Introduction
The newest format of Sun and Moon is here and I decided to take a crack at the endless opportunities that comes with brand new formats. I have always wanted to use Kommo-o on a competitive team ever since Sun and Moon came out and RU finally gave him his chance to shine. While Kommo-o is outclassed by other dragons in OU and UU like Salamence, Kyurem-Black, and the Latis, he is a monster in RU. The basic idea behind the team as a whole was for Kommo-o to punch holes through the opponent's team to the point where one of my sweeper's checks were gone and could mop the rest of the game. So without further ado, here is my take on Kommo-o offense.
Teambuilding Process
Thanks sprites for trolling me. I chose Kommo-o because he is one of the most dominant offensive forces in the game and has bulk to back it up. Furthermore, his typing is fantastic offensively. I decided to use a choice specs set in order to tear defensive teams down and to OHKO/2HKO most offensive mons on the switch. Also, Kommo-o's signature move clanging scales if very spammable unlike Draco due to not receiving the SpA drop.
Next, I wanted a mon who could set up rocks but continue giving offensive pressure to the enemy. Nidoqueen is excellent at both of these roles as her typing allows her to beat most of the other viable rockers in the game (besides mons like Claydol and Gligar). I also wanted type a mon who could consistently beat Fairy types that Kommo-o could not touch if locked into one of his STAB moves. Overall Nidoqueen is just a fantastic mon who can take a hit, dish back twice as hard, and set up hazards.
Whenever I start off a team with a Dragon I always like to make a Dragon/Fairy/Steel core which led me to Silvally-Steel. I first put Doublade down but I found that Doublade was not killing nearly enough stuff, was always outsped, and kept getting destoryed by the various Normal/Flying types (due to being outsped and then not being able to touch them with Shadow Sneak while they used their coverage to kill me) that Kommo-o was also getting destroyed by. I then added banded Escavalier but found that I was still losing to the Flying types and still being outsped. So I came to SD Silvally-Steel. Is it fast enough to outspeed certain threats? Yeah. Can it beat flying types with its coverage? Yep. Typing is also fantastic as it helps Nidoqueen beat the Fairy types and helps against the aforementioned Flying types.
I needed a fairy to finish off the D/F/S core. I also needed a special sweeper and I decided on Comfey. This was another mon I was intrigued by and was curious to how it did against the fairy monsters like Florges and Gardevoir. Comfey has its little niche in Triage and Taunt. After a CM or two, +3 priority Draining Kiss is seriously denting the mons that don't resist it. I also added Comfey because the mons it got walled by were already handled by either Kommo-o or Queen.
I noticed a glaring weakness to EQ spam and the serious lack of immediate hard hitting physical attackers on my team. Furthermore, I needed my physical sweeper and Honchkrow seemed like the perfect pick. I decided to go with the Flyinium Z set because the reason I had issues with Honchkrow in Gen 6 was his susceptibility to being worn down threw LO and Brave Bird recoil. The basic premise is bring in Honchkrow on a favorable matchup, use Supersonic Skydrive to pummel a mon, get the moxie boost and sweep the rest of the enemy team.
The final mon had a few roles to fit. I wanted an electric type (in order to beat Mantine), to be a stall breaker, to hold a scarf, and to be off the ground (did not want Honchkrow to be my only ground answer). I first started with Rotom-Mow so I could beat Water/Ground mons but soon realized that I was constantly getting stuck using Leaf Storm and would be set up fodder. I also didn't have a reliable answer for steel types outside of Queen and would just be walled if she went down. Rotom-Heat also can cripple physical attackers with WoW and passive, defensive mons with trick.
The Team
Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flash Cannon
- Sleep Talk
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Thunderbolt
Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Rock Slide
- Ice Fang
Comfey @ Life Orb
Ability: Triage
EVs: 120 HP / 136 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Draining Kiss
- Synthesis
Honchkrow @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Overheat
- Volt Switch
- Trick
Conclusion
This team has served me well and has been one of few success with a very offensive team. One of my major concerns is water types (scald abusers in general stink because they can burn honch/ Silvally) and very bulky ground types such as Donphan and Gligar. Any response is greatly appreciated!
Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flash Cannon
- Sleep Talk
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Thunderbolt
Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Rock Slide
- Ice Fang
Comfey @ Life Orb
Ability: Triage
EVs: 120 HP / 136 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Draining Kiss
- Synthesis
Honchkrow @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Overheat
- Volt Switch
- Trick
Ability: Bulletproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flash Cannon
- Sleep Talk
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Thunderbolt
Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Rock Slide
- Ice Fang
Comfey @ Life Orb
Ability: Triage
EVs: 120 HP / 136 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Draining Kiss
- Synthesis
Honchkrow @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Overheat
- Volt Switch
- Trick
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