[OVERVIEW]
Shift Gear Revavroom is one of the most threatening late-game sweepers in the tier, as with its access to Shift Gear and great defensive typing, all Revavroom needs is one boost to offensively overwhelm most of the tier. Setting up is made easier with its ability, Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves, which allow it to threaten Steel-, Poison-, and Fire-types. Nevertheless, Revavroom is quite frail, as its poor Special Defense and reliance on Air Balloon to set up can be exploited by Ground-types, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, as they can take a +1 hit from full HP and OHKO Revavroom back.
[SET]
Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head
[SET COMMENTS]
Set Details
====
Revavroom is a one-dimensional Pokemon that focuses solely on setting up with Shift Gear and sweeping the opposing team. With an Adamant nature, a single Shift Gear lets Revavroom outspeed all relevant Choice Scarf users. Revavroom has access to Gunk Shot and High Horsepower, which give it excellent coverage; Gunk Shot nearly or straight out KOs defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-H after one Shift Gear, while High Horsepower hits Steel- and Poison-types that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types. Tera Ground gives Revavroom an additional STAB move in High Horsepower, which allows it to grab crucial OHKOs after one Shift Gear boost such as Cobalion, Volcanion, and Fezandipiti.
Revavroom is a staple on hyper offense teams, and its role is usually to clean late-game. Therefore, it prefers wallbreakers and other setup sweepers such as Terrakion, Basculegion-F, Shell Smash Blastoise, and Yanmega. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Mimikyu or Blastoise to clean. The opposite is also true, as Blastoise and Yanmega can weaken bulky Ground- and Water-types for Revavroom to sweep late-game. Revavroom should usually be brought in after a teammate has been KOed to ensure Air Balloon remains intact and it is at near full health, as Revavroom is frail defensively.
[STRATEGY COMMENTS]
Other Options
====
Revavroom can opt to run Tera Blast Grass, which threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior. Temper Flare is also an option to take down Steel-types with a Ground immunity such as Bronzong, and Tera Steel Rotom-H, as well as helping against opposing Revavroom. Temper Flare can also be boosted with Tera Fire, making Revavroom immune to burn. Finally, Taunt is a solid option to completely wall and set up on Quagsire and Hippowdon with Air Balloon if it is running Whirlwind, as well as block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Whirlwind Hippowdon and Quagsire even after Air Balloon breaks. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of its Ground weakness and set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic is an option to put bulky Fire- and Water-type switch-ins on a timer. Toxic Spikes allows Revavroom to take advantage of the free turns it generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a decent role compression that can also pivot using Parting Shot.
Checks and Counters
====
**Levitate Steel-types**: Steel-Types with Levitate are immune to Gunk Shot and High Horsepower and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-H are the sturdiest answers to Revavroom.
**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost, and can be threatened to be KOed by them.
**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all of its attacks and threatening Revavroom with Body Press. Even if Cobalion does not use Tera, a boosted High Horsepower fails to KO it.
**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and threaten huge damage or burn Revavroom back with Will-O-Wisp. Moltres also commonly runs Tera Steel which absorbs Gunk Shot.
**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, potentially burning it with Scald for Slowbro's case or outright KO Revavroom with Ground-type STAB moves from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/ (AM Check)
Shift Gear Revavroom is one of the most threatening late-game sweepers in the tier, as with its access to Shift Gear and great defensive typing, all Revavroom needs is one boost to offensively overwhelm most of the tier. Setting up is made easier with its ability, Filter, which allows it to take a Flamethrower from defensive Moltres. Revavroom also has access to useful coverage moves, which allow it to threaten Steel-, Poison-, and Fire-types. Nevertheless, Revavroom is quite frail, as its poor Special Defense and reliance on Air Balloon to set up can be exploited by Ground-types, especially Hippowdon, Rhyperior, Quagsire, and Krookodile, as they can take a +1 hit from full HP and OHKO Revavroom back.
[SET]
Shift Gear (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Iron Head
[SET COMMENTS]
Set Details
====
Revavroom is a one-dimensional Pokemon that focuses solely on setting up with Shift Gear and sweeping the opposing team. With an Adamant nature, a single Shift Gear lets Revavroom outspeed all relevant Choice Scarf users. Revavroom has access to Gunk Shot and High Horsepower, which give it excellent coverage; Gunk Shot nearly or straight out KOs defensive staples like Moltres, Fezandipiti, Chesnaught, and Rotom-H after one Shift Gear, while High Horsepower hits Steel- and Poison-types that resist or are immune to Gunk Shot. Iron Head gives it a reliable STAB move, which also hits Ground-types. Tera Ground gives Revavroom an additional STAB move in High Horsepower, which allows it to grab crucial OHKOs after one Shift Gear boost such as Cobalion, Volcanion, and Fezandipiti.
Revavroom is a staple on hyper offense teams, and its role is usually to clean late-game. Therefore, it prefers wallbreakers and other setup sweepers such as Terrakion, Basculegion-F, Shell Smash Blastoise, and Yanmega. The usual gameplan with Revavroom is wearing down Steel- and Fire-types with it, allowing another sweeper such as Mimikyu or Blastoise to clean. The opposite is also true, as Blastoise and Yanmega can weaken bulky Ground- and Water-types for Revavroom to sweep late-game. Revavroom should usually be brought in after a teammate has been KOed to ensure Air Balloon remains intact and it is at near full health, as Revavroom is frail defensively.
[STRATEGY COMMENTS]
Other Options
====
Revavroom can opt to run Tera Blast Grass, which threatens Water- and Ground-types such as Slowbro, Quagsire, Hippowdon, and Rhyperior. Temper Flare is also an option to take down Steel-types with a Ground immunity such as Bronzong, and Tera Steel Rotom-H, as well as helping against opposing Revavroom. Temper Flare can also be boosted with Tera Fire, making Revavroom immune to burn. Finally, Taunt is a solid option to completely wall and set up on Quagsire and Hippowdon with Air Balloon if it is running Whirlwind, as well as block Will-O-Wisp from Moltres. Tera Flying + Taunt is a good combination to completely shut down Whirlwind Hippowdon and Quagsire even after Air Balloon breaks. Revavroom can also opt to run Leftovers + Magnet Rise to get rid of its Ground weakness and set up on Ground-types more easily. Clear Amulet can also be used to block Intimidate from Krookodile and Salamence. Toxic is an option to put bulky Fire- and Water-type switch-ins on a timer. Toxic Spikes allows Revavroom to take advantage of the free turns it generates. Toxic and Toxic Spikes could be used on a Choice Scarf Revavroom set, which could be a decent role compression that can also pivot using Parting Shot.
Checks and Counters
====
**Levitate Steel-types**: Steel-Types with Levitate are immune to Gunk Shot and High Horsepower and resist Iron Head. As such, Pokemon such as Bronzong and Tera Steel Rotom-H are the sturdiest answers to Revavroom.
**Bulky Ground-types**: Revavroom fails to KO bulky Ground-types such as Hippowdon, Quagsire, and Palossand even after a Shift Gear boost, and can be threatened to be KOed by them.
**Cobalion**: Tera Ghost Iron Defense Cobalion is a solid check to Revavroom, resisting all of its attacks and threatening Revavroom with Body Press. Even if Cobalion does not use Tera, a boosted High Horsepower fails to KO it.
**Moltres**: Bulky Moltres can survive a boosted Gunk Shot and threaten huge damage or burn Revavroom back with Will-O-Wisp. Moltres also commonly runs Tera Steel which absorbs Gunk Shot.
**Bulky Water-types**: Bulky Water-types such as Slowbro, Quagsire, and Gastrodon deal with Revavroom quite well, potentially burning it with Scald for Slowbro's case or outright KO Revavroom with Ground-type STAB moves from Quagsire or Gastrodon. They do lose to Tera Grass variants, however.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/feen.231398/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/ (AM Check)
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