance to OHKO after Stealth Rock
  • 0 Atk Sniper Remoraid Bullet Seed (5 hits) vs. 80 HP / 196 Def Eviolite Skrelp on a critical hit: 20-30 (90.9 - 136.3%) -- guaranteed OHKO after Stealth Rock (lol)
Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 212 Def / 52 SpD / 172 Spe
Calm Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond

In pokemon, I don't like minding.
Fast Wynaut is life. 172 spe allows wynaut to hit 11 spd. This is a really a cool spread if you want more a thing than help you to set-up your mons than a trapper. But this thing do both. Porygon will recover ? Switch, then Encore this, and there is a free set-up. Very difficult wow.
Timburr will Bulk Up or something (k I admits this is not common to set-up with wynaut alive) ? Encore this. 10 spd tier is mainly

- Timburr (BU)
- Porygon (Recover)
- Defensive Frillish (Recover, eventually will-o wisp if BD Magby/special sweepers)
- Honedege (But Shadow Sneak, so not that useful, even if the opponent can trust you are standard 9 spd and make a shadow claw/iron head.)
- Standard Hippopotas (Slack Off + SR)
- Shellos (Recover)
- 36 Spd Lead Aron (Stealth Rock)
- Koffing (Will-o-Wisp, eventually Pain Split or Destiny Bond)
- Standard Numel (Will-o-Wisp, Stealth Rock)

Probably there are more, they are just C+ mons and more.
Just taking C+ Rank and more. And obv, you have the 9 spd mons as Spitzee, Lileep etc
This is really a cool set I often used when I played Wynaut. This is p easy to set-up some mons (Shell Smasher, BD) with it.
p cool set underrated as hell
Added all these

yo, it's about time isn't it

read carefully! In addition to new sets , I decided to also post stuff I came up with some time ago that now became standard / more common even though it started off like these innovations here. I feel like its a good move because people can see for themselves that being creative is actually worth it.
the main reason is actually me being pissed at peoples dickriding wrong players for them based sets


lotta stuff incoming, some of the sets might look familiar but like i said, i'll post past innovations too because imo they're worth more
there might be sets similar to sets in dex but there's always a little difference that makes them unique so pay attention




first of all, i'll show off mine and blarajan's life orb torchic

Torchic @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
- Fire Blast
- Protect
- Baton Pass
- Hidden Power [Grass]

Reason why I'm posting this one is because when i revived that old af 'sonic core' strat, i found out how cool it is to clean lategame and hit stuff midgame with this Torchic on steroids BATON PASSING speed to anything you can't hit when necessary - i think both protect and pass are mandatory for this set as they allow Torchic to:
-scout
-keep momentum and offensive pressure(very important for offense, how can one not run batonpass is beyond me)
-simply let something else finish the job, boosting their speed in the meantime
-still hit hard as fuck without wasting slots on redundant coverage that hits one or two pokemonn

Running Torchic that way makes it a lot more useful throughout whole game instead of just lategame while imo its still capable of cleaning without any problems, please note that this torchic's usefulness drops if its used outside really heavy offense - it loves spikes, momentum flow and strong mates on the bench to pass to

tl;dr= baton pass is mandatory period

Snivy (M) @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 76 SpD / 176 Spe
Timid Nature
- Glare
- Leaf Storm
- Substitute
- Hidden Power [Fire]

Everybody knows how this guy works now. I believe i was the first one to actually say out loud 'fuck 17 speed and knock off' and right after Snivy got released i made this set. 99% of Snivys best checks are faster than 17 and they get Glared anyway. You're supposed to para shit on free turns and abuse the hell outta subs to get that one para and that's pretty much it. this simple set allows you to lure n beat most checks (if not almost all of em) like pony using subglare and just fishing for full para while getting boosts. i really like this mon and im glad to see it got recognition it deserved, makes me feel good to know that my 'hyping' didnt go to waste

dirty mike (Stunky) (M) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 48 Spe
Brave Nature
- Pursuit
- Sludge Bomb
- Sucker Punch
- Fire Blast


ffs people maybe now you'll stop asking for Mike spread. that one day i was building something cool with Mambo and we needed a good stunky set - Briyella's one(the one that was before mike) didnt feel solid and i felt like its missing something and boy, i was right. this little thing has everything in one package - magic spread allows it to switch on life orb abra/gastly every bloody time without being scared of their powerful moves, even if stuff like LO DG abra hits you on switch, you'll still survive. i guess the easiest way to describe this set is to just point out what it can do

-win under any circumstances vs any abra and gastly (goth etc too but these are the main targets)
-still win 1v1 vs spritzee
-OHKO both Abra and Gastly with pursuit even if they're smart and stay(not sash obviously)
-outrun snubbull with -spe nature and harm it really badly
-lure in pawniard thinking you're going to "defog", roasting its ass with two fireblasts
-taking out said pawniard 1v1 as long as your stunky is close to full HP
-pops ferros
-poison from sbomb shows up surprisingly often
-priority!
-its called dirty fuckin mike from the backalley

Legendary set, quite a lot of time has passed since i came up with this and i believe there's quite a lot of people who can't imagine their stunky being different. i can't either, it's imo the most balanced set/spread as it does what its supposed to + a lot more

Aron (M) @ Life Orb
Ability: Rock Head
Level: 5
EVs: 196 Atk / 116 SpD / 196 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Iron Head
- Earthquake

dex set has berry juice, heavy metal and other shit - you want to abuse the hell outta opp's spritzees and fletchlings - only thing it's scared of are bulky fighters (mostly timburr, foo is 2hkod) so get rid of em which aint too hard and setup, then win. people are really often caught off-guard either trying to knock my 'berry juice' off to break 'sturdy' just to get RPd or killed. amazing set, best way to run aron imo - head smash is really ungodly powerful even without any atk boosts other than life orb.

196+ Atk Life Orb Aron Head Smash vs. 116 HP / 236+ Def Eviolite Slowpoke: 16-19 (59.2 - 70.3%) -- guaranteed 2HKO
isn't this fucking impressive
tl;dr run life orb

Pumpkaboo-Small (M) @ Life Orb
Ability: Frisk
Level: 5
EVs: 228 Atk / 36 Def / 76 SpD / 168 Spe
Adamant Nature
IVs: 0 HP
- Bullet Seed
- Rock Slide
- Flame Charge
- Shadow Sneak

it all started with madoka's pumpkaboo(it was mixed and had dbond!), i was amazed by the set but i wanted to see if there's a way other than webs to make it a little bit faster or kill more stuff - i found flame charge fully physical set. it's known that you can ohko full hp spritzee with 5 high rolls after sr but every lo pump can do that - this one can also get a nasty speed boost on forced switches, hit hard as hell with everything it has and KO some things other sets can't (pony after sr! birds and shit or even larvestas just die to slide, you know the rest). easy as fuck to setup on things like ferro, good surprise set and ho spinblocker lol

Gastly @ Choice Specs
Ability: Levitate
Level: 5
EVs: 68 HP / 120 Def / 120 SpA / 200 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Hidden Power [Fighting]
- Trick

116 Atk Timburr Knock Off (97.5 BP) vs. 68 HP / 120 Def Eviolite Gastly: 14-18 (70 - 90%) -- guaranteed 2HKO
0 Atk Mienfoo Knock Off (97.5 BP) vs. 68 HP / 120 Def Eviolite Gastly: 14-18 (70 - 90%) -- guaranteed 2HKO

why is Gastly evio in the calcs you ask? because you trick these mons choice specs and take their knockoffs with their eviolites locking them into something making them almost completely crippled for the rest of the game, helpful set for mons that have issues with these. shits on many other walls(lol munchlax)
if you dont feel like tricking, simply hitting hard with specs is also an option - useful, unexpected and nichey but it can really fuck over your opps whole strategy by itself - tested and played many times, always did its job

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Dual Chop
- Dragon Dance

used by some and discussed few times, one n only abscraggy - trades hitting spritzee for killing sash abra so it won't stop your sweeps no more, +1 dual chop is a clean kill. abra won't stop your sweeps but spritzee will LOL
this scraggy definitely needs a teammate that can pivot to it and provide a way to deal with fairies - magnemite, anyone?

Venipede @ Focus Sash
Ability: Speed Boost
Level: 5
EVs: 36 HP / 236 Atk / 220 Spe
Jolly Nature
- Pin Missile
- Endeavor
- Spikes
- Toxic Spikes

this mon by itself is creative enough, this set is just my old-ish attempt at bringing XY Ubers Scolipede lead set here and it worked. I never felt like it needs protect for the initial boost or stuff - 16 speed is high enough, only things that can outspeed n taunt you are like onix and foo, both of them being really often used as leads which means you can antilead them with something. all it does is providing dual hazards according to matchup, setting up then damaging shit and dying - it's not a bad idea to keep it alive, trying to lure out tspike removers and kill them if they're present (all of them common poison mons die to a trapper - stunky loses to diglett, foongus loses to gothita etc). underrated ho lead imo, good mon

Gothita (M) @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 156 HP / 116 Def / 236 SpD
Relaxed Nature
IVs: 0 Spe
- Calm Mind
- Psyshock
- Rest
- Trick Room

just like mon before, this was my attempt at trying to recreate XY Ubers Gothitelle set we all know and love(sigh). it's actually really bulky with these evs and stuff, even without its eviolite - basic idea is to get rid of any darkmons first(most common ones, pawniard and houndour are trappable - scraggy might be a problem but its not like its impossible to kill)then try to trap and get boosts on something that doesn't beat you which happens surprisingly often with CM and overall bulk, and finally:
-kill shit that causes your team problems
-fire a trickroom and completely smash your opps team without giving him any chance, provided there are no dark pokemon left - if you use your brain while playing, it should be pretty obvious

takes a longer while to get rolling but payoff is massive - i cleanly 6-0d few people with this goth alone, people i'd call good players..
do not underestimate its bulk, it can tank lotta stuff and even suicide-trickroom if you feel like you need it - majority of its bulk is special and thats a simple hint - you want to trap special-attacking mons(or weak af physicals), boost on them to become even more fat and then it's up to you to decide - it can either clean whole 5 man team lategame or kill stuff that causes problems midgame, provided it ain't dark-type. psyshock>psychic because of cm wars

Timburr (M) @ Eviolite
Ability: Guts
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Rock Tomb
- Mach Punch


lolsy timburr with more offensive-ish spread and no bulkup/poison jab with rock tomb instead - i made it to ct certain someone known for using fletchling as the only way to deal with fighters. this exact timburr is capable of taking acrobatics, rocktombing next turn and then out-prioritizing said fletchling with Mach due to speed drop, killing it as a result. hilarious shit to pull off, nothing too serious but if you're looking for a different, bird-proof timburr, try this one
slows down lotta random stuff for your teammates too, if something that looks like timburr check gets tomb'd, you can safely double to something
please, PLEASE stay on these fucking acros and slay em birds

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Thunder Wave
- Iron Head
- Stealth Rock


this is my pawniard, jirachipawniard that paraflinches the fuck outta its checks except timburr and wins and sets rocks and overall its badass. one of my babies that got popular, everybody knows what it does





i would post many, many more - old and new stuff but for now i feel like this will do + im too lazy, just gonna mention them important ones

-16 atk fat sd drilbur
-custap pineco
-mental herb dwebble
-zhb smash tirt
-13 def no item archen(birdproof)
-flame charge houndour
-tank spinarak
-9/10/11 speed sdpass foo(i was first!) preferred receiver - carvanha
-spooky plate np missy(specs bluff)[*] RIP [*]
-double dance drilbur(sd sandstorm adamant lifeorb, I'll explain more later)


rest tba


im sorry for lack of calcs but you can check stuff yourself

if you feel like you know some abs innovations that aint here, please lmk
I added all of these except the first three + veni
I'm gonna link this post though cause damn did you make me put some time into this

Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Psychic
- Energy Ball
- Thunderbolt
- Heal Bell / Hidden Power [Fire]

The set here allows to keep trapping most of the things that the Scarf can, with a cool point : this is probably the only thing that can trap Fletchling easily

200+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 36 Def Gothita: 16-19 (76.1 - 90.4%) -- 6.3% chance to OHKO after Stealth Rock
200+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 36 Def Eviolite Gothita: 10-13 (47.6 - 61.9%) -- guaranteed 2HKO after Stealth Rock
236 SpA Gothita Thunderbolt vs. 156 HP / 0- SpD Fletchling: 22-28 (95.6 - 121.7%) -- 93.8% chance to OHKO

The only thing that Evio Goth can't trap are Archen (even if the version without Knock Off/U-Turn can be trapped sometimes) and Mienfoo. But you have a really sympathic defensive bulk. Also, you have some fillers for the last move. I really like Heal Bell, allowing to cure status and supporting well Bulky Offense/Offense teams.
Apt kinda slammed this one, soz \_(*~*)_/

Updated, finally! Keep the innovations coming, and I'm going to add one of my own at one point or another lol
 

absdaddy

Banned deucer.
That's okay; for stuff like Torchic or Stunky I specified these are 'now standard innovations of the past' , didn't really expect you to add them so I'm cool with that.
I'll dump some more stuff after Open and LCPL, stay tuned folks :toast:
 
Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Scald
- Ice Beam
- Rain Dance

This is a set i thought up of and use, it doesn''t change to much, but it makes it harder for you opponent to remove webs while surskit is still on the field with rain dance you get to activate Swift Swim, no longer speed tying with archen and drilbur who can spin and defog and the boosted power of rain lets you ko them both with scald rather than risking a hydro miss, defensive archen only has a small chance of being ohko'd at full health however. it doesnt matter to much because most players won't lead with archen or drilbur against surskit and rely on 50-50s but the last slot on Surskit doesnt matter to much either so this is another option for it. Also if you running stuff like Skrelp or Corphish on webs and rain is still up thats a bonus
 
Today I want to show you some really cool sets with which both me and my friends while we ladder or play tours; anyway, some of these have already been posted in "The Next Best Thing" thread, so keep in mind they're not pristine:


Mienfoo @ Salac Berry
Ability: Inner Focus
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Endure
- Reversal

SD increases your overall damage; Knock Off removes Eviolite from bulky Pokemon which can impede a possible Mienfoo late-game sweep, while Endure lets Mienfoo gain a +1 Speed boost when combined with a Salac berry, and reach the maximum Reversal power(150) when at 1 HP. Inner Focus is preferred over Regenerator as it reduces Reversal damage. A Jolly Nature combined with Salac Berry boost lets Mienfoo outspeed +2 Jolly Tirtouga, but you can also run an Adamant Nature if you want.



Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
or
EVs: 156 HP / 200 Atk / 12 Def / 40 SpA / 100 Spe
Naughty Nature
- Acrobatics
- Snatch
- Hidden Power [Grass]
- Overheat

Snatch allows Fletchling to steal boosting moves such as Shell Smash from Tirtouga, Omanyte and Shellder mainly, to then kill them with HP Grass and consequently sweep the opposing team with the combination of Acrobatics and Overheat, mandatory to not be walled by steel types. You can either invest enough speed evs to outrun max speed Tirtouga, or enough to outrun Omanyte and Shellder; the choice is yours.



Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Rock Slide
- Earthquake
- Rock Polish

Rock Polish allows Archen to overcome the entire tier, and with the great coverage offered by Acrobatics, Rock Slide and Earthquake it becomes a deadly sweeper. If you want, you can use Heat Wave instead of Earthquake to avoid being walled by Ferroseed, but this makes it weaker to Pawniard.



Staryu @ Life Orb
Ability: Natural Cure / Analytic
Level: 5
EVs: 76 Def / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Hydro Pump
- Thunder
- Blizzard

This set was published by Rowan in ''The Next Best Thing'' if I remember correctly. With Spikes and Gravity support Staryu can become an excellent wallbreaker, as it can also count on a fantastic 19 Speed and powerful hits further boosted by Life Orb.



Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 12 HP / 196 Atk / 36 SpA / 236 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Sludge Bomb

One of my favorite lure sets; Corphish, thanks to Sludge Bomb, is able to kill its biggest counter in Cottonee, taking it out after a switch-in, or hitting it in a 1v1 scenario. Even though Corphish is often played alongside a boosting move, it does not lose its wallbreaking capabilities when dedicating a slot to Sludge Bomb.



Amaura @ Berry Juice
Ability: Refrigerate
Level: 5
EVs: 60 HP / 220 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Earth Power / Ancient Power
- Thunderbolt
- Rock Polish

Rock Polish Amaura is able to outspeed most of the tier, including the 17 Speed Choiche Scarf users such as Mienfoo and Chinchou. It is also able to deal some serious damage to every Pokemon in the tier thanks to its great coverage moves: Hyper Voice (Boosted by Refrigerate), Thunderbolt, which deals with bulky Water-types, and Earth Power. Hyper Voice is preferred over Natural Power because it cross the Substitute, while Earth Power can be replaced with Ancient Power, leaving Amaura walled by Chinchou, though.



Treecko @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Acrobatics
- Drain Punch

Swords Dance Unburden Treecko is one of the most underrated sets that are currently in LC, but this may hold the element of surprise and be really strong, though. Seed Bomb is the STAB move, Acrobatics hits Fighting-types, such as Mienfoo, TImburr, and Croagunk for super effective damage, and finally Drain Punch, mandatory to not be walled by Steel-types. Swords Dance is self-explanatory. If you do not have problems dealing with Pawniard or Ferroseed, Substitute is good option for Treecko to activate Unburden even faster.
 
Last edited:

Berks

has a Calm Mind
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Today I want to show you some really cool sets with which both me and my friends while we ladder or play tours; anyway, some of these have already been posted in "The Next Best Thing" thread, so keep in mind they're not pristine:


Mienfoo @ Salac Berry
Ability: Inner Focus
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Endure
- Reversal

SD increases your overall damage; Knock Off removes Eviolite from bulky Pokemon which can impede a possible Mienfoo late-game sweep, while Endure lets Mienfoo gain a +1 Speed boost when combined with a Salac berry, and reach the maximum Reversal power(150) when at 1 HP. Inner Focus is preferred over Regenerator as it reduces Reversal damage. A Jolly Nature combined with Salac Berry boost lets Mienfoo outspeed +2 Jolly Tirtouga, but you can also run an Adamant Nature if you want.



Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
or
EVs: 156 HP / 200 Atk / 12 Def / 40 SpA / 100 Spe
Naughty Nature
- Acrobatics
- Snatch
- Hidden Power [Grass]
- Overheat

Snatch allows Fletchling to steal boosting moves such as Shell Smash from Tirtouga, Omanyte and Shellder mainly, to then kill them with HP Grass and consequently sweep the opposing team with the combination of Acrobatics and Overheat, mandatory to not be walled by steel types. You can either invest enough speed evs to outrun max speed Tirtouga, or enough to outrun Omanyte and Shellder; the choice is yours.



Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Rock Slide
- Earthquake
- Rock Polish

Rock Polish allows Archen to overcome the entire tier, and with the great coverage offered by Acrobatics, Rock Slide and Earthquake it becomes a deadly sweeper. If you want, you can use Heat Wave instead of Earthquake to avoid being walled by Ferroseed, but this makes it weaker to Pawniard.



Staryu @ Life Orb
Ability: Natural Cure / Analytic
Level: 5
EVs: 76 Def / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Hydro Pump
- Thunder
- Blizzard

This set was published by Rowan in ''The Next Best Thing'' if I remember correctly. With Spikes and Gravity support Staryu can become an excellent wallbreaker, as it can also count on a fantastic 19 Speed and powerful hits further boosted by Life Orb.



Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 12 HP / 196 Atk / 36 SpA / 236 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Sludge Bomb

One of my favorite lure sets; Corphish, thanks to Sludge Bomb, is able to kill its biggest counter in Cottonee, taking it out after a switch-in, or hitting it in a 1v1 scenario. Even though Corphish is often played alongside a boosting move, it does not lose its wallbreaking capabilities when dedicating a slot to Sludge Bomb.



Amaura @ Berry Juice
Ability: Refrigerate
Level: 5
EVs: 60 HP / 220 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Earth Power / Ancient Power
- Thunderbolt
- Rock Polish

Rock Polish Amaura is able to outspeed most of the tier, including the 17 Speed Choiche Scarf users such as Mienfoo and Chinchou. It is also able to deal some serious damage to every Pokemon in the tier thanks to its great coverage moves: Hyper Voice (Boosted by Refrigerate), Thunderbolt, which deals with bulky Water-types, and Earth Power. Hyper Voice is preferred over Natural Power because it cross the Substitute, while Earth Power can be replaced with Ancient Power, leaving Amaura walled by Chinchou, though.



Treecko @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Acrobatics
- Drain Punch

Swords Dance Unburden Treecko is one of the most underrated sets that are currently in LC, but this may hold the element of surprise and be really strong, though. Seed Bomb is the STAB move, Acrobatics hits Fighting-types, such as Mienfoo, TImburr, and Croagunk for super effective damage, and finally Drain Punch, mandatory to not be walled by Steel-types. Swords Dance is self-explanatory. If you do not have problems dealing with Pawniard or Ferroseed, Substitute is good option for Treecko to activate Unburden even faster.
alright so imma give you a pass on this cause I didn't have it stated explicitly but here goes:

PLEASE REFRAIN FROM POSTING INNOVATIONS IF THEY DO NOT BELONG TO YOU
Not only does this invalidate the original creators, it also causes confusion for me on who to credit and is generally in bad taste.
THIS INCLUDES REPOSTS FROM THREADS LIKE "NEXT BEST THING"
This message has been added to the OP

I didn't go through the list to see the ones i couldn't recognize so if any of these are actually yours Lange then feel free to resubmit them
 
Just saying I posted that Mienfoo set in "next best thing a while ago.

Mienfoo @ Salac Berry
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly/Adamant Nature
- Endure
- Reversal
- Knock Off
- Swords Dance

A set that is fun to toy around with from time to time, and a set that appreciates rocks support. To get it to work you 1. Send it out against a pokemon that doesn't want to stay in against mienfoo. 2. SD on the switch. 3. Use Endure so you live at 1 HP, and so the Salac berry activates. 4. Reversal spam.
If you run Jolly, you hit 34 speed, and if you're adamant, you hit 32 speed, plus a 150 bp stab move hits a lot of walls very hard as a late game cleaner!

Against spritzee
+2 236 Atk Mienfoo Reversal (150 BP) vs. 212 HP / 196+ Def Eviolite Spritzee: 12-15 (44.4 - 55.5%) -- 41.4% chance to 2HKO with eviolite
+2 236 Atk Mienfoo Reversal (150 BP) vs. 212 HP / 196+ Def Spritzee: 18-21 (66.6 - 77.7%) -- guaranteed 2HKO without eviolite

Against Chinchou
+2 236 Atk Mienfoo Reversal (150 BP) vs. 76 HP / 212+ Def Chinchou: 40-48 (160 - 192%) -- guaranteed OHKO Bulky attacker set
+2 236 Atk Mienfoo Reversal (150 BP) vs. 76 HP / 212+ Def Eviolite Chinchou: 27-33 (108 - 132%) -- guaranteed OHKO Resttalk set

Against Mantyke
+2 236 Atk Mienfoo Reversal (150 BP) vs. 156 HP / 196 Def Eviolite Mantyke: 13-16 (56.5 - 69.5%) -- guaranteed 2HKO

Against Snubbull
+1 236 Atk Mienfoo Reversal (150 BP) vs. 36 HP / 36 Def Eviolite Snubbull: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO eviolite
+1 236 Atk Mienfoo Reversal (150 BP) vs. 36 HP / 36 Def Snubbull: 18-21 (78.2 - 91.3%) -- guaranteed 2HKO no eviolite
+1 236 Atk Mienfoo Reversal (150 BP) vs. 36 HP / 196 Def Eviolite Snubbull: 10-12 (43.4 - 52.1%) -- 42.2% chance to 2HKO Rest talk

Against Gothita
+2 236 Atk Mienfoo Knock Off (97.5 BP) vs. 236 HP / 196 Def Eviolite Gothita: 24-30 (100 - 125%) -- guaranteed OHKO

Against Staryu
+2 236 Atk Mienfoo Reversal (150 BP) vs. 116 HP / 156 Def Eviolite Staryu: 27-33 (128.5 - 157.1%) -- guaranteed OHKO

Against Skrelp
+2 236 Atk Mienfoo Reversal (150 BP) vs. 116 HP / 196+ Def Eviolite Skrelp: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO with eviolite
+2 236 Atk Mienfoo Reversal (150 BP) vs. 116 HP / 196+ Def Skrelp: 18-21 (78.2 - 91.3%) -- guaranteed 2HKO without eviolite

Against croagunk
+2 236 Atk Mienfoo Reversal (150 BP) vs. 132 HP / 116 Def Eviolite Croagunk: 16-19 (69.5 - 82.6%) -- guaranteed 2HKO

Against Vullaby
+2 236 Atk Mienfoo Reversal (150 BP) vs. 116 HP / 236+ Def Eviolite Vullaby: 22-27 (88 - 108%) -- 37.5% chance to OHKO
 
SUPPORT DRIFLOON aka recyclefloon

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 196 HP / 84 Def / 4 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Recycle
- Substitute/Endure/Knock Off
- Will-O-Wisp/Defog/Thunder Wave/Baton Pass

Fillers can be Will o wisp, substitute, knock off, defog, etc. The spread is to make it bulkier and live some stuff such as volt switch from chinchou, drilbur and diglett's rock slide, pawn and vullaby's knock off after berry juice is gone and more.

edit: fixed evs
 
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Berks

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Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Scald
- Ice Beam
- Rain Dance

This is a set i thought up of and use, it doesn''t change to much, but it makes it harder for you opponent to remove webs while surskit is still on the field with rain dance you get to activate Swift Swim, no longer speed tying with archen and drilbur who can spin and defog and the boosted power of rain lets you ko them both with scald rather than risking a hydro miss, defensive archen only has a small chance of being ohko'd at full health however. it doesnt matter to much because most players won't lead with archen or drilbur against surskit and rely on 50-50s but the last slot on Surskit doesnt matter to much either so this is another option for it. Also if you running stuff like Skrelp or Corphish on webs and rain is still up thats a bonus
SUPPORT DRIFLOON aka recyclefloon

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 116 HP / 164 Def / 4 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Recycle
- Substitute/Endure/Knock Off
- Will-O-Wisp/Defog/Thunder Wave/Baton Pass

Fillers can be Will o wisp, substitute, knock off, defog, etc. The spread is to make it bulkier and live some stuff such as volt switch from chinchou, drilbur and diglett's rock slide, pawn and vullaby's knock off after berry juice is gone and more.
I added these n_n

Also GUESS WHAT IT'S SOME H&MINNOVATION


Kit BoltBody (Bunnelby) (M) @ Eviolite / Berry Juice
Ability: Huge Power
Level: 5
EVs: 52 HP / 228 Atk / 132 Def / 60 Spe
Adamant Nature
- Return
- Earthquake
- Stone Edge
- Agility

Agilibunny is an amazing cleaner / sweeper and is featured on the most successful team I've ever solo built. Because you only need 13 Speed to capitalize on Agility, you can afford to run max Attack Adamant and some nice Defense to help take Sucker Punches and the likes. Return and Earthquake are standard on Bunnelby, and I run Stone Edge because I have a deep, ingrained fear of Larvesta, though Iron Head can help with stuff like Lileep and Spritzee. Basically Speed +2 cleaners are just the best.
 
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The Avalanches

pokemon tcg
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I added these n_n

Also GUESS WHAT IT'S SOME H&MINNOVATION


Kit BoltBody (Bunnelby) (M) @ Eviolite
Ability: Huge Power
Level: 5
EVs: 52 HP / 228 Atk / 132 Def / 60 Spe
Adamant Nature
- Return
- Earthquake
- Stone Edge
- Agility

Agilibunny is an amazing cleaner / sweeper and is featured on the most successful team I've ever solo built. Because you only need 13 Speed to capitalize on Agility, you can afford to run max Attack Adamant and some nice Defense to help take Sucker Punches and the likes. Return and Earthquake are standard on Bunnelby, and I run Stone Edge because I have a deep, ingrained fear of Larvesta, though Iron Head can help with stuff like Lileep and Spritzee. Basically Speed +2 cleaners are just the best.
Could Berry Juice deserve a slash on this set? It has its merits; it makes Bunnelby better prepared to take priority hits if its Berry Juice is activated while setting up. The downside is that it can't take such a strong hit whilst setting up, but a +2 Bunnelby at full health is very threatening.
 

Berks

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Could Berry Juice deserve a slash on this set? It has its merits; it makes Bunnelby better prepared to take priority hits if its Berry Juice is activated while setting up. The downside is that it can't take such a strong hit whilst setting up, but a +2 Bunnelby at full health is very threatening.
Berry Juice is an option I have tried and while I must say it doesn't quite fit my team like Evio does it is certainly not to be discounted; I'll slash that n_n
 

Slowpoke @ Berry Juice
Ability: Oblivious
Level: 5
EVs: 36 HP / 236 Atk / 76 Def / 156 Spe
or EVs: 196 HP / 236 Atk / 76 Def
Brave Nature
- Belly Drum
- Aqua Tail
- Zen Headbutt
- Fire Blast / Trick Room

Due to its natural bulk, Slowpoke is able to set up on a lot of Pokemon in the tier. Aqua Tail and Zen Headbutt are powerful STAB moves, and Fire Blast hits Ferroseed, that otherwise would wall this set. Maximum Attack allows Slowpoke to reach its maximum potential, while 36 EVs are invested in HP in order to reach the correct amount to activate the Berry Juice after a Belly Drum. 156 Speed EVs with a unfvorable Nature allow him to outspeed Foongus without losing against Ferroseed, and the rest is put into Def. Oblivious allows Slowpoke not to be Taunted and setup Belly Drum more easily. Trick Room support, either coming from himself through replacing Fire Blast or its teammates, makes Slowpoke even more effective.
 
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Slowpoke @ Berry Juice
Ability: Oblivious
Level: 5
EVs: 36 HP / 236 Atk / 76 Def / 156 Spe
Brave Nature
- Belly Drum
- Aqua Tail
- Zen Headbutt
- Fire Blast / Trick Room

Due to its natural bulk, Slowpoke is able to set up on a lot of Pokemon in the tier. Aqua Tail and Zen Headbutt are powerful STAB moves, and Fire Blast hits Ferroseed, that otherwise would wall this set. Maximum Attack allows Slowpoke to reach its maximum potential, while 36 EVs are invested in HP in order to reach the correct amount to activate the Berry Juice after a Belly Drum. 156 Speed EVs with a unfvorable Nature allow him to outspeed Foongus without losing against Ferroseed, and the rest is put into Def. Oblivious allows Slowpoke not to be Taunted and setup Belly Drum more easily. Trick Room support, either coming from himself through replacing Fire Blast or its teammates, makes Slowpoke even more effective.
Might wanna run Sdef or more HP if you wanna run a brave nature and use it on trick room, was probs just a typo but for reference pointing this out, otherwise cool set.
 
Might wanna run Sdef or more HP if you wanna run a brave nature and use it on trick room, was probs just a typo but for reference pointing this out, otherwise cool set.
obviously with Trick Room you would be playing it withouth Speed and more bulk, thanks for the rate anyway
 

Max Carvalho

Que os jogos comecem
If you prefer adding the TR spread, most ideal would be: 116 HP / 236 Atk / 76 Def / 36 SpD with 0 IVs in Speed. Really fun and cool set, wish Slowpoke had Aqua Jet.
 

Max Carvalho

Que os jogos comecem
Yeah, thought a little point on SpD could be useful but I can check it later. Usually more HP is better anyway.
 
Why tf are people "claiming" sets? Like half of these sets aren't exactly innovation (agility bunny, support pawn), or have definitely been used in the past by other people (protip: 11 spd wynaut causes levi to ragequit). Point is, claiming sets is idiotic, and we should be more concerned with expanding our community's collection of sets than putting our usernames on them.
 

Berks

has a Calm Mind
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Why tf are people "claiming" sets? Like half of these sets aren't exactly innovation (agility bunny, support pawn), or have definitely been used in the past by other people (protip: 11 spd wynaut causes levi to ragequit). Point is, claiming sets is idiotic, and we should be more concerned with expanding our community's collection of sets than putting our usernames on them.
If it's at all possible to give credit where credit is due that's what it'd be good to do, and while I understand that that has its limits blatantly reposting sets from another thread specifically for new sets is not what we want to happen
 
sword @ Eviolite (you can use Berry Juice you want a recovery)
Ability: No Guard
Level: 5
EVs: 156 HP / 36 Atk / 116 Def / 140 SpD / 52 Spe
Jolly Nature
- Iron Head
- Pursuit
- Sacred Sword
- Shadow Sneak

PURSUIT Honedge is one of my favorite pursuit trapper.
The pokemon is able to trap are Abra, Fletchling (non overheat variant;chip damage + sr), Porygon (if it's low and doesn't want to stay in on sacred sword), Spritzee (if you want chip damage), Ferroseed (scared of sacred sword & chip damage), Gastly (kinda shakey if they stay in and use shadow ball not fearing shadow sneak), Cottonee (if you want chip damage), Gothita, and more.

The spread is for it to be more physically bulky in case it has no other role and can lure standard pawniard [156 Atk Pawniard Knock Off (97.5 BP) vs. 156 HP / 116 Def Eviolite Honedge: 14-18 (60.8 - 78.2%) -- guaranteed 2HKO], live non lo/specs gastly if full [200 SpA Gastly Shadow Ball vs. 156 HP / 140 SpD Eviolite Honedge: 18-24 (78.2 - 104.3%) -- 6.3% chance to OHKO], able to beat abra better, and special defense helps overall against special attackers. The speed is 11 because I wanted it to be able to beat porygon, low hp timburr, and 10 speed snubbull. 15 attack doesn't lose any noticable 2hkos from 18 attack
vs. Ferroseed
196+ Atk Honedge Sacred Sword vs. 84 HP / 188 Def Eviolite Ferroseed: 10-12 (45.4 - 54.5%) -- 12.1% chance to 2HKO
36 Atk Honedge Sacred Sword vs. 84 HP / 188 Def Eviolite Ferroseed: 10-12 (45.4 - 54.5%) -- 12.1% chance to 2HKO
---
vs. Porygon
196 Atk+ Honedge Sacred Sword vs. 236 HP / 196 Def Eviolite Porygon: 10-14 (38.4 - 53.8%) -- 11.3% chance to 2HKO
36 Atk Honedge Sacred Sword vs. 236 HP / 196 Def Eviolite Porygon: 10-12 (38.4 - 46.1%) -- guaranteed 3HKO
---
vs. Spritzee
196+ Atk Honedge Iron Head vs. 212 HP / 196+ Def Eviolite Spritzee: 14-18 (51.8 - 66.6%) -- guaranteed 2HKO
36 Atk Honedge Iron Head vs. 212 HP / 196+ Def Eviolite Spritzee: 14-18 (51.8 - 66.6%) -- guaranteed 2HKO
---
vs. Fletchling (no overheat)
if switching out
196+ Atk Honedge Pursuit vs. 156 HP / 92 Def Fletchling: 9-11 (39.1 - 47.8%) -- guaranteed 3HKO
36 Atk Honedge Pursuit vs. 156 HP / 92 Def Fletchling: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO
if staying in
196+ Atk Honedge Iron Head vs. 156 HP / 92 Def Fletchling: 13-16 (56.5 - 69.5%) -- guaranteed 2HKO
36 Atk Honedge Iron Head vs. 156 HP / 92 Def Fletchling: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
roosting
196+ Atk Honedge Sacred Sword vs. 156 HP / 92 Def Fletchling: 20-24 (86.9 - 104.3%) -- 6.3% chance to OHKO
36 Atk Honedge Sacred Sword vs. 156 HP / 92 Def Fletchling: 18-22 (78.2 - 95.6%) -- guaranteed 2HKO
---
vs. Timburr
196+ Atk Honedge Iron Head vs. 0 HP / 156 Def Eviolite Timburr: 7-10 (29.1 - 41.6%) -- 99% chance to 3HKO
36 Atk Honedge Iron Head vs. 0 HP / 156 Def Eviolite Timburr: 7-9 (29.1 - 37.5%) -- 1.1% chance to 3HKO
(note that if you use 196+ you have a 12.1% chance to die and if you use 36 it's a 0.4% if no rocks)
---
vs. Snubbull
-1 196+ Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 14-20 (58.3 - 83.3%) -- guaranteed 2HKO
-1 36 Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 14-18 (58.3 - 75%) -- guaranteed 2HKO
Honedge switches in
196+ Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 24-30 (100 - 125%) -- guaranteed OHKO
36 Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 18-24 (75 - 100%) -- 6.3% chance to OHKO
(if 36 attack you sneak + iron head;Snubbull 2hkoes both variant on honedge)
---
vs. Cottonee
36 Atk Honedge Iron Head vs. 116 HP / 196+ Def Eviolite Cottonee: 14-18 (63.6 - 81.8%) -- guaranteed 2HKO
196+ Atk Honedge Iron Head vs. 116 HP / 196+ Def Eviolite Cottonee: 14-18 (63.6 - 81.8%) -- guaranteed 2HKO
---
vs. Gothita
if switching out
196+ Atk Honedge Pursuit vs. 0 HP / 36 Def Gothita: 18-22 (85.7 - 104.7%) -- 6.3% chance to OHKO
36 Atk Honedge Pursuit vs. 0 HP / 36 Def Gothita: 16-20 (76.1 - 95.2%) -- guaranteed 2HKO
:[
these are the notable calcs that I thought of, there might be more

JUST HOPE THEY DON'T RUN SHADOW BALL ABRA!!!
 

Chespin @ Salac Berry
Ability: Overgrow
Level: 5
EVs: 188 Atk / 80 Def / 212 Spe
Jolly Nature
IVs: 0 HP
- Substitute
- Belly Drum
- Seed Bomb
- Rock Slide

Alright so this set is a kind of interesting Belly Drum set that takes a more offensive approach to Chespin. The point of this is to bluff Bulletproof and come in safely against Gastly or something to set up. Overgrow and Belly Drum are combined to make Chespin extremely strong once set up, and Salac Berry with 14 speed lets it outspeed all unboosted Pokemon. The HP IVs are reduced so that after one sub, Belly Drum will pop the Salac Berry and Overgrow. Rock Slide is used to hit Flying and Fire-types like Vullaby, Larvesta, and Ponyta. Drain Punch is also an option to beat Steel-types (mainly Ferroseed) and get some health back, but Pawniard is just going to use Sucker Punch. This set takes a lot of support, as it needs Pawniard, Fletchling, bulky Grasses, and Choice Scarf users removed before it can sweep. In spite of this it's a cool set to try out.
 

Corporal Levi

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I guess this isn't really that much out of the box, but I've never really seen it mentioned before except occasionally as a joke.

Diglett @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide / Sucker Punch
- Sucker Punch / Sludge Bomb / Beat Up
- Stealth Rock / Memento / Beat Up

The moveset is fairly standard. Earthquake is mandatory STAB, Rock Slide KOs Larvesta and puts Fletchling into Sucker Punch range, Beat Up is for Abra and Sashtly, Sludge Bomb KOs Cottonee after Cottonee has switched into Stealth Rock and taken a Mienfoo U-turn once, Sucker Punch lets Diglett revenge-kill Gothita / Sturdy scarfmite / play mind-games with Pawniard and Fletchling, and Memento and Stealth Rock are support options if the aforementioned mons are already covered well.
The important difference from standard Diglett here is the item. Eviolite nets Diglett 18/13/16 defenses, which is comparable to a Knocked Off Ponyta after Stealth Rock. This allows it to revenge-kill a few key Scarfers and even switch in on specific targets, things that Life Orb Diglett can't do.

scarf pawn - 236 Atk Pawniard Knock Off (97.5 BP) vs. 36 HP / 0 Def Eviolite Diglett: 15-18 (83.3 - 100%) -- 6.3% chance to OHKO after Stealth Rock
scarf mag - 240+ SpA Magnemite Flash Cannon vs. 36 HP / 0 SpD Eviolite Diglett: 12-15 (66.6 - 83.3%) -- guaranteed 2HKO after Stealth Rock
fletchling - 196+ Atk Fletchling Acrobatics (110 BP) vs. 36 HP / 0 Def Eviolite Diglett: 15-18 (83.3 - 100%) -- 6.3% chance to OHKO after Stealth Rock
sashbra (care for eball) - 240 SpA Abra Psychic vs. 36 HP / 0 SpD Eviolite Diglett: 13-16 (72.2 - 88.8%) -- guaranteed 2HKO after Stealth Rock
cottonee - 0 SpA Cottonee Giga Drain vs. 36 HP / 0 SpD Eviolite Diglett: 12-14 (66.6 - 77.7%) -- guaranteed 2HKO after Stealth Rock

Of course, Focus Sash Diglett can also take all of these and a little bit more, but Eviolite Diglett has one important advantage over Sash Diglett - it can still survive stuff after switching into hazards. This is actually a pretty big deal because in the current metagame, trying to remove hazards will often put you at a severe disadvantage, if removing them is even possible in the first place; Pumpkaboo and Drifloon really hamper most Rapid Spinners, and the popularity of Pawniard / fast Taunt users makes Defogging risky.
 
It isn't innovative but it's fun as fuck

REEFER MADNESS (Snivy) @ Choice Specs
Ability: Contrary
Level: 5
Timid Nature
- Leaf Storm
- Nature Power
- Knock Off
- Hidden Power [Fire]


this is a fucking monster. Leaf Storm is atrociously powerful, and the item bonus actually makes consecutive hits even more insane than you'd expect. Specs and max evs can 2hko a pawniard coming in. nature power is a lovely addition that can surprise sucker punch/knock off users.

+2 240 SpA Choice Specs Snivy Leaf Storm vs. 236 HP / 0 SpD Eviolite Porygon: 27-33 (103.8 - 126.9%) -- guaranteed OHKO
+2 240 SpA Choice Specs Snivy Leaf Storm vs. 212 HP / 76 SpD Eviolite Spritzee: 27-33 (100 - 122.2%) -- guaranteed OHKO

This is a wrecking ball compared to nonchoiced Snivy, because you need one fewer turn to grab a boost. This way, you 2hko pretty much all of the non-quad resists in the meta. You're sacrificing coverage for an extremely powerful win condition, basically.

Nickname because I was high af thinking about this
 

Berks

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sword @ Eviolite (you can use Berry Juice you want a recovery)
Ability: No Guard
Level: 5
EVs: 156 HP / 36 Atk / 116 Def / 140 SpD / 52 Spe
Jolly Nature
- Iron Head
- Pursuit
- Sacred Sword
- Shadow Sneak

PURSUIT Honedge is one of my favorite pursuit trapper.
The pokemon is able to trap are Abra, Fletchling (non overheat variant;chip damage + sr), Porygon (if it's low and doesn't want to stay in on sacred sword), Spritzee (if you want chip damage), Ferroseed (scared of sacred sword & chip damage), Gastly (kinda shakey if they stay in and use shadow ball not fearing shadow sneak), Cottonee (if you want chip damage), Gothita, and more.

The spread is for it to be more physically bulky in case it has no other role and can lure standard pawniard [156 Atk Pawniard Knock Off (97.5 BP) vs. 156 HP / 116 Def Eviolite Honedge: 14-18 (60.8 - 78.2%) -- guaranteed 2HKO], live non lo/specs gastly if full [200 SpA Gastly Shadow Ball vs. 156 HP / 140 SpD Eviolite Honedge: 18-24 (78.2 - 104.3%) -- 6.3% chance to OHKO], able to beat abra better, and special defense helps overall against special attackers. The speed is 11 because I wanted it to be able to beat porygon, low hp timburr, and 10 speed snubbull. 15 attack doesn't lose any noticable 2hkos from 18 attack
vs. Ferroseed
196+ Atk Honedge Sacred Sword vs. 84 HP / 188 Def Eviolite Ferroseed: 10-12 (45.4 - 54.5%) -- 12.1% chance to 2HKO
36 Atk Honedge Sacred Sword vs. 84 HP / 188 Def Eviolite Ferroseed: 10-12 (45.4 - 54.5%) -- 12.1% chance to 2HKO
---
vs. Porygon
196 Atk+ Honedge Sacred Sword vs. 236 HP / 196 Def Eviolite Porygon: 10-14 (38.4 - 53.8%) -- 11.3% chance to 2HKO
36 Atk Honedge Sacred Sword vs. 236 HP / 196 Def Eviolite Porygon: 10-12 (38.4 - 46.1%) -- guaranteed 3HKO
---
vs. Spritzee
196+ Atk Honedge Iron Head vs. 212 HP / 196+ Def Eviolite Spritzee: 14-18 (51.8 - 66.6%) -- guaranteed 2HKO
36 Atk Honedge Iron Head vs. 212 HP / 196+ Def Eviolite Spritzee: 14-18 (51.8 - 66.6%) -- guaranteed 2HKO
---
vs. Fletchling (no overheat)
if switching out
196+ Atk Honedge Pursuit vs. 156 HP / 92 Def Fletchling: 9-11 (39.1 - 47.8%) -- guaranteed 3HKO
36 Atk Honedge Pursuit vs. 156 HP / 92 Def Fletchling: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO
if staying in
196+ Atk Honedge Iron Head vs. 156 HP / 92 Def Fletchling: 13-16 (56.5 - 69.5%) -- guaranteed 2HKO
36 Atk Honedge Iron Head vs. 156 HP / 92 Def Fletchling: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
roosting
196+ Atk Honedge Sacred Sword vs. 156 HP / 92 Def Fletchling: 20-24 (86.9 - 104.3%) -- 6.3% chance to OHKO
36 Atk Honedge Sacred Sword vs. 156 HP / 92 Def Fletchling: 18-22 (78.2 - 95.6%) -- guaranteed 2HKO
---
vs. Timburr
196+ Atk Honedge Iron Head vs. 0 HP / 156 Def Eviolite Timburr: 7-10 (29.1 - 41.6%) -- 99% chance to 3HKO
36 Atk Honedge Iron Head vs. 0 HP / 156 Def Eviolite Timburr: 7-9 (29.1 - 37.5%) -- 1.1% chance to 3HKO
(note that if you use 196+ you have a 12.1% chance to die and if you use 36 it's a 0.4% if no rocks)
---
vs. Snubbull
-1 196+ Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 14-20 (58.3 - 83.3%) -- guaranteed 2HKO
-1 36 Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 14-18 (58.3 - 75%) -- guaranteed 2HKO
Honedge switches in
196+ Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 24-30 (100 - 125%) -- guaranteed OHKO
36 Atk Honedge Iron Head vs. 116 HP / 196 Def Snubbull: 18-24 (75 - 100%) -- 6.3% chance to OHKO
(if 36 attack you sneak + iron head;Snubbull 2hkoes both variant on honedge)
---
vs. Cottonee
36 Atk Honedge Iron Head vs. 116 HP / 196+ Def Eviolite Cottonee: 14-18 (63.6 - 81.8%) -- guaranteed 2HKO
196+ Atk Honedge Iron Head vs. 116 HP / 196+ Def Eviolite Cottonee: 14-18 (63.6 - 81.8%) -- guaranteed 2HKO
---
vs. Gothita
if switching out
196+ Atk Honedge Pursuit vs. 0 HP / 36 Def Gothita: 18-22 (85.7 - 104.7%) -- 6.3% chance to OHKO
36 Atk Honedge Pursuit vs. 0 HP / 36 Def Gothita: 16-20 (76.1 - 95.2%) -- guaranteed 2HKO
:[
these are the notable calcs that I thought of, there might be more

JUST HOPE THEY DON'T RUN SHADOW BALL ABRA!!!

Chespin @ Salac Berry
Ability: Overgrow
Level: 5
EVs: 188 Atk / 80 Def / 212 Spe
Jolly Nature
IVs: 0 HP
- Substitute
- Belly Drum
- Seed Bomb
- Rock Slide

Alright so this set is a kind of interesting Belly Drum set that takes a more offensive approach to Chespin. The point of this is to bluff Bulletproof and come in safely against Gastly or something to set up. Overgrow and Belly Drum are combined to make Chespin extremely strong once set up, and Salac Berry with 14 speed lets it outspeed all unboosted Pokemon. The HP IVs are reduced so that after one sub, Belly Drum will pop the Salac Berry and Overgrow. Rock Slide is used to hit Flying and Fire-types like Vullaby, Larvesta, and Ponyta. Drain Punch is also an option to beat Steel-types (mainly Ferroseed) and get some health back, but Pawniard is just going to use Sucker Punch. This set takes a lot of support, as it needs Pawniard, Fletchling, bulky Grasses, and Choice Scarf users removed before it can sweep. In spite of this it's a cool set to try out.
I guess this isn't really that much out of the box, but I've never really seen it mentioned before except occasionally as a joke.

Diglett @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide / Sucker Punch
- Sucker Punch / Sludge Bomb / Beat Up
- Stealth Rock / Memento / Beat Up

The moveset is fairly standard. Earthquake is mandatory STAB, Rock Slide KOs Larvesta and puts Fletchling into Sucker Punch range, Beat Up is for Abra and Sashtly, Sludge Bomb KOs Cottonee after Cottonee has switched into Stealth Rock and taken a Mienfoo U-turn once, Sucker Punch lets Diglett revenge-kill Gothita / Sturdy scarfmite / play mind-games with Pawniard and Fletchling, and Memento and Stealth Rock are support options if the aforementioned mons are already covered well.
The important difference from standard Diglett here is the item. Eviolite nets Diglett 18/13/16 defenses, which is comparable to a Knocked Off Ponyta after Stealth Rock. This allows it to revenge-kill a few key Scarfers and even switch in on specific targets, things that Life Orb Diglett can't do.

scarf pawn - 236 Atk Pawniard Knock Off (97.5 BP) vs. 36 HP / 0 Def Eviolite Diglett: 15-18 (83.3 - 100%) -- 6.3% chance to OHKO after Stealth Rock
scarf mag - 240+ SpA Magnemite Flash Cannon vs. 36 HP / 0 SpD Eviolite Diglett: 12-15 (66.6 - 83.3%) -- guaranteed 2HKO after Stealth Rock
fletchling - 196+ Atk Fletchling Acrobatics (110 BP) vs. 36 HP / 0 Def Eviolite Diglett: 15-18 (83.3 - 100%) -- 6.3% chance to OHKO after Stealth Rock
sashbra (care for eball) - 240 SpA Abra Psychic vs. 36 HP / 0 SpD Eviolite Diglett: 13-16 (72.2 - 88.8%) -- guaranteed 2HKO after Stealth Rock
cottonee - 0 SpA Cottonee Giga Drain vs. 36 HP / 0 SpD Eviolite Diglett: 12-14 (66.6 - 77.7%) -- guaranteed 2HKO after Stealth Rock

Of course, Focus Sash Diglett can also take all of these and a little bit more, but Eviolite Diglett has one important advantage over Sash Diglett - it can still survive stuff after switching into hazards. This is actually a pretty big deal because in the current metagame, trying to remove hazards will often put you at a severe disadvantage, if removing them is even possible in the first place; Pumpkaboo and Drifloon really hamper most Rapid Spinners, and the popularity of Pawniard / fast Taunt users makes Defogging risky.
REEFER MADNESS (Snivy) @ Choice Specs
Ability: Contrary
Level: 5
Timid Nature
- Leaf Storm
- Nature Power
- Knock Off
- Hidden Power [Fire]


this is a fucking monster. Leaf Storm is atrociously powerful, and the item bonus actually makes consecutive hits even more insane than you'd expect. Specs and max evs can 2hko a pawniard coming in. nature power is a lovely addition that can surprise sucker punch/knock off users.

+2 240 SpA Choice Specs Snivy Leaf Storm vs. 236 HP / 0 SpD Eviolite Porygon: 27-33 (103.8 - 126.9%) -- guaranteed OHKO
+2 240 SpA Choice Specs Snivy Leaf Storm vs. 212 HP / 76 SpD Eviolite Spritzee: 27-33 (100 - 122.2%) -- guaranteed OHKO

This is a wrecking ball compared to nonchoiced Snivy, because you need one fewer turn to grab a boost. This way, you 2hko pretty much all of the non-quad resists in the meta. You're sacrificing coverage for an extremely powerful win condition, basically.

Nickname because I was high af thinking about this
Did these n_n

Also I definitely forsee a time in which I'll have to expand the Index so if that ever happens I'll just link a post full of Low Tier mons
 

Shrug

is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Past SPL Championis a Past SCL Champion
LCPL Champion
Ok, before I get hit with the "this is unviable!!" call frm dudes who dont know, I assure you this is an effective set that works in specific contexts... and thus consistent w/ the creative part of the thread's title. so w/o further ado:


proboscis of god (Nosepass) @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 240 SpA / 40 SpD / 200 Spe
Modest Nature
- Volt Switch
- Power Gem
- Hidden Power [Fighting]
- Magic Coat / Dazzling Gleam

Bear witness to the only set that matters, scarf nosepass. the genesis for this god came when i wanted to run magnet pull but was turned off by mag getting fucked by a lot of things and not liking sucker from pawn. so i turned here. this this has a surprising kit of useful moves. volt switch creates momentum and also fucks w/ spinner staryu coming in. Power Gem is good STAB, most useful for when ppl think they can use nose as setup or recovery bait. HP Fight is the crux of the set, allowing Nose to trap and KO Pawniard and slightly weakened Bj mag. Magic Coat is super fun for trolling hazards and shit, though u can use dgleam if you feel like munching on knocked off fight switchins. this hits 12 speed btw, so you get past the 15-16-17 mons (most of em) but not like abra or w/e. good luck, pair with something that likes steels gone
 

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