Copyediting Revavroom (QC: 2/2) (GP: 0/2)

feen

control
is a Community Leaderis a Top Tiering Contributoris a Team Rater Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
RU Leader
[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers in the tier, as with its access to Shift Gear and great defensive typing, all Revavroom needs is one boost to offensively overwhelm most of the tier. Setting up is made easier with its ability, Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves, which allow it to threaten Steel-, Poison-, and Fire-types. Nevertheless, Revavroom is quite frail, as its poor Special Defense and reliance on Air Balloon to set up can be exploited by Ground-types, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, as they can take a +1 hit from full HP and OHKO Revavroom back.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head


[SET COMMENTS]
Set Details
====

Revavroom is a one-dimensional Pokemon that focuses solely on setting up with Shift Gear and sweeping the opposing team. With an Adamant nature, a single Shift Gear lets Revavroom outspeed all relevant Choice Scarf users. Revavroom has access to Gunk Shot and High Horsepower, which give it excellent coverage; Gunk Shot nearly or straight out KOs defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-H after one Shift Gear, while High Horsepower hits Steel- and Poison-types that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types. Tera Ground gives Revavroom an additional STAB move in High Horsepower, which allows it to grab crucial OHKOs after one Shift Gear boost such as Cobalion, Volcanion, and Fezandipiti.

Revavroom is a staple on hyper offense teams, and its role is usually to clean late-game. Therefore, it prefers wallbreakers and other setup sweepers such as Terrakion, Basculegion-F, Shell Smash Blastoise, and Yanmega. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Mimikyu or Blastoise to clean. The opposite is also true, as Blastoise and Yanmega can weaken bulky Ground- and Water-types for Revavroom to sweep late-game. Revavroom should usually be brought in after a teammate has been KOed to ensure Air Balloon remains intact and it is at near full health, as Revavroom is frail defensively.

[STRATEGY COMMENTS]
Other Options
====

Revavroom can opt to run Tera Blast Grass, which threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior. Temper Flare is also an option to take down Steel-types with a Ground immunity such as Bronzong, and Tera Steel Rotom-H, as well as helping against opposing Revavroom. Temper Flare can also be boosted with Tera Fire, making Revavroom immune to burn. Finally, Taunt is a solid option to completely wall and set up on Quagsire and Hippowdon with Air Balloon if it is running Whirlwind, as well as block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Whirlwind Hippowdon and Quagsire even after Air Balloon breaks. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of its Ground weakness and set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic is an option to put bulky Fire- and Water-type switch-ins on a timer. Toxic Spikes allows Revavroom to take advantage of the free turns it generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a decent role compression that can also pivot using Parting Shot.

Checks and Counters
====

**Levitate Steel-types**: Steel-Types with Levitate are immune to Gunk Shot and High Horsepower and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-H are the sturdiest answers to Revavroom.

**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost, and can be threatened to be KOed by them.

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all of its attacks and threatening Revavroom with Body Press. Even if Cobalion does not use Tera, a boosted High Horsepower fails to KO it.

**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and threaten huge damage or burn Revavroom back with Will-O-Wisp. Moltres also commonly runs Tera Steel which absorbs Gunk Shot.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, potentially burning it with Scald for Slowbro's case or outright KO Revavroom with Ground-type STAB moves from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.





[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/ (AM Check)
 
Last edited:
comment add remove
[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers of the tier. With access to Shift Gear and great defensive typing in Poison and Steel, all Revavroom needs is one boost to be able to offensively overwhelm most of the tier. Setting up is made easier with access to ability Filter, which allows it to take a Flamethrower from defensive Moltres, Slowbro-Galar, and Overheat from Cyclizar. Revavroom also has access to useful coverage moves, which allows it to threaten Steel, Poison, and Fire-types in the tier. Nevertheless, Revavroom is quite frail, as its poor Special Defense stat and reliance to run Air Balloon to set up can be exploited. mention that RU is full of bulky Ground-type Pokemon that can take any hit and KO back if Air Balloon is popped.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground / Fire / Grass / Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower / Temper Flare
- Iron Head / Temper Flare / Tera Blast / Taunt
move the removed parts over to the Other Options section.

[SET COMMENTS]
Set Details
====

Revavroom is a one dimensional Pokemon that focuses solely on setting up with Shift Gear and proceed to sweep the opposing team. This explains the max Atk and Speed EV investments,don't talk about 252/252 spreads if they're obvious with an Adamant Nature due to a single Shift Gear making Revavroom outspeed all the relevant Choice Scarf users in the tier barring Noivern. Revavroom has access to Gunk Shot and High Horsepower, which gives it excellent coverage; Gunk Shot is a strong STAB move which nearly (or entirely) KOs defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-Heat after one Shift Gear, while High Horsepower hits Steel- and Poison-types such as Cobalion, Jirachi, Klefki, Okidogi, Magnezone, and Empoleon that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types respectively, such as Hippowdon, Palossand, Krookodile, and Rhyperior. ((One could also bypass this by running Tera Blast Grass, which also threatens Water-types such as Slowbro, Quagsire, and Milotic. Temper Flare is also an option to take down ground immune Steel-types such as Bronzong, Tera Steel Rotom-Heat, Tera Steel Moltres. add to this that it helps in the Revavroom mirror. Finally, Taunt is a solid option to completely wall and set up on Hippowdon with Air Balloon if Hippowdon is running Whirlwind.)) move all this to the Other Options section ; Taunt should be used in conjunction with Tera Flying. Add that Taunt blocks Will-O-Wisp and Toxic.
Explain the role of Tera Ground.


Revavroom is a staple on hyper offense teams, and its role is usually the late game cleaner. Therefore it prefers wallbreakers and other setup sweepers such as Shell Smash Blastoise, Booster Energy Iron Leaves, Enamorus-Therian, Basculegion-F, Terrakion, and Yanmega. Due to Revavroom's frail stats, Pokemon such as Jirachi, Cyclizar, and Moltres can make it easier for Revavroom to switch in with U-Turn. This also helps due to Cyclizar and Jirachi inviting Hippowdon to switch in, which is a setup fodder for Air Balloon Revavroom. Revavroom also appreciates Spikes stacking, so teammates such as Chesnaught, Klefki, Gastrodon, and Quagsire is a good option. Finally, bulky Water- and Fire-types are good teammates for Revavroom, as they can switch on to defensive Fire-types which handle Revavroom well. This is why Pokemon such as Volcanion, Moltres, Slowbro, and Milotic are good partners for Revavroom. Focus on Revavroom's role in Hyper Offense instead. Don't hesitate to explain in great detail simple gameplans with common teammates, like how Revavroom can severely weaken Steel- and Fire- types such as Forretress or Moltres for Iron Leaves to clean up later or vice-versa, or that bulky Fire and Steels beating Revavroom can allow for an easy setup for Blastoise for example. Add a line saying that Revavroom will always be sent in after a teammate was KO'ed due to its low defensive stats. All these points are applicable on the rare Bulky Offense teams that could run Revavroom.

[STRATEGY COMMENTS]
Other Options
====

Talk about Temper Flare + Tera Fire, Tera Grass + Tera Blast, Tera Flying + Taunt here.
Revavroom can opt to run Leftovers + Magnet Rise to get rid of the Ground-type weakness and allow it to set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. talk about the fact that Revavroom can be used outside of Hyper Offense teams with the Choice Scarf set. Toxic and Toxic Spikes are both Choice Scarf options. Toxic can be used to put bulky Fire- and Water-type switchins on a timer. Toxic Spikes can take advantage of the free turns Revavroom generates.

Checks and Counters
====

**Levitating Steel-types**: Temper Flare is not very strong and such Levitating Steel-Types are immune to Gunk Shot and Stomping Tantrum, and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-Heat are the sturdiest answers to Revavroom. and Orthworm can take them quite well. Tera Steel Rotom-Heat and Moltres can also take a boosted Temper Flare and attempt to KO Revavroom back.

talk about bulky grounds here.

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all attacks and threaten Revavroom with Body Press. Even if Cobalion does not Terastallize, a boosted High Horsepower fails to KO it.

**Bulky Fire-types** Moltres: Bulky Fire-types such as Bulky Moltres can, and Volcanion survive a boosted Gunk Shot and High Horsepower and can threaten to KO huge damage or a Will-O Wisp burn Revavroom back . talk about Moltres sometimes running Tera Steel to absorb a Gunk Shot.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, threatening burn with Scald for Slowbro's case, or outright KO Revavroom with Ground-type STAB from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.
Good job, don't forget to add "(QC 1/2)" at the end of your post's title.
 

feen

control
is a Community Leaderis a Top Tiering Contributoris a Team Rater Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
RU Leader
comment add remove
[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers of the tier. With access to Shift Gear and great defensive typing in Poison and Steel, all Revavroom needs is one boost to be able to offensively overwhelm most of the tier. Setting up is made easier with access to ability Filter, which allows it to take a Flamethrower from defensive Moltres, Slowbro-Galar, and Overheat from Cyclizar. Revavroom also has access to useful coverage moves, which allows it to threaten Steel, Poison, and Fire-types in the tier. Nevertheless, Revavroom is quite frail, as its poor Special Defense stat and reliance to run Air Balloon to set up can be exploited. mention that RU is full of bulky Ground-type Pokemon that can take any hit and KO back if Air Balloon is popped.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground / Fire / Grass / Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower / Temper Flare
- Iron Head / Temper Flare / Tera Blast / Taunt
move the removed parts over to the Other Options section.

[SET COMMENTS]
Set Details
====

Revavroom is a one dimensional Pokemon that focuses solely on setting up with Shift Gear and proceed to sweep the opposing team. This explains the max Atk and Speed EV investments,don't talk about 252/252 spreads if they're obvious with an Adamant Nature due to a single Shift Gear making Revavroom outspeed all the relevant Choice Scarf users in the tier barring Noivern. Revavroom has access to Gunk Shot and High Horsepower, which gives it excellent coverage; Gunk Shot is a strong STAB move which nearly (or entirely) KOs defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-Heat after one Shift Gear, while High Horsepower hits Steel- and Poison-types such as Cobalion, Jirachi, Klefki, Okidogi, Magnezone, and Empoleon that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types respectively, such as Hippowdon, Palossand, Krookodile, and Rhyperior. ((One could also bypass this by running Tera Blast Grass, which also threatens Water-types such as Slowbro, Quagsire, and Milotic. Temper Flare is also an option to take down ground immune Steel-types such as Bronzong, Tera Steel Rotom-Heat, Tera Steel Moltres. add to this that it helps in the Revavroom mirror. Finally, Taunt is a solid option to completely wall and set up on Hippowdon with Air Balloon if Hippowdon is running Whirlwind.)) move all this to the Other Options section ; Taunt should be used in conjunction with Tera Flying. Add that Taunt blocks Will-O-Wisp and Toxic.
Explain the role of Tera Ground.


Revavroom is a staple on hyper offense teams, and its role is usually the late game cleaner. Therefore it prefers wallbreakers and other setup sweepers such as Shell Smash Blastoise, Booster Energy Iron Leaves, Enamorus-Therian, Basculegion-F, Terrakion, and Yanmega. Due to Revavroom's frail stats, Pokemon such as Jirachi, Cyclizar, and Moltres can make it easier for Revavroom to switch in with U-Turn. This also helps due to Cyclizar and Jirachi inviting Hippowdon to switch in, which is a setup fodder for Air Balloon Revavroom. Revavroom also appreciates Spikes stacking, so teammates such as Chesnaught, Klefki, Gastrodon, and Quagsire is a good option. Finally, bulky Water- and Fire-types are good teammates for Revavroom, as they can switch on to defensive Fire-types which handle Revavroom well. This is why Pokemon such as Volcanion, Moltres, Slowbro, and Milotic are good partners for Revavroom. Focus on Revavroom's role in Hyper Offense instead. Don't hesitate to explain in great detail simple gameplans with common teammates, like how Revavroom can severely weaken Steel- and Fire- types such as Forretress or Moltres for Iron Leaves to clean up later or vice-versa, or that bulky Fire and Steels beating Revavroom can allow for an easy setup for Blastoise for example. Add a line saying that Revavroom will always be sent in after a teammate was KO'ed due to its low defensive stats. All these points are applicable on the rare Bulky Offense teams that could run Revavroom.

[STRATEGY COMMENTS]
Other Options
====

Talk about Temper Flare + Tera Fire, Tera Grass + Tera Blast, Tera Flying + Taunt here.
Revavroom can opt to run Leftovers + Magnet Rise to get rid of the Ground-type weakness and allow it to set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. talk about the fact that Revavroom can be used outside of Hyper Offense teams with the Choice Scarf set. Toxic and Toxic Spikes are both Choice Scarf options. Toxic can be used to put bulky Fire- and Water-type switchins on a timer. Toxic Spikes can take advantage of the free turns Revavroom generates.

Checks and Counters
====

**Levitating Steel-types**: Temper Flare is not very strong and such Levitating Steel-Types are immune to Gunk Shot and Stomping Tantrum, and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-Heat are the sturdiest answers to Revavroom. and Orthworm can take them quite well. Tera Steel Rotom-Heat and Moltres can also take a boosted Temper Flare and attempt to KO Revavroom back.

talk about bulky grounds here.

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all attacks and threaten Revavroom with Body Press. Even if Cobalion does not Terastallize, a boosted High Horsepower fails to KO it.

**Bulky Fire-types** Moltres: Bulky Fire-types such as Bulky Moltres can, and Volcanion survive a boosted Gunk Shot and High Horsepower and can threaten to KO huge damage or a Will-O Wisp burn Revavroom back . talk about Moltres sometimes running Tera Steel to absorb a Gunk Shot.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, threatening burn with Scald for Slowbro's case, or outright KO Revavroom with Ground-type STAB from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.
Good job, don't forget to add "(QC 1/2)" at the end of your post's title.
did
 
add remove comment
[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers of the tier. With access to Shift Gear and great defensive typing in Poison and Steel, all Revavroom needs is one boost to be able to offensively overwhelm most of the tier. Setting up is made easier with access to its ability Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves, which allows it to threaten Steel-, Poison-, and Fire-types in the tier. Nevertheless, Revavroom is quite frail, as its poor Special Defense stat and reliance to run on Air Balloon to set up can be exploited by the numerous Ground-type Pokemon in the tier, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, and Palossand, as they can take a +1 hit from full HP and OHKO Revavroom back.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head


[SET COMMENTS]
Set Details
====

Revavroom is a one dimensional Pokemon that focuses solely on setting up with Shift Gear and proceed proceeding to sweep the opposing team. With an Adamant Nature, a single Shift Gear makes Revavroom outspeed all the relevant Choice Scarf users in the tier barring Noivern. Revavroom has access to Gunk Shot and High Horsepower, which gives it excellent coverage; Gunk Shot is a strong STAB move which nearly (or entirely) KOs defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-Heat after one Shift Gear, while High Horsepower hits Steel- and Poison-types that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types. Tera Ground gives Revavroom STAB damage on High Horsepower, which allows it to grab crucial OHKOs after one Shift Gear boost. Examples?

Revavroom is a staple on hyper offense teams, and its role is usually the late game cleaner. Therefore it prefers wallbreakers and other setup sweepers such as Shell Smash Blastoise, Booster Energy Iron Leaves, Enamorus-Therian, Basculegion-F, Terrakion, and Yanmega. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Iron Leaves is banned, replace with something else or Blastoise to clean. The opposite is also true: Blastoise and Iron Leaves replace can weaken the bulky Ground- and Water-types for Revavroom to sweep endgame. Revavroom should usually be brought in after a teammate has been KOed to ensure Air Balloon being remains intact and Revavroom is at near full health, as it is frail defensively.

[STRATEGY COMMENTS]
Other Options
====

Revavroom can opt to run Tera Blast Grass, which also threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior, Palossand, and Milotic. Temper Flare is also an option to take down ground immune Steel-types such as Bronzong, and Tera Steel Rotom-Heat, Tera Steel Moltres Tera Steel Moltres isn't Ground-immune?, as well as helping versus an opposing Revavroom mention Tera Fire and its burn immunity. Finally, Taunt is a solid option to completely wall and set up on Whirlwind Hippowdon with Air Balloon if Hippowdon is running Whirlwind, and block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Quagsire even after the Air Balloon breaks, as Revavroom prevents Quagsire from using Toxic maybe add Quag to the first Taunt sentence, and say that Tera Flying just places the broken Air Balloon. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of the Ground-type weakness and allow it to set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic can be used to put bulky Fire- and Water-type switchins on a timer. Toxic Spikes can take advantage of the free turns Revavroom generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a decent role compression Pokemon that can also pivot using Parting Shot.

Checks and Counters
====

**Levitating Steel-types**: Levitating Steel-Types are immune to Gunk Shot and Stomping Tantrum, and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-Heat are the sturdiest answers to Revavroom.

**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost, and can be threatened to be KOed by them.

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all attacks and threaten threatening Revavroom with Body Press. Even if Cobalion does not Terastallize, a boosted High Horsepower fails to KO it.

**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and can threaten huge damage or a Will-O-Wisp burn back. Moltres also commonly runs Tera Steel to which can absorb a Gunk Shot from Revavroom.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, threatening to burn with Scald for Slowbro's case, or outright KO Revavroom with Ground-type STAB from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.





[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:

Implement all this and QC 2/2!
 

CaptainDaimyo

500,000 USD for a 0.1 square meter room in Dubai
is a Contributor to Smogon
AMGP
Add Remove Comment
[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers of in the tier, as with its . With (decided to merge the two since they talk abt the same idea) access to Shift Gear and great defensive typing in Poison and Steel, all Revavroom needs is one boost to be able to offensively overwhelm most of the tier. Setting up is made easier with its ability, (ac) Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves, which allows allow it to threaten Steel- (ah), Poison- (ah), and Fire-types in the tier. Nevertheless, Revavroom is quite frail, as its poor Special Defense and reliance on Air Balloon to set up can be exploited by the numerous Ground-type Pokemon in the tier Ground-types, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, as they can take a +1 hit from full HP and OHKO Revavroom back.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head


[SET COMMENTS]
Set Details
====

Revavroom is a one-dimensional (ah) Pokemon that focuses solely on setting up with Shift Gear and proceeding to sweep sweeping the opposing team. With an Adamant Nature nature, a single Shift Gear makes lets Revavroom outspeed all the relevant Choice Scarf users in the tier. Revavroom has access to Gunk Shot and High Horsepower, which gives give it excellent coverage; Gunk Shot is a strong STAB move which nearly (or entirely) KOs or straight out KOes defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-H after one Shift Gear, while High Horsepower hits Steel- and Poison-types that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types. (a bit of a qc change but i think we can remove this sentence since half of it is filler and is quite self-explanatory) Tera Ground gives Revavroom STAB damage on an additional STAB move in High Horsepower, which allows it to grab crucial OHKOs after one Shift Gear boost (rc) such as Cobalion, Volcanion, and Fezandipiti.

Revavroom is a staple on hyper offense teams, and its role is usually the late-game cleaner to clean late-game. Therefore, (ac) it prefers wallbreakers and other setup sweepers such as Basculegion-F, Terrakion, Shell Smash Blastoise, Basculegion-F, Terrakion, (moved to match the order of roles you mention, wallbreakers and setup sweepers [this is a bit of a qc change so if im wrong and one of the other two is a wallbreaker move them first instead]) and Yanmega. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Mimikyu or Blastoise to clean. The opposite is also true, as : (rc, ac; this is for clarity) Blastoise and Yanmega can weaken the bulky Ground- and Water-types for Revavroom to sweep endgame late-game. Revavroom should usually be brought in after a teammate has been KOed to ensure Air Balloon remains intact and Revavroom it is at near full health, as it Revavroom is frail defensively.

[STRATEGY COMMENTS]
Other Options
====

Revavroom can opt to run Tera Blast Grass, which also threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior. Temper Flare is also an option to take down ground immune Steel-types with a Ground immunity such as Bronzong, and Tera Steel Rotom-H, as well as helping against versus an opposing Revavroom. Temper Flare can also be boosted with Tera Fire, making Revavroom immune to burn. Finally, Taunt is a solid option to completely wall and set up on Quagsire and Hippowdon with Air Balloon if Hippowdon it is running Whirlwind, Quagsire, and as well as block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Whirlwind Hippowdon and Quagsire even after the Air Balloon breaks. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of the its Ground-type weakness and allow it to set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic can be used is an option (changed for repetitiveness) to put bulky Fire- and Water-type switch-ins (ah) on a timer. Toxic Spikes can take allows Revavroom to take advantage of the free turns Revavroom it generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a lets it act as decent role compression Pokemon that can also pivot using Parting Shot.

Checks and Counters
====

**Levitating Levitate Steel-types**: Levitating Steel-Types Steel-types with Levitate are immune to Gunk Shot and Stomping Tantrum (rc) and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-Heat Rotom-H are the sturdiest answers to Revavroom.

**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost (rc) and can be threatened to be KOed by them.

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all of its attacks and threatening Revavroom with Body Press. Even if Cobalion does not Terastallize use Tera, a boosted High Horsepower fails to KO it.

**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and can threaten huge damage or a Will-O-Wisp burn Revavroom back with Will-O-Wisp. Moltres also commonly runs Tera Steel which absorbs can absorb a Gunk Shot from Revavroom.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, threatening burn potentially burning it with Scald for Slowbro's case (rc) or outright KO Revavroom with Ground-type STAB moves from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
 

feen

control
is a Community Leaderis a Top Tiering Contributoris a Team Rater Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
RU Leader
AMGP
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[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers of in the tier, as with its . With (decided to merge the two since they talk abt the same idea) access to Shift Gear and great defensive typing in Poison and Steel, all Revavroom needs is one boost to be able to offensively overwhelm most of the tier. Setting up is made easier with its ability, (ac) Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves, which allows allow it to threaten Steel- (ah), Poison- (ah), and Fire-types in the tier. Nevertheless, Revavroom is quite frail, as its poor Special Defense and reliance on Air Balloon to set up can be exploited by the numerous Ground-type Pokemon in the tier Ground-types, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, as they can take a +1 hit from full HP and OHKO Revavroom back.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head


[SET COMMENTS]
Set Details
====

Revavroom is a one-dimensional (ah) Pokemon that focuses solely on setting up with Shift Gear and proceeding to sweep sweeping the opposing team. With an Adamant Nature nature, a single Shift Gear makes lets Revavroom outspeed all the relevant Choice Scarf users in the tier. Revavroom has access to Gunk Shot and High Horsepower, which gives give it excellent coverage; Gunk Shot is a strong STAB move which nearly (or entirely) KOs or straight out KOes defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-H after one Shift Gear, while High Horsepower hits Steel- and Poison-types that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types. (a bit of a qc change but i think we can remove this sentence since half of it is filler and is quite self-explanatory) Tera Ground gives Revavroom STAB damage on an additional STAB move in High Horsepower, which allows it to grab crucial OHKOs after one Shift Gear boost (rc) such as Cobalion, Volcanion, and Fezandipiti.

Revavroom is a staple on hyper offense teams, and its role is usually the late-game cleaner to clean late-game. Therefore, (ac) it prefers wallbreakers and other setup sweepers such as Basculegion-F, Terrakion, Shell Smash Blastoise, Basculegion-F, Terrakion, (moved to match the order of roles you mention, wallbreakers and setup sweepers [this is a bit of a qc change so if im wrong and one of the other two is a wallbreaker move them first instead]) and Yanmega. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Mimikyu or Blastoise to clean. The opposite is also true, as : (rc, ac; this is for clarity) Blastoise and Yanmega can weaken the bulky Ground- and Water-types for Revavroom to sweep endgame late-game. Revavroom should usually be brought in after a teammate has been KOed to ensure Air Balloon remains intact and Revavroom it is at near full health, as it Revavroom is frail defensively.

[STRATEGY COMMENTS]
Other Options
====

Revavroom can opt to run Tera Blast Grass, which also threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior. Temper Flare is also an option to take down ground immune Steel-types with a Ground immunity such as Bronzong, and Tera Steel Rotom-H, as well as helping against versus an opposing Revavroom. Temper Flare can also be boosted with Tera Fire, making Revavroom immune to burn. Finally, Taunt is a solid option to completely wall and set up on Quagsire and Hippowdon with Air Balloon if Hippowdon it is running Whirlwind, Quagsire, and as well as block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Whirlwind Hippowdon and Quagsire even after the Air Balloon breaks. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of the its Ground-type weakness and allow it to set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic can be used is an option (changed for repetitiveness) to put bulky Fire- and Water-type switch-ins (ah) on a timer. Toxic Spikes can take allows Revavroom to take advantage of the free turns Revavroom it generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a lets it act as decent role compression Pokemon that can also pivot using Parting Shot.

Checks and Counters
====

**Levitating Levitate Steel-types**: Levitating Steel-Types Steel-types with Levitate are immune to Gunk Shot and Stomping Tantrum (rc) and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-Heat Rotom-H are the sturdiest answers to Revavroom.

**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost (rc) and can be threatened to be KOed by them.

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all of its attacks and threatening Revavroom with Body Press. Even if Cobalion does not Terastallize use Tera, a boosted High Horsepower fails to KO it.

**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and can threaten huge damage or a Will-O-Wisp burn Revavroom back with Will-O-Wisp. Moltres also commonly runs Tera Steel which absorbs can absorb a Gunk Shot from Revavroom.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, threatening burn potentially burning it with Scald for Slowbro's case (rc) or outright KO Revavroom with Ground-type STAB moves from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
did.

Regarding Iron Head part, usually that's the move one should change for Tera Blast so I think the justification of Iron Head makes sense there.
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
Crediting Daimyo too.
blue = add
red = remove
(orange) = comment


[OVERVIEW]

Shift Gear Revavroom is one of the most threatening late-game sweepers in the tier, as with its access to Shift Gear and great defensive typing, all Revavroom it needs is one boost to offensively overwhelm most of the tier. Setting up is made easier with its ability, Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves (RC) which that allow it to threaten Steel-, Poison-, and Fire-types. Nevertheless, Revavroom is quite frail, as its poor Special Defense and reliance on Air Balloon to set up can be exploited by Ground-types, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, as they can take a +1 hit from full HP and OHKO Revavroom it back.

[SET]

Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head


[SET COMMENTS]
Set Details
====

Revavroom is a one-dimensional Pokemon that focuses solely on setting up with Shift Gear and sweeping the opposing team. With an Adamant nature, a single Shift Gear lets Revavroom outspeed all relevant Choice Scarf users. Revavroom has access to Gunk Shot and High Horsepower, which give it excellent coverage; Gunk Shot nearly or straight-out (AH) KOs KOes defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-H after one Shift Gear, while High Horsepower hits Steel- and Poison-types, (AC) that which resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move (RC) which that also hits Ground-types. Tera Ground gives Revavroom an additional STAB move in High Horsepower, which allows it to grab crucial OHKOs such as on Cobalion, Volcanion, and Fezandipiti after one Shift Gear boost such as Cobalion, Volcanion, and Fezandipiti.

Revavroom is a staple on hyper offense teams, and its role is usually to clean late-game. Therefore, it prefers wallbreakers and other setup sweepers such as (remove double space) Terrakion, Basculegion-F, Shell Smash Blastoise, and Yanmega as partners. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Mimikyu or Blastoise to clean. The opposite is also true, as Blastoise and Yanmega can weaken bulky Ground- and Water-types for Revavroom to sweep late-game. Revavroom should usually be brought in after a teammate has been KOed to ensure that Air Balloon remains intact and it is at near full health, as Revavroom it is frail defensively.

[STRATEGY COMMENTS]
Other Options
====

Revavroom can opt to run Tera Blast Grass, which threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior. Temper Flare is also an option to take down Steel-types with a Ground immunity such as Bronzong (RC) and Tera Steel Rotom-H, as well as helping against opposing Revavroom. Temper Flare can also be boosted with Tera Fire, making Revavroom immune to burn. Finally, Taunt is a solid option to completely wall and set up on Quagsire and Whirlwind (clarity) Hippowdon with Air Balloon if it is running Whirlwind (RC) as well as to block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Whirlwind Hippowdon and Quagsire even after Air Balloon breaks. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of its Ground weakness and set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic is an option to put bulky Fire- and Water-type switch-ins on a timer. Toxic Spikes allows Revavroom to take advantage of the free turns it generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a decent source of (role compression is more of a concept) role compression that can also pivot capable of pivoting (could/can repetition) using Parting Shot.

Checks and Counters
====

**Levitate Steel-types**: Steel-Types Steel-types with Levitate are immune to Gunk Shot and High Horsepower and resist Iron Head. As such, Pokemon such as Bronzong and (remove double space) Tera Steel Rotom-H are the sturdiest answers to Revavroom.

**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost, and can be threatened to be KOed by them they threaten to KO it (passive voice + incorrectly dependent clause).

**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all of its attacks and threatening Revavroom it with Body Press. Even if Cobalion does not use Tera, a boosted High Horsepower fails to KO it.

**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and threaten huge damage or burn Revavroom back with Will-O-Wisp. Moltres also commonly runs Tera Steel, (AC) which absorbs lets it absorb Gunk Shot.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, potentially burning it with Scald for in Slowbro's case or outright KO Revavroom KOing it with Ground-type STAB moves from Quagsire or Gastrodon in Quagsire and Gastrodon's cases (parallelism). They do lose to Tera Grass variants, however.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/solarbeam.470115/
 

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