Everything About RBY Speed

By Plague von Karma. Art restored by Fleckaben, Diego Pozo, and Xygodactyl.
RBY Speed Guide art

Introduction

Jolteon

As is the case with any Pokémon game, Speed is arguably the most important stat; going first gives you the initiative, giving you the most control over the game in many situations. In the primitive world of RBY, however, many of the staple Speed changing options you see today—such as Choice Scarf, Tailwind, Trick Room, and Sticky Web—simply do not exist. Not only that, Speed works a bit differently in these games, being linked to the critical hit mechanic and the interesting workings behind paralysis. Understanding the ins and outs of this stat is pivotal to succeeding in Pokémon as a whole, not just RBY, so let's go ahead and get right into it.

Table of Contents


Critical Hits Mechanics

Persian

The first thing to understand about RBY is that critical hit rates are determined through your base Speed. There's a common misconception that they're determined by current Speed, which is false, so boosting with Agility will not influence your chance for a critical hit. Therefore, outside of a few attacks that can influence the formula, such as Slash, critical hit rates are consistent for a given Pokémon. Some Pokémon, such as Kingler and Persian, are heavily designed around making the best use of this mechanic. Your base critical hit rate is calculated with Base Speed * 100 / 512; applied to the fastest and slowest Pokémon in the game, this gives Electrode a 27.3% critical hit rate, and Slowpoke gets a 2.9% critical hit rate.

As aforementioned, some attacks will influence your critical hit rate: high critical hit rate moves and Focus Energy.

The "high-crit" moves include Slash, Karate Chop, Razor Leaf, and Crabhammer, which all multiply your critical hit rate by 8, making the formula Base Speed * 100 / 64. Because of this, almost every Pokémon in the game will get an extremely high critical hit rate, though it can't go beyond 99.6%. In practice, this effect effectively doubles the Base Power of each of these moves, making them incredible STAB options that give their users immediate offensive potential. For example, Kingler's Crabhammer can be treated as a 180 Base Power STAB move, largely making up for its decidedly poor Special stat.

Scyther

Focus Energy, on the other hand, isn't so fortunate. Due to a programming flaw, it makes the formula Base Speed * 100 / 2048, quartering the user's chance for a critical hit until they switch. Preventing critical hits is often very counterproductive, but there are some minor applications. The damage dealt by a critical hit at L100 is 1.95x and ignores your boosts, so it amounts to less than a typical +2 boost. As a result, lowering the chance for a critical hit can help make a sweep more consistent. However, spending a moveslot and a turn to pull this off is absurd and oftentimes not something the few compatible Pokémon can afford. If put together, Focus Energy and a high-crit move will make the formula Base Speed * 100 / 256, leaving the user with a doubled critical hit rate. This move was later fixed in Stadium, which we'll go over later!

Critical hits will ignore all stat changes from both parties when they land, including the Attack drop from being burned. So, for example, a +2 Slash will hit like a +0 Slash if used by a Pokémon like Persian. In the same vein, Jolteon landing a critical hit Thunderbolt will ignore a +2 Amnesia Slowbro or Snorlax. This further extends to Reflect and Light Screen, so a Reflect Chansey is not immune to being OHKOed by a critical hit Hyper Beam from Tauros. Thanks to this mechanic, high-crit moves are excellent for smashing through Pokémon with boosted defenses, a common sight on Snorlax and Chansey in RBY OU and Ubers.

Here is a small role compendium of Pokémon that get moves that alter their critical hit rates. For high-crit moves, they are sorted by strength from left to right, factoring in STAB and including only fully evolved Pokémon. Focus Energy is sorted alphabetically. Moves learned through Tradebacks are separated by a vertical bar.

Pokémon Stadium changed things up a bit with critical hits. For starters, the formula was changed to ((Base Speed + 76) / 1024) * 100, which shapes up to increasing the critical hit rates of Pokémon with Speed stats of 65 or lower, and decreasing it for those above. For example, Snorlax will have its critical hit rate raised from 5.86% to 10%, while Tauros goes from 21.48% to 18%. Additionally, critical hit rates now cap at 99% and are rounded down. Considering the majority of RBY OU is relatively slow, contrary to popular belief, critical hits are arguably more common. This increased critical hit frequency can also be seen with the high-crit moves, having their formula changed to ((Base Speed + 76) / 128) * 100, which makes Pokémon with 55 base Speed reach the 99% cap, rather than 65.

Pokémon Stadium also famously fixed Focus Energy, making the formula (( BaseSpeed + 236 ) / 512) * 100. Together with high-crit moves, this becomes ((Base Speed + 236 ) / 64) * 100, which makes every single Pokémon get a 99% critical hit chance, though this combined effect doesn't help any fully evolved Pokémon. The fix to Focus Energy helps many Pokémon, especially Jolteon and Nidoking, which can fire off critical hits more than 50% of the time when active. For Jolteon in particular, Focus Energy helps it win much more consistently against Chansey when using Double Kick, and even Rhydon fears switching in when at around half HP.

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Making Use of Speed

Articuno

Due to the lack of items and many variables that increase Speed in modern games, a fast Pokémon will almost always have the initiative. You're not going to see Starmie outspeed Jolteon without doing something to lower its Speed first, be it through Thunder Wave or the suboptimal Bubble Beam. This consistency is part of what makes Tauros so dominant: once the few Pokémon that outspeed it are paralyzed, it's simply a case of putting the opposing team in Hyper Beam range for it to win. Ergo, many Pokémon gain significant increases in viability if they can cripple it; these include Pokémon like Starmie, Jolteon, and Alakazam. Those that can't get Thunder Wave off by outspeeding it are bulky enough to stomach a blow, like Slowbro and Zapdos. It's not uncommon to see Thunder Wave thrown around a lot because of its high distribution and near-perfect accuracy, allowing for many Pokémon to often permanently incapacitate their foes. Avoiding paralysis through switching in Ground-types or already-statused Pokémon is pivotal to succeeding in RBY.

Boosting and Reducing Speed

Because of the lack of Sticky Web, Tailwind, Choice Scarf, and other variables, raising and decreasing Speed is limited to manually doing so. This makes controlling Speed fairly difficult and largely reserved to using paralysis.

RBY features only a single move that raises Speed in Agility, which is found on many Pokémon, particularly the legendary birds. Thanks to the way the game handles boosting stats, Agility completely cures the Speed drop inflicted by paralysis upon use. As a result, this move is extremely helpful for maintaining an advantage in Speed and finds its way into many sweeper sets. On the flip side, there are three moves that lower Speed in RBY: Bubble, Bubble Beam, and String Shot. Out of these, only Bubble Beam sees large distribution, and even it rarely sees use. Keep in mind that increases and decreases in Speed do not influence a Pokémon's critical hit rate!

Tauros

Paralysis is a bit easier to spread, mainly thanks to the wide distribution of Thunder Wave and Body Slam. Other moves that inflict paralysis include Glare, Lick, Thunder, Thunderbolt, Thunder Punch, Thunder Shock, and Stun Spore. It should be noted that Normal-types are immune to paralysis from Body Slam, which is an important method of staving it off; this is a large part of why Pokémon like Snorlax and Chansey see so much usage, especially with Reflect. Because of Body Slam and Thunder Wave being the most popular options and Glare being on the largely unviable Arbok, paralyzing Ground-types like Rhydon is very difficult. To viably paralyze them, you need either the difficult-to-fit Stun Spore or some luck with Body Slam. As a result of this, using Ground-types is important counterplay to Speed control, since many fast Pokémon, even Tauros, become virtually unusable when paralyzed.

Mewtwo

Paralysis, along with burn, is subject to the stat reapplication glitch. This means that, if the opposing Pokémon uses a stat-raising move like Swords Dance, the stat drop of your Pokémon's status is reapplied. For example, if a Starmie with 328 Speed were to be paralyzed, it would first drop to 82 as normal. If an opposing Kabutops were to use Swords Dance, though, it would drop further to a mere 20 Speed. This glitch can be helpful in the event both Pokémon are paralyzed, as it enables the setup Pokémon to gain the upper hand. In Ubers, this glitch can be applied against a paralyzed Mewtwo before your setup Pokémon is KOed, potentially forcing it out with your next Pokémon. The stat drop from paralysis doesn't go away when using Rest either, which can lead to interesting interactions. For example, Jolteon can use Rest to shake off paralysis, but the Speed drop still remains. If it's paralyzed again, the drops will stack, leaving it outsped by even a paralyzed Snorlax. In a similar—albeit different—vein, if Jolteon were to get paralyzed on the turn it uses Rest, its Speed would drop to 1/16, just 22 Speed.

Here's a role compendium for the aforementioned moves amongst fully evolved Pokémon, ordered alphabetically. Moves learned through Tradebacks are separated by a vertical bar, and offensive moves have their effect chances noted in brackets.

Speed Modifiers

Paralysis

Partial Trapping

The notorious partial trapping mechanics in RBY benefit from Speed, as being faster than an opposing Pokémon can allow the user to "loop" them and force them to wait for a miss. Remember that the partial-trapping moves are Wrap, Bind, Fire Spin, and Clamp. The main counterplay to this is switching in a Pokémon that's faster, which consumes the partial trapper's PP and leaves them in a position to be attacked once the move ends. Both parties can switch, though, which creates a lot of potential for mind games. As one would expect, Agility makes these moves particularly potent, removing any counterplay the opponent has outside of PP stalling or hoping for a miss.

Here is a role compendium showing Pokémon that learn these moves, ordered alphabetically. Moves and combinations gained through Tradebacks are separated by a vertical bar.

Back to table of contents!


Speed Tiers & Critical Hit Rates

All (Speed list, ordered by Pokédex Number)

Pokémon Speed Actual Speed Critical Hit Rate w/High-crit moves w/Focus Energy w/Both Stad1 Critical Hit Stad1 w/High-crit Stad1 w/Focus Energy Stad1 w/Both
Bulbasaur 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Ivysaur 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Venusaur 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Charmander 65 228 12.70% 99.90% 3.17% 25.39% 13% 99% 58% 99%
Charmeleon 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Charizard 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Squirtle 43 184 8.40% 67.19% 2.10% 16.80% 11% 92% 54% 99%
Wartortle 58 214 11.33% 90.63% 2.83% 22.66% 13% 99% 57% 99%
Blastoise 78 254 15.23% 99.90% 3.81% 30.47% 15% 99% 61% 99%
Caterpie 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Metapod 30 158 5.86% 46.88% 1.46% 11.72% 10% 82% 51% 99%
Butterfree 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Weedle 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Kakuna 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Beedrill 75 248 14.65% 99.90% 3.66% 29.30% 14% 99% 60% 99%
Pidgey 56 210 10.94% 87.50% 2.73% 21.88% 12% 99% 57% 99%
Pidgeotto 71 240 13.87% 99.90% 3.47% 27.73% 14% 99% 59% 99%
Pidgeot 91 280 17.77% 99.90% 4.44% 35.55% 16% 99% 63% 99%
Rattata 72 242 14.06% 99.90% 3.52% 28.13% 14% 99% 60% 99%
Raticate 97 292 18.95% 99.90% 4.74% 37.89% 16% 99% 65% 99%
Spearow 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Fearow 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Ekans 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Arbok 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Pikachu 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Raichu 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Sandshrew 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Sandslash 65 228 12.70% 99.90% 3.17% 25.39% 13% 99% 58% 99%
Nidoran-F 41 180 8.01% 64.06% 2.00% 16.02% 11% 91% 54% 99%
Nidorina 56 210 10.94% 87.50% 2.73% 21.88% 12% 99% 57% 99%
Nidoqueen 76 250 14.84% 99.90% 3.71% 29.69% 14% 99% 60% 99%
Nidoran-M 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Nidorino 65 228 12.70% 99.90% 3.17% 25.39% 13% 99% 58% 99%
Nidoking 85 268 16.60% 99.90% 4.15% 33.20% 15% 99% 62% 99%
Clefairy 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Clefable 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Vulpix 65 228 12.70% 99.90% 3.17% 25.39% 13% 99% 58% 99%
Ninetales 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Jigglypuff 20 138 3.91% 31.25% 0.98% 7.81% 9% 75% 50% 99%
Wigglytuff 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Zubat 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Golbat 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Oddish 30 158 5.86% 46.88% 1.46% 11.72% 10% 82% 51% 99%
Gloom 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Vileplume 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Paras 25 148 4.88% 39.06% 1.22% 9.77% 9% 78% 50% 99%
Parasect 30 158 5.86% 46.88% 1.46% 11.72% 10% 82% 51% 99%
Venonat 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Venomoth 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Diglett 95 288 18.55% 99.90% 4.64% 37.11% 16% 99% 64% 99%
Dugtrio 120 338 23.44% 99.90% 5.86% 46.88% 19% 99% 69% 99%
Meowth 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Persian 115 328 22.46% 99.90% 5.62% 44.92% 18% 99% 68% 99%
Psyduck 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Golduck 85 268 16.60% 99.90% 4.15% 33.20% 15% 99% 62% 99%
Mankey 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Primeape 95 288 18.55% 99.90% 4.64% 37.11% 16% 99% 64% 99%
Growlithe 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Arcanine 95 288 18.55% 99.90% 4.64% 37.11% 16% 99% 64% 99%
Poliwag 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Poliwhirl 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Poliwrath 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Abra 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Kadabra 105 308 20.51% 99.90% 5.13% 41.02% 17% 99% 66% 99%
Alakazam 120 338 23.44% 99.90% 5.86% 46.88% 19% 99% 69% 99%
Machop 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Machoke 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Machamp 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Bellsprout 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Weepinbell 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Victreebel 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Tentacool 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Tentacruel 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Geodude 20 138 3.91% 31.25% 0.98% 7.81% 9% 75% 50% 99%
Graveler 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Golem 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Ponyta 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Rapidash 105 308 20.51% 99.90% 5.13% 41.02% 17% 99% 66% 99%
Slowpoke 15 128 2.93% 23.44% 0.73% 5.86% 8% 71% 49% 99%
Slowbro 30 158 5.86% 46.88% 1.46% 11.72% 10% 82% 51% 99%
Magnemite 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Magneton 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Farfetch'd 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Doduo 75 248 14.65% 99.90% 3.66% 29.30% 14% 99% 60% 99%
Dodrio 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Seel 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Dewgong 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Grimer 25 148 4.88% 39.06% 1.22% 9.77% 9% 78% 50% 99%
Muk 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Shellder 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Cloyster 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Gastly 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Haunter 95 288 18.55% 99.90% 4.64% 37.11% 16% 99% 64% 99%
Gengar 110 318 21.48% 99.90% 5.37% 42.97% 18% 99% 67% 99%
Onix 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Drowzee 42 182 8.20% 65.63% 2.05% 16.41% 11% 92% 54% 99%
Hypno 67 232 13.09% 99.90% 3.27% 26.17% 13% 99% 59% 99%
Krabby 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Kingler 75 248 14.65% 99.90% 3.66% 29.30% 14% 99% 60% 99%
Voltorb 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Electrode 140 378 27.34% 99.90% 6.84% 54.69% 21% 99% 73% 99%
Exeggcute 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Exeggutor 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Cubone 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Marowak 45 188 8.79% 70.31% 2.20% 17.58% 11% 94% 54% 99%
Hitmonlee 87 272 16.99% 99.90% 4.25% 33.98% 15% 99% 63% 99%
Hitmonchan 76 250 14.84% 99.90% 3.71% 29.69% 14% 99% 60% 99%
Lickitung 30 158 5.86% 46.88% 1.46% 11.72% 10% 82% 51% 99%
Koffing 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Weezing 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Rhyhorn 25 148 4.88% 39.06% 1.22% 9.77% 9% 78% 50% 99%
Rhydon 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Chansey 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Tangela 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Kangaskhan 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Horsea 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Seadra 85 268 16.60% 99.90% 4.15% 33.20% 15% 99% 62% 99%
Goldeen 63 224 12.30% 98.44% 3.08% 24.61% 13% 99% 58% 99%
Seaking 68 234 13.28% 99.90% 3.32% 26.56% 14% 99% 59% 99%
Staryu 85 268 16.60% 99.90% 4.15% 33.20% 15% 99% 62% 99%
Starmie 115 328 22.46% 99.90% 5.62% 44.92% 18% 99% 68% 99%
Mr. Mime 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Scyther 105 308 20.51% 99.90% 5.13% 41.02% 17% 66% 99% 99%
Jynx 95 288 18.55% 99.90% 4.64% 37.11% 16% 99% 64% 99%
Electabuzz 105 308 20.51% 99.90% 5.13% 41.02% 17% 99% 66% 99%
Magmar 93 284 18.16% 99.90% 4.54% 36.33% 16% 99% 64% 99%
Pinsir 85 268 16.60% 99.90% 4.15% 33.20% 15% 99% 62% 99%
Tauros 110 318 21.48% 99.90% 5.37% 42.97% 18% 99% 67% 99%
Magikarp 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Gyarados 81 260 15.82% 99.90% 3.96% 31.64% 15% 99% 61% 99%
Lapras 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Ditto 48 194 9.38% 75.00% 2.34% 18.75% 12% 96% 55% 99%
Eevee 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Vaporeon 65 228 12.70% 99.90% 3.17% 25.39% 13% 99% 58% 99%
Jolteon 130 358 25.39% 99.90% 6.35% 50.78% 20% 99% 71% 99%
Flareon 65 228 12.70% 99.90% 3.17% 25.39% 13% 99% 58% 99%
Porygon 40 178 7.81% 62.50% 1.95% 15.63% 11% 90% 53% 99%
Omanyte 35 168 6.84% 54.69% 1.71% 13.67% 10% 86% 52% 99%
Omastar 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Kabuto 55 208 10.74% 85.94% 2.69% 21.48% 12% 99% 56% 99%
Kabutops 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Aerodactyl 130 358 25.39% 99.90% 6.35% 50.78% 20% 99% 71% 99%
Snorlax 30 158 5.86% 46.88% 1.46% 11.72% 10% 82% 51% 99%
Articuno 85 268 16.60% 99.90% 4.15% 33.20% 15% 99% 62% 99%
Zapdos 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Moltres 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Dratini 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Dragonair 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Dragonite 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Mewtwo 130 358 25.39% 99.90% 6.35% 50.78% 20% 99% 71% 99%
Mew 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%

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OU Speed Tiers

This lists Pokémon from S-D on the 2020 Viability Rankings.

Pokémon Speed Actual Speed Critical Hit Rate w/High-crit moves w/Focus Energy w/Both Stad1 Critical Hit Stad1 w/High-crit Stad1 w/Focus Energy Stad1 w/Both
Jolteon 130 358 25.39% 99.90% 6.35% 50.78% 20% 99% 71% 99%
Alakazam 120 338 23.44% 99.90% 5.86% 46.88% 19% 99% 69% 99%
Starmie 115 328 22.46% 99.90% 5.62% 44.92% 19% 99% 68% 99%
Persian 115 328 22.46% 99.90% 5.62% 44.92% 19% 99% 68% 99%
Tauros 110 318 21.48% 99.90% 5.37% 42.97% 18% 99% 67% 99%
Gengar 110 318 21.48% 99.90% 5.37% 42.97% 18% 99% 67% 99%
Zapdos 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Jynx 95 288 18.55% 99.90% 4.64% 37.11% 17% 99% 64% 99%
Moltres 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Kangaskhan 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Articuno 85 268 16.60% 99.90% 4.15% 33.20% 16% 99% 62% 99%
Dragonite 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Kingler 75 248 14.65% 99.90% 3.66% 29.30% 15% 99% 60% 99%
Victreebel 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Cloyster 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Hypno 67 232 13.09% 99.90% 3.27% 26.17% 14% 99% 58% 99%
Sandslash 65 228 12.70% 99.90% 3.17% 25.39% 14% 99% 58% 99%
Lapras 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Exeggutor 55 208 10.74% 85.94% 2.69% 21.48% 13% 99% 56% 99%
Chansey 50 198 9.77% 78.13% 2.44% 19.53% 12% 98% 55% 99%
Golem 45 188 8.79% 70.31% 2.20% 17.58% 12% 95% 54% 99%
Rhydon 40 178 7.81% 62.50% 1.95% 15.63% 11% 91% 53% 99%
Porygon 40 178 7.81% 62.50% 1.95% 15.63% 11% 91% 53% 99%
Slowbro 30 158 5.86% 46.88% 1.46% 11.72% 10% 83% 51% 99%
Snorlax 30 158 5.86% 46.88% 1.46% 11.72% 10% 83% 51% 99%

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UU Speed Tiers

This lists Pokémon from S-C on the April 2021 Viability Rankings.

Pokémon Speed Actual Speed Critical Hit Rate w/High-crit moves w/Focus Energy w/Both Stad1 Critical Hit Stad1 w/High-crit Stad1 w/Focus Energy Stad1 w/Both
Aerodactyl 130 358 25.39% 99.90% 6.35% 50.78% 20% 99% 71% 99%
Dugtrio 120 338 23.44% 99.90% 5.86% 46.88% 19% 99% 69% 99%
Persian 115 328 22.46% 99.90% 5.62% 44.92% 19% 99% 68% 99%
Kadabra 105 308 20.51% 99.90% 5.13% 41.02% 18% 99% 66% 99%
Electabuzz 105 308 20.51% 99.90% 5.13% 41.02% 18% 99% 66% 99%
Raichu 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Tentacruel 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Dodrio 100 298 19.53% 99.90% 4.88% 39.06% 17% 99% 65% 99%
Raticate 97 292 18.95% 99.90% 4.74% 37.89% 17% 99% 65% 99%
Haunter 95 288 18.55% 99.90% 4.64% 37.11% 17% 99% 64% 99%
Kangaskhan 90 278 17.58% 99.90% 4.39% 35.16% 16% 99% 63% 99%
Articuno 85 268 16.60% 99.90% 4.15% 33.20% 16% 99% 62% 99%
Dragonite 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Venusaur 80 258 15.63% 99.90% 3.91% 31.25% 15% 99% 61% 99%
Gyarados 81 260 15.82% 99.90% 3.96% 31.64% 15% 99% 61% 99%
Poliwrath 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Dewgong 70 238 13.67% 99.90% 3.42% 27.34% 14% 99% 59% 99%
Hypno 67 232 13.09% 99.90% 3.27% 26.17% 14% 99% 59% 99%
Vaporeon 65 228 12.70% 99.90% 3.17% 25.39% 14% 99% 58% 99%
Tangela 60 218 11.72% 93.75% 2.93% 23.44% 13% 99% 57% 99%
Omastar 55 208 10.74% 85.94% 2.69% 21.48% 13% 99% 56% 99%
Golem 45 188 8.79% 70.31% 2.20% 17.58% 12% 95% 54% 99%

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