Oh wow, it's been over a month since the last post. Well, time to fix that!
Yeah so, I jumped on the haxorus train, but pretty much solely since we don't really have any other mons that appreciate the sash. Otherwise, it is what it says on the tin; a brainless HO that I repurposed from an old Ceruledge HO. Exca standard hazard lead, booster moth + hands + thundy is the obligatory HO core that just kinda nukes through everything, sash zam and sash hax are anti sweeps that can be used to try and lure ting-lu or help break through stall respectively.
I didn't chose the names. This one is an experiment with banded Iron Hands, since it's incredibly hard to switch into reliably. Usually you're only one predict away from killing either a drain punch resist or a wild charge resist and winning from there, but it can be hard to position. This team is dedicated to getting it in safely on the best targets it can, though it's a bit of a tall order. Main weakness here is celesteela, while you obviously threaten it out with hands it can be a major nuisance for virtually everything else. Getting a knock on it with scizor helps a lot, then you just need to outplay the leech seed recovery.
This wouldn't be a complete TBIC bazaar post without a stall. This one got made because after playing a lot of games recently on ladder for no particular reason, I've sorta realised that MSab actually kinda struggles to not just. Run out of recovers before opposing lu and MTtars are dead. So this was an attempt at a stall not using it, and it turned out pretty well. At least, it has now that you don't have a 20% roll to insta-lose to Thundy-T with clef on the switch. Speaking of, normalium Z clef with heal bell is incredibly funny, it full heals you on use while removing status. Great for absorbing knocks and tricks as well, though it sucks a bit to lose lefties recovery.
Yeah so, I jumped on the haxorus train, but pretty much solely since we don't really have any other mons that appreciate the sash. Otherwise, it is what it says on the tin; a brainless HO that I repurposed from an old Ceruledge HO. Exca standard hazard lead, booster moth + hands + thundy is the obligatory HO core that just kinda nukes through everything, sash zam and sash hax are anti sweeps that can be used to try and lure ting-lu or help break through stall respectively.
I didn't chose the names. This one is an experiment with banded Iron Hands, since it's incredibly hard to switch into reliably. Usually you're only one predict away from killing either a drain punch resist or a wild charge resist and winning from there, but it can be hard to position. This team is dedicated to getting it in safely on the best targets it can, though it's a bit of a tall order. Main weakness here is celesteela, while you obviously threaten it out with hands it can be a major nuisance for virtually everything else. Getting a knock on it with scizor helps a lot, then you just need to outplay the leech seed recovery.
This wouldn't be a complete TBIC bazaar post without a stall. This one got made because after playing a lot of games recently on ladder for no particular reason, I've sorta realised that MSab actually kinda struggles to not just. Run out of recovers before opposing lu and MTtars are dead. So this was an attempt at a stall not using it, and it turned out pretty well. At least, it has now that you don't have a 20% roll to insta-lose to Thundy-T with clef on the switch. Speaking of, normalium Z clef with heal bell is incredibly funny, it full heals you on use while removing status. Great for absorbing knocks and tricks as well, though it sucks a bit to lose lefties recovery.